Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The tutorial really needs to be separate and should let you try as long as you want before giving the next step.
Current release you're just trying to keep an eye on everything unlocked (in my case the last thing was I think fire) and you have to stop time like every minute (if not less then a minute) to read another message which I started to ignore as it was to much info/story at the beginning.
I just wanted to get a good feel for the controls before taking the next step but the game just keeps steamrolling forward giving you the feeling of being under that steamroller... splat...
OP suggestions says it all, please take this feedback onboard as he has made some good points. Separate the tutorial from the story and let new players get used to just keeping up with all the dials and controls of this complex machine. Then when you graduate from engineering school the city can hire me and flood me about money, people and everything not related to the control of the engine.
Loving the little town display btw. It's cute! It's slick! And it hides a bunch of info when you click it!
-I'd like to add to previous comment- the alarm clock event. I like it, though it does pop up often enough to make you want to buy him a new clock. Would suggest, low priority, to add more events requiring the use of the steam whistle, on the same cycle as, and thus taking place instead of, the alarm clock. Worker's lunch break... Big wedding... Start of a race... Teaching a nosy neighbour a lesson... Scaring the pigeons off of the mayor's statue...