Erenshor

Erenshor

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SGMaxx Aug 2, 2024 @ 4:55am
Hope to see more different classes.
One of the class i play in EQ classic is so fun and hope to see them here.
That is Bard, I simply love the singing aura especially Selo haha.
This game reminded me of classic everquest in smaller scale.
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Showing 31-45 of 55 comments
Oh man I just thought about how crazy Raids are gonna be and to balance new classes is gonna take a while. Oh well I got tons of things to look forward to. My excitement is getting ahead of my leveling lol. Anyway how be all come to together and crowd source a new class?
Originally posted by Burgee:
I really want to add a bard class! I love bard in eq too. Played on heavily on Mangler even.

I have to hold myself back until early access but classes would come later as long as folks are still playing the game :)
hey, just wanted to say this made my day, bards dont get enough love in the mmo space, so the thought that I might eventually have a bard class to play in a super chill single player mmo-like is great. You rock! Wishing you the best as a fellow lover of the bard from EQ. My main on EQ2 is a ratonga dirge :)
Last edited by Squirt Games; Apr 29 @ 8:22am
A bard with a flaming guitar 🎸 as a single handed weapon and a drum as a shield. And maybe a bass as a two handed weapon and a magical flute for wizard stuff LOL
Last edited by SophieSkyrim1984; Apr 29 @ 8:28am
Originally posted by SophieSkyrim1984:
A bard with a flaming guitar 🎸 as a single handed weapon and a drum as a shield. And maybe a bass as a two handed weapon and a magical flute for wizard stuff LOL
How about you mix him with a Necro so it can seduce mobs to fighting for you?
Originally posted by grandmarquee:
Originally posted by SophieSkyrim1984:
A bard with a flaming guitar 🎸 as a single handed weapon and a drum as a shield. And maybe a bass as a two handed weapon and a magical flute for wizard stuff LOL
How about you mix him with a Necro so it can seduce mobs to fighting for you?
That's not how EQ worked back in the day. Or even now, as EQ F2P is still accessible.

And I'd rather the Dev(s) stick to the 'source materiel'.

Bards normally used 1h weapons (sword short/long) if they had an instrumental build. Or 2h weapons ranged or melee if using a vocal build. The instruments however, where not used as the weapons. They would buff the party with their songs, and debuff the enemies.

And Necros never acted as direct 'fallen enemy rezzers', like in TES. Necros used components/reagents to summon undead minions. They could summon the corpses of party members so the 'corpse run' to get all your stuff back wasn't needed. And they did 'life leaching damage'.

The SK or 'Shadow Knight', was the heavily armored version of the Necro. Gaining most of the same spells. Hence why everyone 'loved to hate the SK', because the SK had a higher surviveability than even the Paladin; And could hold the attention of mobs better than the Pally. Making the SK very "OP".
More than anything, I want a pure Enchanter to mess around with. Hope modders add like 20 classes to this and I keep checking the mod page to see if any have been added. Playing Druid right now and I'm enjoying it but I do like no damage despite the necro-like DOT spells, etc. Picked it because that's the one that gets lightning spells and I always go for lightning spells. Def the weakest class in the game right now though. But, yeah, would be nice to play pure classes instead of the 2-in-1 ones we have right now. OR maybe add a build system so you can specialize on healing, tanking, or dps and other things. Fire Mage, Electric / Nature / Storm Druid. Stuff like that. All in all, though, this game is amazing and the dude that made it is a legend.
Tyrant Apr 29 @ 1:36pm 
Originally posted by Wandering Mania:
Originally posted by grandmarquee:
How about you mix him with a Necro so it can seduce mobs to fighting for you?
That's not how EQ worked back in the day. Or even now, as EQ F2P is still accessible.

And I'd rather the Dev(s) stick to the 'source materiel'.

Bards normally used 1h weapons (sword short/long) if they had an instrumental build. Or 2h weapons ranged or melee if using a vocal build. The instruments however, where not used as the weapons. They would buff the party with their songs, and debuff the enemies.

And Necros never acted as direct 'fallen enemy rezzers', like in TES. Necros used components/reagents to summon undead minions. They could summon the corpses of party members so the 'corpse run' to get all your stuff back wasn't needed. And they did 'life leaching damage'.

The SK or 'Shadow Knight', was the heavily armored version of the Necro. Gaining most of the same spells. Hence why everyone 'loved to hate the SK', because the SK had a higher surviveability than even the Paladin; And could hold the attention of mobs better than the Pally. Making the SK very "OP".

Bards pretty much used dual 1h weapons, or 1h and an instrument, they basically never used 2h weapons or ranged weapons. Instruments weren't used as weapons until weapons with song modifiers were added, then they were. Although bard melee dps was always subpar, so it was really never used. If bards were looking to do damage, they would mana dump with Denon's Desperate Dirge, which did a massive amount of aoe damage (which could gib the bard if they were next to the target) for basically all of their mana.

Necros didn't act as fallen enemy rezzers, but undead charm is pretty much exclusively used once it is obtained over the pet, because our pet was little more than a dot with a health bar. You really rarely ever summoned corpses for corpse runs honestly, only if the corpses were completely unrecoverable, or the party was breaking and someone asked you to do so, components weren't free, necros weren't running a charity. They didn't deal "life leeching damage" either. They had two types of spells that returned health, lifetap line and lifetap dot line. Neither of which were typically used unless you specifically needed to regain health, because both were incredibly mana inefficient. You'd throw the occasional lifetap dot, like Bond of Death, Vexing Mordania, to recover health from the conversion damage dealt by our Lich line.

The SK wasn't really an armored version of the necro, it was a hybrid of the warrior and the necro. Until cap, the spells you got were pretty much always on the verge of obsolescence when you got them. A good SK basically only ever used disease cloud (which got nerfed and became irrelevant) and clinging darkness to keep threat, in the interest of mana efficiency, to prevent downtime you didn't use anything else. The only exception would be the shadow vortex line you'd alternate on named to allow dps to burn them.

This idea that SK had higher survivability than paladin is flawed though. The SK has the advantage of feign death, but in most circumstances you wouldn't use it, because it means killing your entire group. They do have the advantage of using it out of camp if they're pulling, but you shouldn't be pulling. Paladin is far more durable overall, they get better heals and they're more efficient. As the expansions come out, Paladins stop requiring primary healers for group content, allowing them to stack an additional dps class. They also don't hold better threat than Paladins either. I've played both through classic TLPs a ridiculous number of times, and on classic private servers, and I can rip threat off of any SK as a Paladin. It gets even easier once SoL stuns are available, but alternating the available stuns, and FoL, you can pull and hold off SKs easily.
ulroth Apr 29 @ 1:55pm 
Bards are a silly idea for a class. Playing music is difficult enough without having to fight while you play.

Just dumb.
Proutos Apr 29 @ 1:57pm 
Originally posted by Tyrant:
Originally posted by Wandering Mania:
That's not how EQ worked back in the day. Or even now, as EQ F2P is still accessible.

And I'd rather the Dev(s) stick to the 'source materiel'.

Bards normally used 1h weapons (sword short/long) if they had an instrumental build. Or 2h weapons ranged or melee if using a vocal build. The instruments however, where not used as the weapons. They would buff the party with their songs, and debuff the enemies.

And Necros never acted as direct 'fallen enemy rezzers', like in TES. Necros used components/reagents to summon undead minions. They could summon the corpses of party members so the 'corpse run' to get all your stuff back wasn't needed. And they did 'life leaching damage'.

The SK or 'Shadow Knight', was the heavily armored version of the Necro. Gaining most of the same spells. Hence why everyone 'loved to hate the SK', because the SK had a higher surviveability than even the Paladin; And could hold the attention of mobs better than the Pally. Making the SK very "OP".

Bards pretty much used dual 1h weapons, or 1h and an instrument, they basically never used 2h weapons or ranged weapons. Instruments weren't used as weapons until weapons with song modifiers were added, then they were. Although bard melee dps was always subpar, so it was really never used. If bards were looking to do damage, they would mana dump with Denon's Desperate Dirge, which did a massive amount of aoe damage (which could gib the bard if they were next to the target) for basically all of their mana.

Necros didn't act as fallen enemy rezzers, but undead charm is pretty much exclusively used once it is obtained over the pet, because our pet was little more than a dot with a health bar. You really rarely ever summoned corpses for corpse runs honestly, only if the corpses were completely unrecoverable, or the party was breaking and someone asked you to do so, components weren't free, necros weren't running a charity. They didn't deal "life leeching damage" either. They had two types of spells that returned health, lifetap line and lifetap dot line. Neither of which were typically used unless you specifically needed to regain health, because both were incredibly mana inefficient. You'd throw the occasional lifetap dot, like Bond of Death, Vexing Mordania, to recover health from the conversion damage dealt by our Lich line.

The SK wasn't really an armored version of the necro, it was a hybrid of the warrior and the necro. Until cap, the spells you got were pretty much always on the verge of obsolescence when you got them. A good SK basically only ever used disease cloud (which got nerfed and became irrelevant) and clinging darkness to keep threat, in the interest of mana efficiency, to prevent downtime you didn't use anything else. The only exception would be the shadow vortex line you'd alternate on named to allow dps to burn them.

This idea that SK had higher survivability than paladin is flawed though. The SK has the advantage of feign death, but in most circumstances you wouldn't use it, because it means killing your entire group. They do have the advantage of using it out of camp if they're pulling, but you shouldn't be pulling. Paladin is far more durable overall, they get better heals and they're more efficient. As the expansions come out, Paladins stop requiring primary healers for group content, allowing them to stack an additional dps class. They also don't hold better threat than Paladins either. I've played both through classic TLPs a ridiculous number of times, and on classic private servers, and I can rip threat off of any SK as a Paladin. It gets even easier once SoL stuns are available, but alternating the available stuns, and FoL, you can pull and hold off SKs easily.
Benn a very long time you didnt played EQ. SK is WAY WAY WAY better than Paladin today. I still play EQ on the best server, the test server. There is almost no Paladin today but a damn bunch of SK. SK are probably the most powerfull class now in today EQ. I wish we could have a necro here. FD can save a damn run back to a dungeon. I would prefer a warrior with tons of AC and HP over a Pal and would prefer a lifetap SK than a Pal too.
Originally posted by Tyrant:
Bards normally used 1h weapons (sword short/long) if they had an instrumental build. Or 2h weapons ranged or melee if using a vocal build. The instruments however, where not used as the weapons. They would buff the party with their songs, and debuff the enemies.
Well, I never played a bard, I only saw them running around. So I was using info of what I saw. Nothing more.

Originally posted by Proutos:
Benn a very long time you didnt played EQ. SK is WAY WAY WAY better than Paladin today. I still play EQ on the best server, the test server. There is almost no Paladin today but a damn bunch of SK. SK are probably the most powerfull class now in today EQ. I wish we could have a necro here. FD can save a damn run back to a dungeon. I would prefer a warrior with tons of AC and HP over a Pal and would prefer a lifetap SK than a Pal too.
Very, very, very, true.

When I last played a few years ago; We took a 4 man team to a dragon raid that was originally meant for 'multi-parties'(can't remember which one). I played my Frogloc SK as I mentioned in a prior comment. We had me as the 'Main tank', a Barbarian Fighter as a 'backup tank', a Druid (mainly for emergency heals and Thorns), and a Wizard for pure DPS.

I never lost the dragon's agro, and the only time the 'backup tank' was needed was when I had everything on CD. But mostly my leach spells where keeping me healed; So even the Druid's heals where mostly unneeded.

But mostly we where just in hysterics the whole time. Laughing at how that dragon that looked like it could swallow my Frogloc in 1 gulp, couldn't really do anything to hurt it. A tiny Frogloc, kicking the ass of a dragon that was at least 15 times it's size. It was truly the sight to see.

But yeah, that's why everyone 'loves to hate' the SK. When the SK buffs came 'round. They became the most 'cheese class' in the game.
Tyrant Apr 29 @ 4:19pm 
Originally posted by Proutos:
Originally posted by Tyrant:

Bards pretty much used dual 1h weapons, or 1h and an instrument, they basically never used 2h weapons or ranged weapons. Instruments weren't used as weapons until weapons with song modifiers were added, then they were. Although bard melee dps was always subpar, so it was really never used. If bards were looking to do damage, they would mana dump with Denon's Desperate Dirge, which did a massive amount of aoe damage (which could gib the bard if they were next to the target) for basically all of their mana.

Necros didn't act as fallen enemy rezzers, but undead charm is pretty much exclusively used once it is obtained over the pet, because our pet was little more than a dot with a health bar. You really rarely ever summoned corpses for corpse runs honestly, only if the corpses were completely unrecoverable, or the party was breaking and someone asked you to do so, components weren't free, necros weren't running a charity. They didn't deal "life leeching damage" either. They had two types of spells that returned health, lifetap line and lifetap dot line. Neither of which were typically used unless you specifically needed to regain health, because both were incredibly mana inefficient. You'd throw the occasional lifetap dot, like Bond of Death, Vexing Mordania, to recover health from the conversion damage dealt by our Lich line.

The SK wasn't really an armored version of the necro, it was a hybrid of the warrior and the necro. Until cap, the spells you got were pretty much always on the verge of obsolescence when you got them. A good SK basically only ever used disease cloud (which got nerfed and became irrelevant) and clinging darkness to keep threat, in the interest of mana efficiency, to prevent downtime you didn't use anything else. The only exception would be the shadow vortex line you'd alternate on named to allow dps to burn them.

This idea that SK had higher survivability than paladin is flawed though. The SK has the advantage of feign death, but in most circumstances you wouldn't use it, because it means killing your entire group. They do have the advantage of using it out of camp if they're pulling, but you shouldn't be pulling. Paladin is far more durable overall, they get better heals and they're more efficient. As the expansions come out, Paladins stop requiring primary healers for group content, allowing them to stack an additional dps class. They also don't hold better threat than Paladins either. I've played both through classic TLPs a ridiculous number of times, and on classic private servers, and I can rip threat off of any SK as a Paladin. It gets even easier once SoL stuns are available, but alternating the available stuns, and FoL, you can pull and hold off SKs easily.
Benn a very long time you didnt played EQ. SK is WAY WAY WAY better than Paladin today. I still play EQ on the best server, the test server. There is almost no Paladin today but a damn bunch of SK. SK are probably the most powerfull class now in today EQ. I wish we could have a necro here. FD can save a damn run back to a dungeon. I would prefer a warrior with tons of AC and HP over a Pal and would prefer a lifetap SK than a Pal too.

No, it hasn't. You mentioned test server, so you're talking about retail. I'm talking about the state that 99% of players will experience the game in, which is either through private servers emulating the classic experience/early expansions, or TLPs, for which everything I've stated remains accurate for probably 15 expansions, of which virtually no TLP server survives through before they get merged into a retail server. The vast majority of TLP servers burn out after PoP too, the only ones that really maintain a healthy population anymore are the random loot + free trade servers.

It sounds like you're the one with the least amount of experience, because all of yours is only based on the current state of retail, which has virtually nothing to do with my comments, but even then, SK is not "WAY WAY WAY better" than Paladin. There's a bunch of SK's because they're mind numbingly easy and effective to play solo.
Originally posted by ulroth:
Bards are a silly idea for a class. Playing music is difficult enough without having to fight while you play.

Just dumb.

*Laughs in Taliesin*

Just to add, Burgee. We need a Carnyx and Uilleann pipes for a Bard class. I want the full effect!
Last edited by Gienah Corvi; Apr 29 @ 5:27pm
Originally posted by Tyrant:
You mentioned test server, so you're talking about retail. I'm talking about the state that 99% of players will experience the game in, which is either through private servers emulating the classic experience/early expansions, or TLPs, for which everything I've stated remains accurate for probably 15 expansions, of which virtually no TLP server survives through before they get merged into a retail server. The vast majority of TLP servers burn out after PoP too, the only ones that really maintain a healthy population anymore are the random loot + free trade servers.

It sounds like you're the one with the least amount of experience, because all of yours is only based on the current state of retail, which has virtually nothing to do with my comments, but even then, SK is not "WAY WAY WAY better" than Paladin. There's a bunch of SK's because they're mind numbingly easy and effective to play solo.
Let's agree to disagree. You don't play on official servers; And love to hate on the SK (as I did say people love to do).

Be we, where talking about play on those official servers, before you jumped in with your 'unofficial opinion'.
Tyrant Apr 29 @ 5:29pm 
Originally posted by Wandering Mania:
Originally posted by Tyrant:
You mentioned test server, so you're talking about retail. I'm talking about the state that 99% of players will experience the game in, which is either through private servers emulating the classic experience/early expansions, or TLPs, for which everything I've stated remains accurate for probably 15 expansions, of which virtually no TLP server survives through before they get merged into a retail server. The vast majority of TLP servers burn out after PoP too, the only ones that really maintain a healthy population anymore are the random loot + free trade servers.

It sounds like you're the one with the least amount of experience, because all of yours is only based on the current state of retail, which has virtually nothing to do with my comments, but even then, SK is not "WAY WAY WAY better" than Paladin. There's a bunch of SK's because they're mind numbingly easy and effective to play solo.
Let's agree to disagree. You don't play on official servers; And love to hate on the SK (as I did say people love to do).

Be we, where talking about play on those official servers, before you jumped in with your 'unofficial opinion'.

TLPs are official servers for one.

Based on the information in your comment, you're taking current retail progressed characters and doing old content, that's the only way you'd be able to 4 man raid bosses. As unless things have changed, they're still balancing raid content around 54 players.

So by that metric, you're not really playing retail at that point anymore.

As for loving to hate on SKs? I'm not hating on SK's, just not letting you blatantly ignorantly ♥♥♥♥ talk paladins. I promise you whatever old content you did, swap your SK out for a paladin, and it's still done, because it's old content. The only real leg up you have is for solo play.
Last edited by Tyrant; Apr 29 @ 5:32pm
Originally posted by Tyrant:
Based on the information in your comment, you're taking current retail progressed characters and doing old content, that's the only way you'd be able to 4 man raid bosses. As unless things have changed, they're still balancing raid content around 54 players.

So by that metric, you're not really playing retail at that point anymore.
Ahh so according to you, playing the current F2P patch of EQ, on the live servers run by DayBreak (formerly SoE before their split from Sony), and revisiting bosses that where introduced by patches/expansions that are not the 'latest and newest'; Somehow makes playing on that current official DayBreak run server, not 'official' anymore?

How does that even work? What kind of mental gymnastics are you playin' at?

Originally posted by Tyrant:
As for loving to hate on SKs? I'm not hating on SK's, just not letting you blatantly ignorantly ♥♥♥♥ talk paladins. I promise you whatever old content you did, swap your SK out for a paladin, and it's still done, because it's old content. The only real leg up you have is for solo play.
Yeah, well, you know what? Opinions are like ♥♥♥♥♥♥♥♥♥, everyone's got one, and they all stink. Your opinion stinks to me, and my opinion stinks to you. The best anyone can do, is deal with it and move on. But arguing with me over my opinion, is gonna get you nowhere fast.
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