Pinball Arcade

Pinball Arcade

View Stats:
Locking camera view
Can I lock the camera view in normal pack or it is the option only in pro pack?
Last edited by onegentleman; Apr 5, 2018 @ 6:03pm
< >
Showing 1-7 of 7 comments
Mal Apr 5, 2018 @ 5:52pm 
In the game click on the settings icon and then camera. There you want to turn off multiball camera and event camera and also select lock camera.

After you have plungered the ball on a table you can press the blue x (on the xbox controller) to lock the camera view.

Hope that helps.
onegentleman Apr 5, 2018 @ 6:03pm 
all tables have this option or only Pro versions of the tables?
Last edited by onegentleman; Apr 5, 2018 @ 6:06pm
Mal Apr 5, 2018 @ 6:12pm 
Originally posted by Maxi Kaz:
all tables have this option or only Pro versions of the tables?

both pro and regular versions, though I believe you can set it on one table and have it be that way on all the tables you have... though it has been a very long time since I set the camera so YMMV.
Lord Squeak Apr 5, 2018 @ 6:28pm 
the V key on keyboard also works
Mal Apr 6, 2018 @ 12:34pm 
Originally posted by Lord Squeak:
the V key on keyboard also works

Keyboard? Why would you use a keyboard when it has a built in delay buffer and at least twice as slow polling rate to a wireless gamepad?
Lord Squeak Apr 8, 2018 @ 6:10pm 
Originally posted by Mal:
Originally posted by Lord Squeak:
the V key on keyboard also works

Keyboard? Why would you use a keyboard when it has a built in delay buffer and at least twice as slow polling rate to a wireless gamepad?
Because in this case, all the dude want to do is lock the camera?

---

Also, that is partly incorrect. There are may types of gamepads and keyboards, modern mechanical keyboards typically has minimum input delays as a selling point, and thus will poll as fast as they can. Which as I recall is limited by what the USB port is letting them do, 1000hz iirc.

I am aware that keyboards do something called debouncing, to prevent multiple keystrokes if the connection the switch makes is glitchy. However this is to prevent double taps, and can be tweaked. but that's irrelevant unless you plan to very quickly double tap. and when I say very quickly I mean in 10-20 ms, or however the keyboard is configured.

I've had no problems using a keyboard for playing though. (even though I sometimes miss being able to do analog nudges)
I have a controller, but its a piece of ♥♥♥♥.

you asked *shrughs*
Mal Apr 8, 2018 @ 6:51pm 
Originally posted by Lord Squeak:
Because in this case, all the dude want to do is lock the camera?
---

You need to turn off Event and Multi first and you skipped that step.

Originally posted by Lord Squeak:
Originally posted by Mal:

Keyboard? Why would you use a keyboard when it has a built in delay buffer and at least twice as slow polling rate to a wireless gamepad?
Because in this case, all the dude want to do is lock the camera?

---

Also, that is partly incorrect. There are may types of gamepads and keyboards, modern mechanical keyboards typically has minimum input delays as a selling point, and thus will poll as fast as they can. Which as I recall is limited by what the USB port is letting them do, 1000hz iirc.

I am aware that keyboards do something called debouncing, to prevent multiple keystrokes if the connection the switch makes is glitchy. However this is to prevent double taps, and can be tweaked. but that's irrelevant unless you plan to very quickly double tap. and when I say very quickly I mean in 10-20 ms, or however the keyboard is configured.

I've had no problems using a keyboard for playing though. (even though I sometimes miss being able to do analog nudges)
I have a controller, but its a piece of ♥♥♥♥.

you asked *shrughs*

Default USB polling rate is 125hz and a fancy mechanical gaming keyboard like I have is USB 3 and uses TWO ports and can poll at 2000hz or more but is still will not going to transmit induvidual keystrokes faster than 4ms (but it can do multiple concurrently).

However, you actually want about a 1ms device (like a game pad) and 1000hz polling rate to best simulate what an actual cabinet flipper can do.

Keep in mind that a flipper will begin to engage at initial depress (1ms) and based on the cabinet setup will continue on through a stroke that may last 4ms to 8ms and this allows you to do the various flipper tricks and catches and passes. Gotta luv electricity.

Farsight has done a fine job emulating a dead catch, but sadly some of the other advanced techniques are impossible, but a 1ms and 1000hz polling rate still provide the best flipper response in TPA, SPA and mainly in Zaccaria.

Elsewhere (VPX), you have some very fine flipper physics control built in, so you can set up an xbox 360 controller to poll at 1ms digital and 4ms analog (with deadspot, max throw and gain%) and and with a creative use of Xpadder can get a "just like real life" cabinet experience.

Or just build a real video pinball cabinet... that is always the correct solution.
Last edited by Mal; Apr 8, 2018 @ 6:54pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Apr 5, 2018 @ 5:39pm
Posts: 7