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And I'd rather the Dev(s) stick to the 'source materiel'.
Bards normally used 1h weapons (sword short/long) if they had an instrumental build. Or 2h weapons ranged or melee if using a vocal build. The instruments however, where not used as the weapons. They would buff the party with their songs, and debuff the enemies.
And Necros never acted as direct 'fallen enemy rezzers', like in TES. Necros used components/reagents to summon undead minions. They could summon the corpses of party members so the 'corpse run' to get all your stuff back wasn't needed. And they did 'life leaching damage'.
The SK or 'Shadow Knight', was the heavily armored version of the Necro. Gaining most of the same spells. Hence why everyone 'loved to hate the SK', because the SK had a higher surviveability than even the Paladin; And could hold the attention of mobs better than the Pally. Making the SK very "OP".
Bards pretty much used dual 1h weapons, or 1h and an instrument, they basically never used 2h weapons or ranged weapons. Instruments weren't used as weapons until weapons with song modifiers were added, then they were. Although bard melee dps was always subpar, so it was really never used. If bards were looking to do damage, they would mana dump with Denon's Desperate Dirge, which did a massive amount of aoe damage (which could gib the bard if they were next to the target) for basically all of their mana.
Necros didn't act as fallen enemy rezzers, but undead charm is pretty much exclusively used once it is obtained over the pet, because our pet was little more than a dot with a health bar. You really rarely ever summoned corpses for corpse runs honestly, only if the corpses were completely unrecoverable, or the party was breaking and someone asked you to do so, components weren't free, necros weren't running a charity. They didn't deal "life leeching damage" either. They had two types of spells that returned health, lifetap line and lifetap dot line. Neither of which were typically used unless you specifically needed to regain health, because both were incredibly mana inefficient. You'd throw the occasional lifetap dot, like Bond of Death, Vexing Mordania, to recover health from the conversion damage dealt by our Lich line.
The SK wasn't really an armored version of the necro, it was a hybrid of the warrior and the necro. Until cap, the spells you got were pretty much always on the verge of obsolescence when you got them. A good SK basically only ever used disease cloud (which got nerfed and became irrelevant) and clinging darkness to keep threat, in the interest of mana efficiency, to prevent downtime you didn't use anything else. The only exception would be the shadow vortex line you'd alternate on named to allow dps to burn them.
This idea that SK had higher survivability than paladin is flawed though. The SK has the advantage of feign death, but in most circumstances you wouldn't use it, because it means killing your entire group. They do have the advantage of using it out of camp if they're pulling, but you shouldn't be pulling. Paladin is far more durable overall, they get better heals and they're more efficient. As the expansions come out, Paladins stop requiring primary healers for group content, allowing them to stack an additional dps class. They also don't hold better threat than Paladins either. I've played both through classic TLPs a ridiculous number of times, and on classic private servers, and I can rip threat off of any SK as a Paladin. It gets even easier once SoL stuns are available, but alternating the available stuns, and FoL, you can pull and hold off SKs easily.
Just dumb.
Very, very, very, true.
When I last played a few years ago; We took a 4 man team to a dragon raid that was originally meant for 'multi-parties'(can't remember which one). I played my Frogloc SK as I mentioned in a prior comment. We had me as the 'Main tank', a Barbarian Fighter as a 'backup tank', a Druid (mainly for emergency heals and Thorns), and a Wizard for pure DPS.
I never lost the dragon's agro, and the only time the 'backup tank' was needed was when I had everything on CD. But mostly my leach spells where keeping me healed; So even the Druid's heals where mostly unneeded.
But mostly we where just in hysterics the whole time. Laughing at how that dragon that looked like it could swallow my Frogloc in 1 gulp, couldn't really do anything to hurt it. A tiny Frogloc, kicking the ass of a dragon that was at least 15 times it's size. It was truly the sight to see.
But yeah, that's why everyone 'loves to hate' the SK. When the SK buffs came 'round. They became the most 'cheese class' in the game.
No, it hasn't. You mentioned test server, so you're talking about retail. I'm talking about the state that 99% of players will experience the game in, which is either through private servers emulating the classic experience/early expansions, or TLPs, for which everything I've stated remains accurate for probably 15 expansions, of which virtually no TLP server survives through before they get merged into a retail server. The vast majority of TLP servers burn out after PoP too, the only ones that really maintain a healthy population anymore are the random loot + free trade servers.
It sounds like you're the one with the least amount of experience, because all of yours is only based on the current state of retail, which has virtually nothing to do with my comments, but even then, SK is not "WAY WAY WAY better" than Paladin. There's a bunch of SK's because they're mind numbingly easy and effective to play solo.
*Laughs in Taliesin*
Just to add, Burgee. We need a Carnyx and Uilleann pipes for a Bard class. I want the full effect!
Be we, where talking about play on those official servers, before you jumped in with your 'unofficial opinion'.
TLPs are official servers for one.
Based on the information in your comment, you're taking current retail progressed characters and doing old content, that's the only way you'd be able to 4 man raid bosses. As unless things have changed, they're still balancing raid content around 54 players.
So by that metric, you're not really playing retail at that point anymore.
As for loving to hate on SKs? I'm not hating on SK's, just not letting you blatantly ignorantly ♥♥♥♥ talk paladins. I promise you whatever old content you did, swap your SK out for a paladin, and it's still done, because it's old content. The only real leg up you have is for solo play.
How does that even work? What kind of mental gymnastics are you playin' at?
Yeah, well, you know what? Opinions are like ♥♥♥♥♥♥♥♥♥, everyone's got one, and they all stink. Your opinion stinks to me, and my opinion stinks to you. The best anyone can do, is deal with it and move on. But arguing with me over my opinion, is gonna get you nowhere fast.