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Ein Übersetzungsproblem melden
anyway, back on track. I'm on the no-strafing-thank-you side of things, but for the sake of constructiveness, I'd suggest this for a possible way of implementation:
Have strafing controls linked to your "Drive-assist" button. With Drive Assist on, the entire thing works as it is now, you cannot strafe, you park in reverse like a truck.
When you turn Drive Assist off, however, it now enables strafing controls. However:
When not carrying a load, you can now fully strafe as you'd expect.
When carrying a load, the load has no thrusters on there of course, so your strafing controls are now only useful to adjust your vector when you're floating down the motorway at high speed.
How's that sound?
If I paint the Mona Lisa and then splatter ♥♥♥♥ all over it, that's an artistic choice too.
Skill issue, learn to drive a space truck
Yes, exactly! Let us who have fun playing Star Trucker have fun. Don't nag devs, don't push them towards wasting time on adding that useless feature instead of something that we would like instead.
If you're not having fun, don't play this game, simple as that. Refund, don't buy it, go play another game that has 6DoF, or even better, make one yourself. These two guys were able to make a game, why can't you?
What they should not do, is to tell you how they would draw it better, or to wipe away whatever you splatter all over your painting. And even if they tell you this, you don't have to obligue.
In the end, it boils down to this. Is this a truck driving game that happens to have some space backdrops or is it a spaceship flight game where you do trucking (ie, moving goods from A to B) where your ship just happens to look like a truck.
I think the game title is clearly ambiguous. A big draw for folks like me who enjoy the role of "space trucking" in space simulation games is that you fly a spaceship in 3D space and just relax doing cargo runs. To really get into the zone and enjoy this activity, you need full 6DOF controls. On the other hand, if this is really meant to be a truck driving game like American/Euro truck simulator, there is nothing wrong with that. It is just a different audience that does not include folks like myself.
Now, the developer has the option to possibly attract both audiences if you had full 6DOF controls. If a truck driving fan just feels more comfortable navigating in 2D space and refuses to use strafe controls, so be it! Don't strafe then. But having the option allows space sim fans to enjoy this game as well.
There are certain standards for any space "ship" game that requires precise maneuvering, and that obviously includes basic RCA.
Imagine KSP without RCA lol
I don't like Elden Ring, it does not appeal to me. Should I buy it and then nag devs to add AR-15 to the game so I like it more? No, I'm just not buying it.
this is not true at all and easily demonstrable. plenty of space sim games only gave you pitch/yaw/roll.
no, it doesn't. it forces you to learn to plan your maneuvers, true, but it is not challenging at all. you're just whining because it's hard for you to come to grips with the fact that you don't have strafe.
you're not understanding basic physics. go play the game, the thrusters that control rotation DO fire at the same time. The thrusters are at the back of the truck so it simply swings the truck. You would have to place thrusters at the front of the truck in equal amounts to produce strafing. They decided NOT to design a vehicle with such thrusters because it IS NOT NECESSARY to do the job that is required of you in this game. Not only that but without thrusters on the trailers, strafing is absolutely useless for 95% of the truck's lifetime as it would only be used while docking... which you do not need them for any ways.
Docking is stupidly easy with the current mechanics, you've just been spoiled and are whining because something isn't inherently simple to you.
Do you realize that even sea ships can strafe on our good old Earth?
https://en.wikipedia.org/wiki/Maneuvering_thruster