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contrary to the popular belief, it's almost impossible to screw yourself into an unwinnable situation, but that doesn't mean you shouldn't be paying attention to what the game is hinting - for example, if you can't figure out that yes, hacking is VERY useful (and repair VERY useless) by the time you reach the third deck, then perhaps this game isn't for you.
for standard weapons build:
also really don't bother with energy or exotic weapons. save your cyber mods to level up standard weapons to 6 to use the assault rifle, it rules over all. also if you are extremely conservative with ammo its very easy to end up with hundreds of all 3 types of bullets by at least deck 4 or 5. Don't forget to level maintenance to 4 for the AR and conserve maintenance tools as you would bullets. the grenade launcher is a fantastic compliment to the AR. usually when i do a standard weapons playthrough i use nothing but the AR and grenade launcher by the beginning of deck 4 and it carries me through the whole game.
i cant say much on psionics because that would take waaaaaay too long lmao, its deep as hell.
honestly though, just experiment, and see what works for you, this is a massively deep game, and one that's very punishing if you don't know what you're doing.
Remember, you're the only one you can trust, and soldier.....stay alive
-captain William Diego
good luck :)
Lern to maintain it. just mod the weapon to level 1 and use the special items to upgrade them to level two.
Spend some points into hacking to get goodies and turrets as allys.
Psy is nice as a sidegrade but is no muss.
Things like psy healing or buffs for you statts are nice.
The "pull things to you" spell is only needed in one or two locations for minor items. Nice to have if you alrady have buffs.
One good use of your skillpoints is in strength whenever you feel holding to many items.
Under the line: have fun and try to lern new things.
Easy gives you more money, less cost for upgrads, less and weaker enemys and so on.
Normal is normal but can be hard at times when you got the wrong gear or skills. its a Challenge early and mitgame. But ones you know what you doing its easy with some handycaps again.
Hard and imposible lower your HP and make enemys mad. Cost for upgrades go up and overall you will find less usefull things.
To be clear: many items in the game are scriped and handplaced but some enemys can drop solit loot like heal and ammo. On higher difficulty you may need to rethink your plans of attack. Running away is always an option.
Played it again a couple of years ago, with the same build and difficulty, and while it wasn't as scary, it still felt like the "right" way. Now, the other builds might be fun but in my head, you should play this game as a weak bastard, we're guns break down every other shot and you're in constant agony. 2c