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While I agree some of the music was not unerving, it was not supposed to scare you all the way through, it would kind of build you up for when it was scary, the fact that you were isolated, weapons broke, things jumping out at you, crew logs, moans, screaming, dead bodies, blood, lighting, shodan taunting etc all added to it, but again you have to remember back then it all seemed fresh and new, so it made it all the more real and terrifying.
This link give more of an indication of some of the ingame music (for instance) the none dancy stuff is around the 11:00 mark, some of the music is obvioulsy more unerving than others, espcially when your walking down dark corridors not knowing whats round the corner.
https://www.youtube.com/watch?v=kvrdtlyUXPg
Its also the sound effects more than the music also. They add alot. You also had more than just monkies, you had "the many", cyborg assasins, rumblers, Psi reavers, bots etc.
Different things affect different people though, I remember watching house with some friends (the horror film not the tv series) they were rather scared, I burst out laughing at how bad it was.
Different people can immerse themselves into different games, I was very immersed in this game, I indeed found it rather intense and atmospheric. Like I know friends who find the resident evil games scary, I never did. It just did not suck me in. Same with dead space, some people found it really scary, While I did at the start, after I got armed up a bit, it was just a shooter for me. Same with doom 3 etc where some people found them scary all the way through.
Not sure why you are not getting sucked into it or find it atmosphereic, but then not everyone likes the same things, its just life.