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Does this hold true for other classes as well? ie. Druid not using a shield in offhand instead opting for a stat stick of some kind. (it should IMO)
It doesn't, but just because Paladins have a unique-to-the-class bonus for having a shield equipped. In a future update the class description will be changed to reflect that, as well as some indicator in the inventory to show "shield bonus active".
go to the path on the right of the paladins' temple, there are two NPCs in a tent. It's the "Skill Book Merchant" new NPC.
I'm hand placing the triggers for it, there's a few in game now. Need to add more.
Now on the one hand I'm playing a squishy class so should be fragile and this does very much bring back the EQ fear of everything, on the other this is a one player game so Im doing all the tricky pulls and walking first into rooms etc so feels a little unforgiving especially if your navigating garden to get the souls but I could live with it (maybe that's the point?.
Party wise at 31 in Jaws feels much weaker as well, first boss is once again a struggle and I feel a long way off beating guy number two, this isnt so much a problem game wise as i just happen to be in this big difficulty gap so to me it feels like a huge step back but for a fresh player they'd just be spending more time in garden before heading here. Agro drifting to druid or duelist at the start of the fight is far more punishing, so perhaps a way to get your paladin to generate more agro before your team goes full throttle might help? (ie simplay behaviour wise)
Lastly paladin does seem a little weaker, I know he's supposed to be more resilient but seems to go down faster, I dont think its a huge change seem so may well be me projecting my little wizard insecurities :P
Side note, some of the skill books list the classes that can use them at the bottom of the description card incorrectly.
I do think this is a step in the right direction though,
The drop rate for Sivakrux was about one every 8 hours, so it would take around 80 hours to get one. Since you need three Sivakrux to be reasonably sure of upgrading an item due to the percentage chance, you’d have to fight mobs non-stop for approximately 240 hours. For Planar Stone, it could take around 800 hours. At that point, you might as well remove these drops from mobs entirely.
I’m not sure what you have planned for raids, but keep in mind that in MMOs, players endure heavy grinding because they take pride in owning rare gear and showing it off to others. In a single-player game, however, that approach would likely feel unrewarding and could fail, at least for me.
Your Arcanist will be a bit squishier, high end Arcanists and Druids were blocking and fully mitigating up to 60-70% of all hits which was waaaay too high.
Most encounters are designed for your simplayer paladin to safely pull it for you so try to lean on that mechanic (and report anything that doesn't work!)
Have you been to Prielian Cascade? That should fill some gap between Azynthi and Jaws. Jaws is meant to be a 34-35 zone by the numbers.
The more common map drop rate should fill in the sivakrux gap - maps can drop 3-4 sivakruxes at a time.
The issue with high end bosses is that they're SO farmable, it will really cheapen sivakruxes. I could thematically see giving it to sablehart and maybe demented, and Astra because she's tough, but that's about it
I don't plan a crazy heavy grind to be a requirement ever - I'm on that same page with you.
Also is removing the blessed of an item is going to give a Sivakrux in place of a Planar Stone Shard?