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Yea, had the same toutgh. I'm wondering if this is legal? I mean... even the missions board looks like it was taken straight from Star Trucker
If they have ever publicly stated that they don't intend to ever publish to the Switch, then all this knockoff would need to cover their butts would be a line about "Inspired by the PC & console game Star Trucker" etc.
If this company really just copied the things Star Trucker did with their game, I don't really see any specific element that Star Trucker was "first to market" on, considering there are many star-faring games that had cargo trading long before Star Trucker... and there are plenty of Trucking Simulators that also pre-existed Star Trucker and inspired most of the game systems it uses.
The fact that Space Truck appears to have directly ripped off the style and even promotional material is probably not worth pursuing in court alone.
The way coding is done these days, you can assemble it hiring work out to Fiver... and eventually it's highly likely A.I. will be able to perform many codiing tasks and brute force most of the coding work, eliminating the ability for people to prove who coded what.
What really surprises me about this Switch knock off is how ugly it is. It's strange they wouldn't try to side swipe at this game by making more Truck models for the player to choose from, rather than what they did, which involves deceptive box art and a really strange version of what the art design team for this game chose.
The best way to do a knock off of this game is to give players more trucks to choose from, rather than focusing on external customization of one. That way, even if they are all ugly, you have the argument of choice AND transformative concept.
Note the cockpit in that game: it doesn't have any normal truck features... it looks like a generic space cockpit that doesn't even align with the aesthetic of the truck itself. That's why most of the game footage was done in 3rd Person view of the truck.
One thing I will note here is that it appears the player can access the Job board from their cockpit at ANY time, rather than needing to specifically dock in game, since the console has a job board listing feature built in. This is something I would love to see in Star Trucker, even if it's a upgrade you purchase in game and/or need to spend skill points to unlock. The ability to get jobs without docking with a job board station would be neat. I could see even see the player needing to do special jobs to unlock job board encryption codes for each sector or even each individual system. I bet Space Truck Simulator merely did it that way because they didn't want to bother coding Job Board Docking out of laziness, rather than a game design philosophy.
The whole back catalogue (https://www.nintendo.com/us/search/#cat=gme&f=softwarePublisher&softwarePublisher=Testagamercreations) of "Testagamercreations" is a copy of already existing games, imitating the design of other titles.
I am naming just SOME of them:
Shark Attack = Maneater
Offroad Truck 4x4 Dirt Simulator = Expeditions - a MudRunner Game
Banana Clicker = Banana
Body Cam Shooter = Bodycam
Need for Drive = this is the best one, just lol!