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Or is this just your way of saying nobody SHOULD play SS2 (EE or Classic) in 2025 without this patch?
sarcasm
This is good though, time for another playthrough, thanks everyone
I guess because it's called a remaster now instead of Enhanced Edition, I was expecting something that looks different but plays the same, but that changelog makes it sound like SCP goes far beyond that, making changes to the ingame economy, weapon balance, enemy spawn rates, etc.
That just makes the remaster a fundamentally different product than what I thought it was - which is not a problem as long as that is clearly communicated to new and returning players, and the "classic" version remains commercially available. It's a bit of a shame we won't be able to play the OG(-ish) SS2 with a new coat of paint, but that has never stopped us before, right?
But as far as new players are concerned, once the remaster is released SCP will be SS2. Not a mod, not an optional enhancement (especially on consoles), but simply the official current release version of the game. For those behind it that must be exciting, but also daunting, I imagine. I think a certain amount of ambivalence regarding this idea is only natural.
With all that being said, I have nothing but respect and admiration for the work and dedication that has gone into this project and its predecessors, and look forward to the release of the remaster.
It may not have been thought of as a mod, but it very much was - one of many ways to modify the game to the player's liking. Now it is not a choice anymore. That makes a big difference to me.
I do not question the intent behind the project, and like I said I applaud the results - the scope of it, the ambition, the diligence.
I also understand why it makes sense to include it in the remaster - why duplicate efforts if this comprehensive suite of fixes and refinements already exists and has been enjoyed by many in the community? It would only lead to endless debates, comparisons and feature demands for both projects.
But I have to tell you, the immediate feeling I got when I realized what this means was that of a hand on my neck, pushing me around, and I really do not like it. It's at least partially irrational, and I will get over it, but there it is.
Anyways, no need to keep dragging down the mood with this pointless waffle. It's a done deal, and I will not change anyone's mind, and at the end of the day it's a video game and there's no actual gun to my head making me buy it, I get that.
My congratulations to the SCP contributors. I may feel conflicted about it, but it's objectively a cool thing this happened for you.
EE is (going to be) there specifically for the people who want all the shiny things, and want it on steam, so if that is not your cup of tea.. well, 30 bucks saved?
But I disagree with your assessment of what this remaster is. It's not one version among many, it's THE version any new players will play. From now on, whatever is in this patch will be System Shock 2 as far as the gaming world at large is concerned.
It's your game now, your responsibility. Handle it with care.
and yes, this will be the build most people will play, and that is a good thing. because it indeed is THE version of the game.
Let's, of course, also not forget the obviously-inspired-by-Black-Mesa remake of System Shock 1 that they wasted most of a decade on.