Star Trucker

Star Trucker

View Stats:
Perk Rewards and XP Rebalance
At level 29 with over 80hrs into this game -iow I like the game, however here are 2 things I would like to see:

1) perk point reward for every completed convoy quest line and opening up Terminal Link, so that would be 6 points in total.
2) an increase in base delivery XP reward with 20 points with every level: 500 at lvl 1, 520 at lvl 2, 540 at lvl 3, etc. I think the xp requirement for the next level outpaces the xp your getting, which becomes really obvious at levels above 25.

Perhaps throw in more of these "Named Deliveries", like the Devil's Run Challenge from Meteor Ridge to Heaven's Rest, where the XP reward is double (on both perks and base).
< >
Showing 1-2 of 2 comments
Drak Jan 4 @ 7:07am 
I agree that we need a change on XP balance.
Perk rewards is a good idea for progression but it does not change XP needed for lvling up.

XP is a major issue for lvl 50 grind.
It's fine at the beginning but it gets very unsufficient later.


1. Whether you travel to the nearest area or at the other side of the galaxy, you get the same XP. This is wrong.
Because of this, it is always better to only take short delivery missions.

Traveling further should reward more to encourage players to accept longer deliveries.
I suggest to increase XP reward based on how many extra jumps you supposedly need to do.
This should be applied on base contract XP before all other bonuses.
That way all other bonuses also profit from this.

If the reward is +100% per extra jump, then making a 3 jumps mission will be equivalent of 3 one-jump missions.
So, this is not overpowered at all but just a fair change that would improve the feeling of beeing well rewarded.
It's also a good way to remove the hassle of constantly docking in every city to pick those short 1 jump deliveries.

2. Whether you play hardcore or easier mode, you still get the same XP. This is wrong too.
I enjoyed hardcore mode, but felt it was a bit unnecessarily difficult, because not rewarding enough.
So I think there should be a difficulty setting to adjust XP reward.

Available XP setting could be 100%, 125% and 150%.
Preset difficulties for each mode could be 100%, 125%, 125%, 150%.

XP for base contract would be:
BaseXP = Base * (100% + (Jumps-1) * X%) * Difficulty%
X% could be 100% or less like 90% or 80% depending on how devs feel about this XP increase.
Extra XP for each skill remains unchanged and applied on final BaseXP value.

This will also encourage to unlock the "Long Distance Jobs" skill which is my opinion quite bad right now; as somebody who chose to make long distance deliveries will actually progress less than someone who only chose short deliveries.
"Long Distance Jobs" skill can also be viewed as a way to compensate if a lower X% factor was chosen.
Last edited by Drak; Jan 12 @ 2:15pm
I agree. Love the game but just can't grind out another 25 levels at 500xp per trip regardless of time. Of course i'm exaggerating but realistically what 800xp isn't much more for a substantially longer amount of time risk and potential damage.
< >
Showing 1-2 of 2 comments
Per page: 1530 50