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the POV offered them a easy out, so they chose that.
Just imagine them as Scavs who are wearing Pixelated Masks since they dont have optics to camo their faces or bodies.
Artistic/Efficient/"Historical"
>if everything is so realistic why not faces as well
>i want to see the bullets shatter each facial bone completely uncensored
The tech for photorealistic faces in games just isn't there yet. For environments and objects, yes, it is very close, if not already here. Faces, not so much.
Name one game where faces were truly realistic. The Matrix x Unreal Engine 5 demo? That was basically animated on top of real footage, and yet there were moments of that "uncanny valley", where the thought of the characters being animated never truly left your head.
Simply put, we are way too good at telling when something is off. Unrecord is pushing photorealism one step at a time, and this time, it is in the environment department.
I want to point out to everyone another typical case of illogicality that is spread by believers:
- I say that one thing seems too realistic: "hey boomer, don't you know the miracles we've reached with Unreal 5 and modern technologies? It's absolutely doable!"
- I say that one detail is strangely hidden: "Hey young man, curb your enthusiasm, the technology hasn't reached that level yet!"
did you forget its a body cam game? a game where you're in the POV of someone watching the footage?
The faces are pixelated after they are edited before being given to journalists or even by journalists themselves.