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The game will not run beyond 60fps (it will load the video card buffer at a max of about 65-69fps). There are some max frame limiting bits of software out there that usually are part of a video capture application or the like... you will need to Google for one you like.
Also, I am not aware of the Viotec having Windows drivers... are you certain you have the monitor profile set correctly both in the OS and in the Nvidia suite? If so, make an Nvidia game profile for pinballarcade11.exe and make sure that "Use the 3D application setting" is selected as the Vertical Sync option.
Good Luck!
That is impossible, and if the GAME were running at 144fps, it wouldn't be "running too fast," it would be running just perfect.
You may be confusing your monitor "fps" (Refresh rate) with the actual game "fps."
However, since a while back, it tends to max out at 67FPS (in my case), causing the game run too fast. Normally the game installs with v-sync enabled, which would cap it to 60fps on a 60hz monitor anyway. But on monitors with higher refreshrates , you will hit that in-game 67fps limit.
It might not be 67fps, but it seems most people complaining about the game running too fast is getting something like that. anyway....
You can use "Nvidia profile Inspector", which lets you tweak all the different driver settings in the game profiles.
----
Find the profile for PinballArcade11
under " 2 - Sync and Refresh "
look for " Frame Rate Limiter "
and set that value to " 59,7fps " (its the closest value to 60fps)
----
the dx9 version has its own profile, "PinballArcade" so you'll have to do it again if you want to fix both versions.
( interstingly it seems SPA uses the dx11 profile settings, which might be good to know)
---
Personally, I turn v-sync off, and make sure "prefered refreshrate" is set to "highest available" (120hz monitor), as that improves input delay, and makes the input delay equal across all the different pinball games I play. Pinball typically has a static camera, so tearing is not a problem when the camera doesnt move.
That is just a counter of your video card buffer, which was obviously running more than twice as fast as the game.
You have a FreeSync monitor which is AMD supported, but NOT Nvidia supported. So, by switching your card to one that can use adaptive sync, all is good... just like I mentione din the first post, but with you keeping the 1080 and getting a Gsync monitor.
Glad you have it worked out!
The speed issues are because people think turning V-Sync off is somehow benificial... but it isn't, and especially so in a game that is locked to 60fps while they use a 120/144hz monitor. In this game (and all other 30/60fps bound games (shmups, 2d fighters and pinball) you should run with v-sync on, pre-rendered frames set to 1, and triple buffering set to on.
AND finally, set your monitor to 60hz. If you have a Free/G sync setup this is automatically happening without you manually forcing it to.
And before anyone (you know who you are) chimes in about input lag and screen tearing, these are not issues when you run with the settings I have described.
I addressed this elsewhere... change the escape key to something else, like the tilde ~ key.
If you do decide to exit full screen mode...
...just use ALT-ENTER to go back into exclusive full screen mode.
Microsoft does NOT allow devs to ignore Windows Access keys when using DX11 or newer. You can thank their wonderful GFWL platform for this.
But go ahead and blame Farsight...
If you pressed the ESC button, it is YOU deciding to exit full screen mode.
But as stated elsewhere and easily found by using the search feature; Change the use of the ESC button in the options menu to something like the ~ button.
It is a Windows 10 (after Fall Creators Update?) issue, not a Windows 7 issue.
edit: BTW, it is not really an 'issue' so much as a 'feature'. The ESC key has always been a "get me out of here" button, and due to security (mainly browsers), it will always exit "full screen" when implemented as Microsoft intends for it to be.