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The Source Engine cannot port to anything else, including V.R., Xbox, Playstation, Steam Deck, etc. Also, using V.O.I.C.E. with Source was impossible, and we wanted V.O.I.C.E. available in both games for obvious reasons. We also had a LOT of hindsight/feedback issues with Consortium that we wanted to address, such as the ending. Because both games are now on the same game engine, the transition between them is now seamless, and the systems that make up their guts can function the same between games.
Furthermore, "infrequent cosmetic updates" to the Tower are meaningless at this point. We have a game to finish that requires a full budget and team. Also, the many improvements we've made to Consortium's systems because of this Remaster have all gone directly into the Tower. So yes, completing the Remaster simultaneously updated the Tower in many ways. Simply put, we could never build the budget/team we need with the original Consortium being what it was. Now we have options. This Remaster was doable with three people working other jobs. Finishing the Tower is a different animal altogether and impossible with only three of us spending our own money. So, we had a decision to make: stop working on the game world that we love so much (give up) or port Consortium to a modern game engine and as many platforms as possible to maximize its potential. To us, this wasn't even a question.
And frankly, we care about what's best for the game—not how many reviews it has. Trying to push an old game on a dilapidated game engine makes no sense. We've never made much money off these games, but we persist because we love doing it and believe in the concept/game world. We are not doing this for sympathy. This version of Consortium is leaps and bounds better than the original in every way, meaning we are finally truly happy with it and can say we've done everything we can to make it the best it can be.
Lastly, the sticky post you read is quite old, and I suppose it should be replaced with a post from the day of the Remaster's release (the above more or less summarizes this post)::: https://www.idgi1.ca/blog/remastered-v-r-the-tower-and-the-future-of-idgi
>Much of the criticism we have received about Remastered/V.R. comes from our Tower crowdfunding backers. This usually amounts to thinking we have no intention of finishing the Tower and only want to milk Consortium for all we can.
Well, that's what I'm saying. You PR handling of the situation is atrocious.
Consortium is not a game that deserves a sequel and among all the reasons you try to bring I fail to see valid ones. For me - you are doing it for yourself, maybe for fans of specifally Consortium - which don't seem to be too numerous.
Some kind of hobby project which of course you are free to do.
And which I am free to hate.
Frankly, your original post was justified and deserved an honest and transparent response, and now you're just being mean for no apparent reason. But like you said, you are absolutely free to hate whatever you want. It is the internet, after all.
I think he just wanted to say it is a strange business decision considering the two towers is in limbo but thanks for the free remaster.
Never realized free ♥♥♥♥ showing up in someone's steam library was a negative.
Devs made a decent game with faults over ten years ago, it's crazy that people who barely remember the game are upset that there is an optional, free, improvement.
Isn't that the sort of thing we, as gamers, want to support? Even if it's not perfect, other companies do the same thing but try to get customers to buy the whole game again.
Could have made a BS "game of the year" edition (always a funny claim) but they chose not to.