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- The hacking is present, but was made into a minigame that can always be won at any difficulty (i.e., only your time is a factor, and there are no "dead ends" which would render the hacking attempt impossible soon after you began).
- There are magic abilities, but they are a required tool in BioShock, not a possible option that can be avoided entirely
- Vending machines, eating food for health, different ammo types are all present in BioShock yet they come in too great supply
Both games feature one-off moments of enjoyable discovery. Many times, a hidden area tell a mini-story, either in the way the environment's props are scattered, or through some form of direct storytelling.
BioShock was praised for a story that made a statement about standard game contrivances of blindly following orders, but people fail to realize you only had one option (combat aside) in the first place. There was no escaping the fact that no matter how much freedom and looking around you did, the only way to progress was by following a linear objective.
System Shock 2 did the same thing, but it had the guts to give you an objective but not tell you how or where you needed to go to do it. There's a sense of urgency in System Shock 2, perhaps because enemies were a constant threat.
I enjoyed BioShock, and am continuing to enjoy System Shock 2. However, BioShock, as great as it is, encorporates a few modern game norms that I find irksome: Too much ammo and health, too little challenge, options for combat that don't make a difference (using the right ammo against the right foe in System Shock 2 is necessary, not an alternative), and patched in content after-the-fact that is stamped "DOWNLOADABLE CONTENT" on in-game vending machines.
Lastly, System Shock 2 is a rare game in that limited inventory space for weapons is actually a good thing.
On its own bioshock does stand out as a incredibley unique and intelligent FPS compared to most AAA FPS we get. Im now just at the final level of the game. My first main issue is the combat. While I really do like the crafting, weapon upgrade stations and alternate ammo supply enemies are so bullet spongey. As they can shrug off shots to the head and sometimes an entire clip of shotgun shells. Not to mention the weapons dont feel very satisfying to use. While the limited ammo is intresting early on in the game you get alot of ammo and health towards the end. The big daddies are really easy once you figure out the grenade luancher is the easiest way to kill them.
Its good and all but comes off as somewhat a shallow.
Something plain looking and of the same palette the whole game is what I describe as "cold".
It feels boring and lifeless, and I generally can't play it very long.
If a game feels immersive and filled with life (not just physically, but mentally too), it will capture my attention for hours and I will be determined for more.
In this case, BioShock, for me, is the "warm" game.
I get a warm feeling playing it and can play it for quite some time before getting bored because the environment was designed very, very well and has a nice atmosphere to accompany it.
System Shock 2 is fun, and clearly has some advances, but damn, it's a cold and hot relationship.
I always seem to be wanting to play the game but the other side of me screaming "IT'S GOING TO BE BORNING, PLAY SOMETHING MORE EXCITING" usually wins.
In-between each games, I didn't much care for the gameplay in System Shock 2.
I'm sure a Psi build is really fun and interesting, but shooting endlessly spawning monsters that all look the same with a huge hitbox isn't my idea of fun.
The story and the atmosphere is what draws me in.
I know the whole story, but I am always begging myself to go back and relive it.
And yes, BioShock felt a lot more 'accessible', and that's never been a bad thing (unless taken overboard).
It's like saying iD Software are sellouts for making the very first version of Quake playable with wsad because the keypad is too hard.
Anything I didn't address (like how I said the environment was good in BioShock and didn't say anything about System Shock 2) I answer with a "OK or Mediocre".
I didn't think System Shock 2's Level design was very good.
Well I felt the exact opposite to be honest. Bioshock felt very lifeless and it didnt feel very challenging.
SS2 is SUPPOSED to feel lifeless.
You are stranded onboard a space ship 67 trillion miles away from earth, every single escape pod is either jettisoned or damaged beyond repair.
99.9% of the crew is either dead or mutated into horrific abominations literally begging you to put them out of their misery, and the other .1% want nothing to do with you because of your cybernetics.
And the only thing that you can call a friend is likely going to just have you killed once you have outlived your usefulness.
You are alone.
Nothing and nobody can help you now.
I couldnt have said it better myself. System shock 2 is true survival horror. Bioshock fails at horror. I have to say I just started bioshock 2 and I havent gotten too far but I can tell you I like it more than the original.
In terms of BioShock giving someone a "warm" feeling, I kind of understand where the person was coming from. To me, BioShock's levels (particularly the visuals, theme, and general asthetics) give the game atmosphere. This is largely in constrast to System Shock 2, where the game mechanics and premise give the game atmosphere.
I agree, system shock 2 is way better than the bioshock games. Unless you care more about graphics than gameplay, or are really into steampunky stuff.
System Shock 2 was better,imo,even though a 1999 game. I even played some System Shock 1 with DosBox but it was difficult with the archaic controls and graphics.