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A few differences to note:
Bioshock is a shooter. It follows many FPS tropes; very linear design and any upgrades are almost forced on the player.
System Shock is an RPG Horror game. It follows many design principles not usually found in FPS games; It trusts the player to know what works for them.
It is also worth nothing that, SS2 benefits from multiple playthroughs. It is possible to get stuck and, unable to progress. Don't let this discourage you. Take what you've learned into your next playthrough.
also, stuff like "I entered the boss chamber with 5 hitpoints and 2 bullets" does not count.
Bioshock actively punishes you for not spending all your stuff by making loot disappear into the aether when you try to pick it up, and I rather expect nobody in the history of ever has run out of ammo. To be forced to use the pipe wrench outside the very early game, you would have to routinely miss well over half your shots.
I think it's fair to say that a shooting spree is a luxury not a right in SS2, and this is by design. Mind you, it's a glorious luxury when you do decide it's worth it.
Let me tell you, Bioshock is great, but a mere piece of sh*t when compared to this.
If you like to know more about the game in detail, check out my steam review for it.
It's much better but start with System Shock Enhanced before you try System Shock 2. At least then you'll know what the history with Shodan. Xerxes isn't in the original game.