Erenshor

Erenshor

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Its neat but not what I was expecting. I was expecting like real AI.
Ngl I kind of assumed it was a lot of AI chat bot kind of stuff. but its not. kind of more simple than that. My first thought logging in was I wanted to say random stuff in chat to see if something would respond but it doesn't work like that.

Ngl a little sad. Also its weird they put all this effort into making the UI look so much like a mmo but the talking and quest stuff is all in our chat bar and not in a pop up like normal MMO's to help us like not clutter chat and distinguish NPC's from players. I was so confused at how to talk to NPCS at first I would try typing I was confused if they were suppose to be the players... Really confusing system.

They in my opinion need to have a popup showing NPC text and like have it auto fill with quest loot if we have it. Make quests more obvious. I was so confuse.d

Really cool concept. If they made this run off of AI I and the "players" really did have a memory omg I could see myself sinking into a game for weeks. The idea of like making a relationship with a AI player... dude this would be insane. But yeah this seems more kind of like its mimicking that without doing it.
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Burgee  [developer] Apr 7 @ 4:21am 
I'm always keeping an eye on AI solutions because even I can see how much the game would benefit from it in a lot of ways.

Right now though, any decent AI solution would cost money (for you, the user) and all of them can get a bit off the rails with enough prompting.

If the perfect AI solution comes out one day I'll give it serious thought as an optional add on for users, but for me it's more important to build a solid, reliable base game first.

Thanks for the feedback!
Originally posted by Burgee:
I'm always keeping an eye on AI solutions because even I can see how much the game would benefit from it in a lot of ways.

Right now though, any decent AI solution would cost money (for you, the user) and all of them can get a bit off the rails with enough prompting.

If the perfect AI solution comes out one day I'll give it serious thought as an optional add on for users, but for me it's more important to build a solid, reliable base game first.

Thanks for the feedback!

An alternative at least could be a Llama implementation given the language model advancements, relatively lightweight for computing and could be included in a final subscription model to give more interactivity with your NPC's both in form of better text response and the ability to give more commands etc. With F2P per-say being deferred to the previous method.

Something to at least look into as the Llama AI language model could assist in running some lightweight on-user scripts via prompting their actions, and could then with a simple sub system add for a whole range of new and dynamic features that would otherwise require a lot more coding to achieve :WeWillDoIt:

This would provide the "MMORPG subscription" that people are used to with giving it a unique touch.
Last edited by 𝑀𝒾𝓈𝓈 𝒥𝒶𝑒; Apr 7 @ 4:38am
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