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yea that's what I'm talking about. If you are supposed to stay there til 11 they need to buff xp rate cuz it gets so boring
Rotting Royal Hounds in the Lost Cellar for levels 14-18 will power-level you quickly.
EQ1 had these and called them Hell Levels. Though they were standard like 30, 40, 49/50, 59 (going off memory).
I'm in the 18-20 rut (currently 19) since I haven't gotten a Sivakrux to turn in to access a place I need for my level. Killing a guy for the key is not a possibility it seems as he's definitely not the level the wiki says lol.
I ran bonepits 1 time total and never went back, but places with good gear like lost cellar, I focused more heavily on. (also only did underspine one time for the achievement then bailed.)
what is the bone pit? is that the first tomb dungeon i went in there and got some broken key but im unsure what else im supposed to do and i killed the world boss (plaxersasarus or whatever its called) beyond that im lost in the sauce.
They're talking about a different dungeon on the mainland (i.e. they're no longer on the tutorial island).
Do you have the whole key or just part of it? (And if so, which part do you have?)
i only have one part i got it in the one dungeon that is away from the merchant in the tomb
oh its the one with the bugs, I tried going in there and got 1 shot with lvl 12 tank
Ok so there's this whole mystery going on with the pink smoke which you can see billowing up from pretty much anywhere on the island. Really, it's impossible to give hints about this mystery without mentioning something that somebody would consider a spoiler.
You've probably seen the cauldron the pink smoke is billowing out of. And if you talk to villager NPCs, everyone's wondering what kind of ritual is being performed.
The piece of a ghostly key that you've found is a small part of this mystery.
You may or may not want to stick around the island to solve the entire mystery. But if you're just itching to get off the island, you'll at least need the full ghostly key. Pay close attention to Plax's loot (the great beast of the island). Within that loot you'll find something useful. And keep dungeon-crawling. (The dungeon beneath the island is not as labyrinthine as it feels at first.)
In case you're interested in investigating the island's greater mystery, I'll give you a couple of more hints. Speak to the shady fellers performing the ritual at the cauldron. They won't say much, but what they do say will trigger a quest.
You can also speak to the NPC standing at the cliffside near where you fight Plax. Although he won't trigger a quest, he'll give you a cautionary tip. After you've heard his warning, ask yourself: What would a true adventurer do after hearing such a warning?
Thank you!!!!