System Shock® 2 (Classic)

System Shock® 2 (Classic)

o.s.a navy or marines
witch one should i choose
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Showing 1-6 of 6 comments
Lord Of Dorkness Jul 21, 2016 @ 8:14am 
Marine is probebly the most beginner friendly. They get the best physical stats and starting weapons, but you'll have to play catch-up with the other skills.
ps47.3dfx Jul 21, 2016 @ 9:54am 
a newbie friendly game start would be marine, the leftmost career choice each time, and upgrade maintenance and hack to (at least) 2 asap. also, normal difficulty is recommended, hard might be too harsh for a first run, and easy is for kids and grandmas.
Last edited by ps47.3dfx; Jul 21, 2016 @ 12:23pm
what do you mean by new like new to fps games or new to system shock?
Lord Of Dorkness Jul 22, 2016 @ 6:48am 
Originally posted by a good goy:
what do you mean by new like new to fps games or new to system shock?

Well, either or, really.

SS2 is a great game, but it's quite non-standard, and can take a while to figure out.
i just dicided to go with navy
Wrath_Of_Deadguy Jul 22, 2016 @ 11:02pm 
Navy gives you immediate access to both basic weapon skills *and* hacking, which makes the game much, much easier than if you just pump up physical stats with the Marine path. With Navy, you can start hacking crates and replicators (and, if you're on Easy, potentially turrets as well) before you've reached the end of MedSci... you just get so much more stuff so much earlier. That leaves you free to grab other useful skills early, and then you can safely ignore your tech stats for the next several decks and still have plenty of time to jack up Goggles' physical and weapon stats before you start running into anything really dangerous.

An optimized Navy build will start off *slightly* less powerful in combat than a Marine, but you'll make up the difference by the end of Engineering at the very latest... and beyond that you'll just sort of pull away into cheeseland. The extra early loot from crates and the higher cyber module efficiency (value of starting skills) makes a big difference. Just remember which tech skills are useful and which aren't: hacking is god-tier; maintenance is also great; repair and modify, however, are utterly worthless unless you're playing co-op because there are plenty of auto-repair units and French-Epsteins to cover anything you would need those two skills for in a singleplayer game.

Now, OSA on the other hand... a pure OSA build on Hard or Impossible will *really* put some hair on your chest. Weak starting attacks, crap for health, total dependence on expensive hypos... no other build will force you to *seriously* consider hoarding potted plants and coffee mugs for when you finally get your hands on a Recycler. Oh, and you have to beat the final boss with cryo bolt or the wrench. Enjoy. XD
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Date Posted: Jul 20, 2016 @ 11:55pm
Posts: 6