Star Trucker

Star Trucker

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Wakko Sep 6, 2024 @ 3:22am
Why should I put two batteries in the Core and maglock slots?
Seems like they both work fine with one battery, seems like a waste to use two.
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Showing 1-7 of 7 comments
Cherry Sep 6, 2024 @ 3:27am 
How is it a waste, it drains the same amount of power, just takes longer to drain two batteries. It also lets you drain a battery to zero without disrupting operations. I try to make sure the batteries are offset so one is at 100% whilst the other is at 50%.
just to be sure when you have just 1 batterie in and it lose power you disconect the trailer automatic because of no power let yourself be distracted and you leave the trailer behind and just notice that when you pay a fee :lunar2019piginablanket:
Wild_Marker_ Sep 6, 2024 @ 8:34am 
Originally posted by Cherry:
How is it a waste, it drains the same amount of power, just takes longer to drain two batteries. It also lets you drain a battery to zero without disrupting operations. I try to make sure the batteries are offset so one is at 100% whilst the other is at 50%.

Does it? The screen lists the same drain at both batteries, suggesting you're draining at double rate.

Perhaps the screen is wrong, I should test it out.
Konsaki Sep 6, 2024 @ 8:49am 
Originally posted by Cherry:
How is it a waste, it drains the same amount of power, just takes longer to drain two batteries. It also lets you drain a battery to zero without disrupting operations. I try to make sure the batteries are offset so one is at 100% whilst the other is at 50%.
Pretty sure it's actually detrimental to drain a battery to 0 power, as the resell craters.

I had a 0 battery and a 4 battery and the 0 sold for practically nothing while the 4 power battery sold for more than three times that amount. The scaling seems wonky when you fully deplete a battery.
KnightlyKestrel Sep 6, 2024 @ 11:41am 
Originally posted by Wild_Marker_:
Originally posted by Cherry:
How is it a waste, it drains the same amount of power, just takes longer to drain two batteries. It also lets you drain a battery to zero without disrupting operations. I try to make sure the batteries are offset so one is at 100% whilst the other is at 50%.

Does it? The screen lists the same drain at both batteries, suggesting you're draining at double rate.

Perhaps the screen is wrong, I should test it out.

I haven't properly tested it myself, but I have had one of the batteries in my core hit 0 once, and noticed that the drain rate on the other battery had gone up significantly (which was fixed by adding the other) - so I think its the same drain rate, just spread across both batteries
Greyed Sep 6, 2024 @ 11:45am 
Originally posted by KnightlyKestrel:
Originally posted by Wild_Marker_:

Does it? The screen lists the same drain at both batteries, suggesting you're draining at double rate.

Perhaps the screen is wrong, I should test it out.

I haven't properly tested it myself, but I have had one of the batteries in my core hit 0 once, and noticed that the drain rate on the other battery had gone up significantly (which was fixed by adding the other) - so I think its the same drain rate, just spread across both batteries

It is bugged. Either the display is bugged, or the game does not recompute draw when you pull a battery. I had to drop to 1 in each core and mag and the power draw on the remaining did not change. I docked, saved, quit for the night. When I next loaded the game the power draw on the remaining battery doubled. So, it feels like it computes the draw upon initialization but fails to do so when you pull/slot batteries.
KnightlyKestrel Sep 6, 2024 @ 11:51am 
Originally posted by Greyed:
Originally posted by KnightlyKestrel:

I haven't properly tested it myself, but I have had one of the batteries in my core hit 0 once, and noticed that the drain rate on the other battery had gone up significantly (which was fixed by adding the other) - so I think its the same drain rate, just spread across both batteries

It is bugged. Either the display is bugged, or the game does not recompute draw when you pull a battery. I had to drop to 1 in each core and mag and the power draw on the remaining did not change. I docked, saved, quit for the night. When I next loaded the game the power draw on the remaining battery doubled. So, it feels like it computes the draw upon initialization but fails to do so when you pull/slot batteries.

That's interesting - I wonder if it re-computes the draw after undocking as well? either way thanks for testing it
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Date Posted: Sep 6, 2024 @ 3:22am
Posts: 7