Star Trucker

Star Trucker

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Pantherr Sep 9, 2024 @ 10:50pm
2
The Story Is Really P,ing Me Off...
All it is, is doing favours for everyone and getting F all out of it. They don't even cover the cost of fuel. As for that Barrow, well he is the worst. Lugging that damn billboard around the galaxy using up fuel for bugger all..

As much as I am liking this game, I am never playing it again if I have to go through the story. It's too damn annoying, and costly...
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Showing 31-45 of 48 comments
Sininside Sep 11, 2024 @ 6:19am 
And as far as trading goes, the system in place for that is just garbage. Where's the info at? There's only so many places to trade in this small game. So (for the trader) why not have that info somewhere in a menu? Like which stations sell/buy what and at what percentage!?

But no we have to make our own manual and screenshot or take a physical picture of the store and it's pricing. That's lame and again very tedious. Least they could have done to make trading better is have a virtual trading market built into the game cockpit monitors.

Nope, they'd rather us randomly go to every single shop (meanwhile destroying the cargo if not in a box) which lessens the value A TON. Oof. I don't know if I can do it any more. Sadly the fun has wore off big time for me at this point. And I don't think I care enough to start it all over again.
Befitzero Sep 15, 2024 @ 12:04pm 
Yeah I totally gave Barrows missions the middle finger after the triple trailer Alge run. It takes you through Haze which already is a pain in the ass to do with just one trailer and he loads you up with 3. I ended up damaging my truck because one those dam trailers scrapped a space rock and spun me. Cost me 3k in reapairs and his haul only paid a base $1500. His missions are not worth the headache.
DUCK Sep 15, 2024 @ 3:56pm 
barrow wasn't as bad, but had a lot of upgrades before I did it.
but would say more trailers isn't fun, and more so when you can't upgrade the chain link to become magnetic for more control and less self collisions. (could be a decent mid/late game upgrade).
Last edited by DUCK; Sep 15, 2024 @ 3:56pm
Sedition Sep 15, 2024 @ 6:06pm 
Yeah Barrow sucks. I carefully navigated the 3 trailers through Haze, getting overtaken by 5 or 6 trucks along the way. Jump through the gate and get hit by a massive asteroid. Reloaded a save from halfway through, and the back 2 trailers disconnected and went flying. Then the stupid billboard one. Thankfully done with it now.

The black screen party was notably underwhelming. Even just a comic strip style graphic would've been cool.

I wish the constant maintenance drain on funds was replaced by interior upgrades or something if wanting to hamstring the player. Finally getting the truck upgrades near maxed now after 27 hours of play and haven't thought about any cosmetic upgrades yet. Made most of my money trading goods with some short hauls to wherever I was heading, if they were available. Sometimes couldn't be bothered going to the job board though. Feels like something you could view and accept from your truck's computer.
DUCK Sep 15, 2024 @ 6:35pm 
oh they can disconnect? mine might have gotten bugged when I detached for a while to reach 0% on trailers, and worked fine still. if it was like that, can see how its beyond annoying and when 5-20% damage can be taken by anything or from themselves, every time.

seems like reloading before that helped me, or after.
Last edited by DUCK; Sep 17, 2024 @ 6:45am
I have yet to finish my first playthrough but so far I am enjoying the missions, even the annoying pizza delivery one. My reasoning is this ..... Just like in RL, you will come across all types of people, like Sour Candy who likes to live on the dangerous side, if a bit absent minded, or like Red, who seems to like to run from trouble as soon as it comes up, or Barrow who likes to come up with "get rich quick" schemes.

Yes, some story line quests are less enjoyable then others, but it gives it....I dunno, a type of vibe that makes is stand out. Each one feels different and unique and not some cookie-cutter template with a change of lines and/or voice actors.

I think (personal opinion) that for just a couple of people, they did a bang up job on this game and am looking forward to what else they bring.
Aperture Sep 16, 2024 @ 11:30pm 
Originally posted by Sininside:
And as far as trading goes, the system in place for that is just garbage. Where's the info at? There's only so many places to trade in this small game. So (for the trader) why not have that info somewhere in a menu? Like which stations sell/buy what and at what percentage!?

But no we have to make our own manual and screenshot or take a physical picture of the store and it's pricing. That's lame and again very tedious. Least they could have done to make trading better is have a virtual trading market built into the game cockpit monitors.

Nope, they'd rather us randomly go to every single shop (meanwhile destroying the cargo if not in a box) which lessens the value A TON. Oof. I don't know if I can do it any more. Sadly the fun has wore off big time for me at this point. And I don't think I care enough to start it all over again.
Why not just use the info on the Map screen?
re7rix Sep 17, 2024 @ 1:07am 
My technique is don't take a story mission unless you have at least $10k.

I do quite like this balance though because it means I have something to work on, you have to grind the deliveries and trade items to get enough money to do the next step in the story. Otherwise you'd complete the game in a few hours and be done.

And to be fair doing deliveries is what the game is all about so its nice to have a reason to do more of them.

I suppose if you just want to experience the story then you could change the game mode to something less punishing.
DUCK Sep 17, 2024 @ 3:00am 
noticed some of the story isn't all bad, but agree it depends on the missions and they often don't pay all that well the longer they are. on very high energy consumption this can be out of control. Also some of the mission unlocks can help a lot in earning more, so long one gets out of the early pitfall of the game.
SaltMaster Sep 17, 2024 @ 5:24am 
Originally posted by Sininside:
I personally think all of the story missions suck and that the game would do far better having a sandbox mode with everything unlocked from the get go. The missions are tedious, boring and unrewarding. And the characters mostly annoy me. "Hey since you're doing nothing and are broke, would you like to do my job for me and not be rewarded?"

And Moon Baby's acting and voice I just can't...
Sour Candy's stupid trivia game...
Barrow's annoying hauls...
Dusty's lame detective missions...
Red... ? I don't remember him being much of a pain.

But yeah, CAN WE JUST PLAY THE GAME PLEASE WITHOUT ALL OF THE TEDIOUS DISTRACTIONS!? I could see having a few missions at first until you get the concept of things. But goodness some of it stretches for far too long. Just let us skip the tutorial once we have done it once and ditch the story altogether.
I know this game was only made by a small dev team, however when I docked for a quest for a party I thought great maybe there will be some indoor game-play.
Nope, some black cut screen that kinda... sucked, no offense devs.
Haklangr Sep 17, 2024 @ 7:51am 
Hmm... I dunno, y'all, maybe I'm in the minority here but:

I like the story, personally—makes the world feel a bit less lonely, bit more alive; gives me something to work toward in the background. I think the devs envisioned that you'd mostly be hauling around as you pleased & whenever near a story beat might go over & check it out, spaced between regular missions.

Tbh I didn't even notice that they didn't give exp—but if they don't, that is an inexplicable oversight.




There's a lot of stuff like that in this game, I notice. Overall, it so perfectly scratches an itch I've had for the last year at least that I can't help but love it & there are so many little touches where I just think "YES! YOU GOT IT RIGHT! THANK YOU!"

(e.g.: all the manually-actuated controls in the cab; I don't want hotkeys for everything so I feel like I am a Star Truck, I want to have to actually operate controls so I feel like I am a Star Trucker,, if you know what I mean. The screens in the cab aren't just set dressing, they are how you actually look at readouts, and when the WARNING displays on them and you think "I want that to stop doing that", you turn it off IN THE TRUCK just like you'd really do!)

I love it so much. Having to go around maintaining power cells & air filters may irritate some (& luckily there's a setting for it if so), but that's what I've been wanting... the "experience" of owning & operating my own home-on-the-road space vehicle, setting the thermostat & repairing the hull & stocking up on supplies just like one would presumably really have to do, instead of abstracting & automating it all away.

...and then you have ♥♥♥♥ like:

→ "Trailers have mag locks on both sides & are obviously designed to be inter-operable, and you can accept up to 3 contracts at once—a stupid thing to do... unless you can do multiple runs at once—and oh look, just so happens you can also haul 3 trailers at a time!
→ "So: clearly we can pick 'n' choose our own loads & make bank with some real road trains! Er, space trains! Space truck trains! COOL! Imma get that skill ASAP!"

...and then ofc it turns out hahahaha no you can't for some reason only premade sets of 2+

like... why? That one was a gimme. Come on.

Or: I don't even mind the keybinds they have as default—but I understand why people are boggled by this, because is that not standard? wtf? Especially in THIS genre!




...and then again, you have the amazing effort that went into the visuals & manifold different areas, the excellent radio & ambient sound, even down to commercials about products you can actually acquire...

The speedometer suddenly slamming up against the right-hand side of the dial when you use a jump gate. The satisfying clunk and chkh and chsss and ktunk of the sound design... hell, even sitting down in the piloting chair is perfect.

Little touches & polishes that are so good, combined with oversights that you would suspect had to have been designed by someone given a pity job because they're the CEO's retarded little brother or something.

It's maddening.

Still love the game, though... nothin' else like it.

Originally posted by SaltMaster:
I know this game was only made by a small dev team, however when I docked for a quest for a party I thought great maybe there will be some indoor game-play.
Nope, some black cut screen that kinda... sucked, no offense devs.
Yeah, I was hoping for the same—but if you think about it, that would take a lot of extra stuff being implemented that would hardly ever be used, really. People would then complain about the devs taking time to code boring walking simulator sections instead of giving us more trucking... Lol.
Last edited by Haklangr; Sep 17, 2024 @ 7:54am
VaeliusNoctu Sep 17, 2024 @ 1:57pm 
A Solution could be to use cheats to reward yourself with EXP after that Story Quests.
Primus Sep 17, 2024 @ 2:43pm 
The problem would be solved if the devs play their own game. Obviously they don't. That is the only explanation for their bizarre gameplay choices and mandatory cheesy storyline missions.
Pantherr Sep 17, 2024 @ 4:28pm 
Originally posted by Primus:
The problem would be solved if the devs play their own game. Obviously they don't. That is the only explanation for their bizarre gameplay choices and mandatory cheesy storyline missions.

Some of the story missions I didn't mind much, but the worst were the Barrow missions by far. Also, that one "Deep Sweep", or something like that, where you had to find those stupid markers in order to locate Moon Baby's father.

That was terrible.. All that crap just to find out he wasn't there was a complete waste of time. I don't know if they play their game or not, but I would really like to know their reasoning for some, or most, of the story missions..

Luckily for me though, I was able to complete them all without encountering any bugs. So I manages to get all the achievements and don't have to play through the story again.

Which is a bit of a shame because apart from the crappy story missions I really did enjoy them game. I've never played any kind of game like this before, but I was rather taken with this one.
Last edited by Pantherr; Sep 17, 2024 @ 4:28pm
VaeliusNoctu Sep 17, 2024 @ 4:52pm 
And you Still Play the game now after you have done that annoing Story? Like a Sandbox Game i mean.
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