Erenshor

Erenshor

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Feedback on Erenshor Demo
I realy enjoy this game, for once I can get my lightweight MMORPG tastes sated and can't wait for the early access. I wanted to share some thoughts on the game and offer a couple of suggestions that could enhance the experience for players:

Suggestion:
    * Consider allowing characters created by players to also function as NPCs that can be recruited into a team. This could open up new strategic options and create more dynamic gameplay.* Group command hotkeys: Hotkeys for issuing commands to groups would be a fantastic quality-of-life improvement, making party management more efficient.

Issues to address:
    * Starter area NPC shortage: After leveling up and completing most quests, NPC teammates also gain levels. While this works well for two playthroughs, by the third character, there are not enough NPCs on the starter island to form a complete and balanced party. Expanding the pool of starter-area NPCs could resolve this.* Bank gold limitation: Currently, the in-game bank does not accept gold, preventing characters from sharing gold even though they can share items stored in the bank. Adding functionality for gold storage would improve resource management between characters.* Dungeon navigation challenges: The tomb dungeon is overly dark and tight, leading to camera issues. A map feature for dungeons would greatly help players navigate these areas.
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Showing 1-5 of 5 comments
I think it's pretty good for a demo. From what I read the actual game will have a pretty healthy list of NPC characters.
LostSoul Mar 30 @ 7:32pm 
The full game will also have sims that are going to always be within your level range, so you should never have the issue of everyone being too high or too low for you. Not sure how that's going to work with equipment though, since that doesn't appear to have level requirements.
Last edited by LostSoul; Mar 30 @ 7:34pm
Burgee  [developer] Mar 30 @ 9:02pm 
Originally posted by LostSoul:
The full game will also have sims that are going to always be within your level range, so you should never have the issue of everyone being too high or too low for you. Not sure how that's going to work with equipment though, since that doesn't appear to have level requirements.

Testers have had a lot of fun leveling up one character the hard way, then passing down all their loot to their new level 1 alt and smashing through content like a maniac. I don't think I'll take that ability away.
love this game. One thing that was bugging me and that was the pets name (playing as druid) being the same color as the enemy targets. kept on thinking I had another enemy to hit and kill when I have mobs and can't keep track of everyone. Would you consider maybe changing the color? If not it's all good!
Originally posted by Hootmon_Y_Knot:
I realy enjoy this game, for once I can get my lightweight MMORPG tastes sated and can't wait for the early access. I wanted to share some thoughts on the game and offer a couple of suggestions that could enhance the experience for players:

Suggestion:
    * Consider allowing characters created by players to also function as NPCs that can be recruited into a team. This could open up new strategic options and create more dynamic gameplay.* Group command hotkeys: Hotkeys for issuing commands to groups would be a fantastic quality-of-life improvement, making party management more efficient.

Issues to address:
    * Starter area NPC shortage: After leveling up and completing most quests, NPC teammates also gain levels. While this works well for two playthroughs, by the third character, there are not enough NPCs on the starter island to form a complete and balanced party. Expanding the pool of starter-area NPCs could resolve this.* Bank gold limitation: Currently, the in-game bank does not accept gold, preventing characters from sharing gold even though they can share items stored in the bank. Adding functionality for gold storage would improve resource management between characters.* Dungeon navigation challenges: The tomb dungeon is overly dark and tight, leading to camera issues. A map feature for dungeons would greatly help players navigate these areas.

These suggestions take away from the simulated mmorpg that it's supposed to be.
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