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I was able to get 3-player multiplayer working through using Hamachi, although I have had no luck at 3-player multi with regular port-forwarding. With Hamachi the third person was able to easily join the lobby right away, and everything else worked just fine. Aside from a single synchronization issue--which we were expecting and had been using multiple save files to help prevent--no further problems have cropped up yet (although we're admittedly still in the med bay section).
It's still sad that multiplayer seems so broken without using a LAN simulator like Hamachi, but I suppose it makes some sense.
Also, yeah, I'm very curious how long it will be before SS2's remaster actually comes out, considering all the leftover pieces they'll have to mess with to get it running in KEX.
Play HeXen or Diablo coop and it will make sense why people like Shock 2 coop.
FFS, think before you post.
However, I find that unsuitability partially what makes the game so appealing as a multiplayer game. I fully recognize that it will be janky and broken and all over the place, but that's part of the fun (to the extent that it is humorous and not to the extent that it breaks the game). The RPG gameplay still works either way, the main character looks ridiculous when seen in multiplayer, the physics are humorously janky, and the multi-person item layout in no way works with the risks of the gameplay. Yet, all this creates a humorous, enjoyable experience I could have in few--if any--other games (the closest perhaps being Garry's Mod, and even that cannot provide the exact same experience as SS2, because it is not SS2).
If nothing else, the desire to play multiplayer comes from a love of System Shock 2 as a game, and a desire to share it with friends.
Of course, I have already made sure to play through the game by myself in single-player, to first understand the proper atmosphere the game provides.