System Shock® 2 (Classic)

System Shock® 2 (Classic)

Edel Ritter Feb 17, 2018 @ 6:05am
WormBlend implant
Found info about this implant on RPGClassics, but never seen it myself. Have anyone found it?
< >
Showing 1-11 of 11 comments
Lord Of Dorkness Feb 17, 2018 @ 6:14am 
Did you mean the Worm-BLOOD implant that lets you eat worm clusters for minor healing, or the one that makes you all but invisible to annalid type enemies?

Becuse if the former, yeah, it's situational, but you can find 'em in a few spots late game. If the later, though, then it's a cut item that didn't see the full release becuse it was too overpowered.

No idea if you can still get one through the console, though. I've never actually tried that.
Edel Ritter Feb 17, 2018 @ 6:24am 
I was talking about the later. So it was cut, huh? Thanks anyway. I think they should have left it in, say near Diego, an place toxic one somewhere, say, in hydro.
Lord Of Dorkness Feb 17, 2018 @ 7:05am 
To be fair, it would have trivialized the entire Body of the Many level.

Still, yeah, would have been nice to have a few more goodies for pushing that Research skill to max, or something like that.
edubx Feb 17, 2018 @ 7:27am 
Originally posted by Private Gibbs:
I was talking about the later. So it was cut, huh? Thanks anyway. I think they should have left it in, say near Diego, an place toxic one somewhere, say, in hydro.

There is a work in progress modded version available at https://www.systemshock.org/index.php?topic=726.0, but it doesn't function correctly yet it seems.
Last edited by edubx; Feb 17, 2018 @ 7:32am
A New Player Feb 17, 2018 @ 7:32am 
Yeah, most of the exotic items are pretty useless.

Immunity to toxin damage, but receive lots of toxins when removed? Why not just originally use a toxin hypo?

Eat worms? I mean, it does clear a spot, but you have so many healing items that it doesn't matter.

Annelid Crystal? Actually a good melee weapon.

Wormskin armour? You get it so late and it does so little. +20 defense and tox/rad damage resist. Maybe if you got it earlier and the research skill was lowered, say before Engineering?

Distribute damage to PSI points? Kinda cool if you don't use them, but that means you won't have a huge pool to draw from.

Annelid launchers? Used them, seemed weaker than grenade launcher with more risk attached.

Oh, I'm excluding pod items, as those are actually pretty cool.
ps47.3dfx Feb 17, 2018 @ 8:14am 
we've fixed most of that stuff in the Community Patch.

and yeah, WormBlend can be spawned and researched, but doesn't do anything.
Last edited by ps47.3dfx; Feb 17, 2018 @ 1:34pm
Lord Of Dorkness Feb 17, 2018 @ 11:21am 
Actually like the WormHeart one, personally.

The regen is slow, yeah, but it adds up. And if you're a bit bad at dodging the spiders as I am, you save a ton of antitoxin.

I won't pretend the Reserch points needed doesn't sting quite a bit, though.
Vassago Rain Feb 17, 2018 @ 2:32pm 
Wormmind scales in potency with the difficulty level. On easy, you have 40+ HP without doing any real investment. On hard and impossible, a tanky character will have maybe 20 HP, and taking one point less damage from everything, forever, is an immensely huge upgrade to quality of life.

I rate it as 'basically essential'-tier.
Sikobae Feb 18, 2018 @ 2:24am 
Originally posted by A New Player:
Annelid launchers? Used them, seemed weaker than grenade launcher with more risk attached.

I hope you're actually joking. Concerning the VP, the only risk is Human mode, which isn't even that much of a risk considering you're likely only to fire at Shotgun / Grenade hybrids... you know, from far away. In the event you DO blast yourself on accident, as you yourself has said in the first point, you have Toxin Hypos at your disposal. Now these useless anti-tox items aren't looking all that useless anymore.

Other benefits over the TC-11 include :
- Faster fire rate
- Not affected by gravity
- Can be manually detonated (the only way to destroy Annelid Swarms)
- More overall ammo in the game, made even better with Modified 2's ammo cost.
- Instant reload.

SCP even adds a handful of buffs like beakers giving 50% more worms, and the VP gaining a Damage-Over-Time poison effect.

I mean, if you're only looking at raw numbers, then sure, VP sucks. Let's ignore that a Modified 1 TC-11 gains a bugged +100% damage towards Frag grenades.

Originally posted by Vassago Rain:
On easy, you have 40+ HP without doing any real investment. On hard and impossible, a tanky character will have maybe 20 HP

On Easy, you immediately start with 55 HP. On Impossible, you start with 10, gain an extra +15 from max Endurance, +5 from Tank O/S, and another +6 from Psi Endurance, capping out at 36 HP.
Edel Ritter Feb 18, 2018 @ 7:11am 
Wow, never thought this discussion will get so much attention. I actualy found Annelid implants pretty useful. WormHeart is, however, more of an curiosity, and all because of it side effect. Without it it would have been best Annelid implant for sure.
A New Player Feb 18, 2018 @ 8:17am 
I don't play with mods, so those buffs aren't available. I'm talking from an unmodded game.

Swarms are pretty scarce(and harmless, just a few seconds lost), not worth taking a weapon just to destroy them.

Rumblers are half-annelid, meaning you would have to take them on with Annelid mode, meaning reduced damage, or take them on Human mode, meaning potential to hurt yourself. (Also, in my time using the launchers, they never gave me toxins, so those anti-toxin items are still useless. I'll do another quick check just to make sure EDIT: They don't deal toxins, unless the damage is a toxin damage instead of normal damage? I'll admit I never actually cared to check that). Or, you could use the Grenade launcher, hit him with a couple of Incendiary grenades from a range to either kill or weaken him severely.

I can't really think of a time that gravity would be a factor in what I'm using, I don't really think there are many parts where you would be trying to mortar an enemy.

Was unaware of the TC-11 bug though. However, grenades can be bought quite easily (Med/Sci has them). With not much else to spend your nanites on, what else are you going to buy?

Oh, faster fire rate may be true, but you have to hold onto the projectile the whole time, meaning longer ranges it has a much slower fire rate. Close range? Sure.

Originally posted by Private Gibbs:
Wow, never thought this discussion will get so much attention. I actualy found Annelid implants pretty useful. WormHeart is, however, more of an curiosity, and all because of it side effect. Without it it would have been best Annelid implant for sure.
I've found that the annelid implants are useful, but not really needed. The best would be the Psi-reduction simply because it's extra HP.

Last edited by A New Player; Feb 18, 2018 @ 8:22am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 17, 2018 @ 6:05am
Posts: 11