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My original retail install has been in plain Program Files for about a year now and it works just fine.
A while ago on an WinXPPro/GeForce4-128mb/Pentium 4 I used 2xAA and 8x Anisotropic driver settings and the game looked just fine and played fine too minus the "Direct3D blah blah texture memory" crap.
I'm not sure what you guys are going on about with some of these non-multiplayer issues...
I'm a non PC gamer. I only really play Dawn of War II, FTL and Left 4 Dead 2. So when I hear people talking about mods and programme files and deleting/changing bits of code, I'm in a world of confusion.
So I'm hoping the new patch will include all the mods in one easy install. (I looked at the wiki install thing and even though it seemed simple with bullet points, I dont have the tech confidence to try it.)
Yeah but this FAQ is insinuating that everyone is going to have problems.
"do not, I repeat, DO NOT" when that clearly isn't the case.
also, by running from program files, you are adding a really unpredictable variable into the System Shock2 support equation - this will complicate all (my) troubleshooting efforts considerably.
you remind me of that other guy I have seen on this forum - he goes around posting that the old modmanager works fine, despite the gigantic red letters in the systemshock.org topic with the download that say it is not, ignoring the advice of users that have been working with the game longer than his lifetime.
when the electrician says "don't stick the fork into the power outlet", maybe you should consider the possibility that he has a good reason to say so, and perhaps heed the advice.
changelog:
-fixed missing audio issue
-fixed stuttering issue
-fixed the file structure to allow proper loading of all mods
-solved ss2tool compatibility issues
-tweaked the cfgs for slightly improved visuals
-no parts of the build infringe copyrights now
no mods are included in the new build, those will always have to be installed by the users, as Night Dive does not have permission(s) to distribute the 3rdparty content.
note: Kolya constructed the build, I did the cfg tweaks.
but I would stay away from the cfg unless you have issues, getting more framerate for just the heck of it will not really help anything - optimally the game should run locked at 60FPS to prevent anomalies in the physics engine.
the nvidia control panel settings should stay at their default values.