Star Trucker

Star Trucker

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lnomsim Sep 5, 2024 @ 1:25pm
Debris fields, could we not?
Have them near loading/unloading bays?
Right at the exit of highways?

Abolutely everywhere in sectors without highways?

I feel more like I'm playing "patch the leaks" than driving right now.

Sometimes I bump into nothingness too. I'm driving slowly get the truck shaking, leak alert, go outside, there is nothing, not a single rock or other debris in view.
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Showing 1-15 of 19 comments
GastoneFrizzi Sep 5, 2024 @ 1:38pm 
yes please! At least remove them from all major sectors, i'm fine with the Junk Fields or Purity or Medusa six, but not in EVERY single hub!
Skyve Sep 5, 2024 @ 1:39pm 
Also please make the individual debris more visible, they are often the same color as the background.
Angel of Verdun Sep 5, 2024 @ 3:42pm 
Skill issue.

Follow the highways. High speed, zero debris.

When approaching load/unload zones then drive carefully. Slower speed = more time to react plus have enough time for truck inertia to be changed.

Your problem is cutting across shortest distance at high speed. So you hit debris. Which is intended.

Delivered loads of jobs and not had a single hull breach. In Junk Fields and other places too.

You have a big warning on your monitor and the yellow warning indicator as well when debris is near so it's really your own fault if you wreck the rig.

Again... skill issue.
Zedd Sep 5, 2024 @ 3:44pm 
How about an upgrade to the scanner that lights 'em all up for a minute or two? Good excuse for you to honk your horn a bit more often too!
deltahazer Sep 5, 2024 @ 5:01pm 
Originally posted by Zedd:
How about an upgrade to the scanner that lights 'em all up for a minute or two? Good excuse for you to honk your horn a bit more often too!
I had completely forgotten (despite multiple playthroughs of the demo months ago) that the horn acts like a scanner ping. I think the user manual in the glove box missed that little item- unless it's one of the topics that's still locked when you can first read it.
Zedd Sep 5, 2024 @ 5:12pm 
Ah yes it is locked, and for quite a while too. It unlocks the last part of the map.
kwesidbz21 Sep 5, 2024 @ 5:49pm 
Wait the scanner a horn. I didn't know that.
I drive torugh open space at high speed without much problem. It happens but rarely. I use the exterior frontal camera in order to see things coming and navigate between them.

I dont think we should remove every single thing players find hard in the game, or else, wheres the challenge ?
Last edited by Magnus Aurelius, Bright Lord; Sep 5, 2024 @ 6:06pm
Adam Apples Sep 5, 2024 @ 6:10pm 
Originally posted by Hobotango:
I drive torugh open space at high speed without much problem. It happens but rarely. I use the exterior frontal camera in order to see things coming and navigate between them.

I dont think we should remove every single thing players find hard in the game, or else, wheres the challenge ?
agreeeeee! It's a common thing on game forums where anything that brings any degree of challenge or strategy to a game comes under fire.
Zero Sep 5, 2024 @ 6:13pm 
Jesus christ, you people...
Next you guys are gonna ask for auto-pilot and subsidy money every 30 minutes...

Game is already infuriatingly easy.
How about you drive slower, dodge the debris and upgrade your hull so you can actually resist the impacts?
My truck is at level 2 hull and it can hit medium size debris at 80km/h and barely take any damage, and punctures don't seem to occur above 50% hull.
lnomsim Sep 6, 2024 @ 12:28am 
Originally posted by Zero:
Jesus christ, you people...
Next you guys are gonna ask for auto-pilot and subsidy money every 30 minutes...

Game is already infuriatingly easy.
How about you drive slower, dodge the debris and upgrade your hull so you can actually resist the impacts?
My truck is at level 2 hull and it can hit medium size debris at 80km/h and barely take any damage, and punctures don't seem to occur above 50% hull.
I'm supposed to drive slowly on the highway? Why take the highway then?

In Atlas prime, at the exit of the highway after the rest station, there are debris everywhere on a busy route to a logistics center.

I don't remember the name of the sector, it's 2 jumps away from Atlas Prime, there are no highways in this one, but debris absolutely every where, especially near jumpgates (always nice to hit something when coming out of a gate, this time I can't control speed), or right in front of bays.

When I'm in a debris field, I drive around 40~50km/h to make sure to have enough time to react if I see debris.

Then re-read the part about hitting nothingness. I was out of a debris field, I didn't have the task of collision on on the dashboard, and paf, 20% hull integrity off, two holes in the hull. And there was nothing and I was driving slowly.
deltahazer Sep 6, 2024 @ 5:06am 
Originally posted by lnomsim:
I'm supposed to drive slowly on the highway? Why take the highway then?

In Atlas prime, at the exit of the highway after the rest station, there are debris everywhere on a busy route to a logistics center.

I don't remember the name of the sector, it's 2 jumps away from Atlas Prime, there are no highways in this one, but debris absolutely every where, especially near jumpgates (always nice to hit something when coming out of a gate, this time I can't control speed), or right in front of bays.

When I'm in a debris field, I drive around 40~50km/h to make sure to have enough time to react if I see debris.

Then re-read the part about hitting nothingness. I was out of a debris field, I didn't have the task of collision on on the dashboard, and paf, 20% hull integrity off, two holes in the hull. And there was nothing and I was driving slowly.

Key words there are "at the exit." Do you barrel down the ramp from an Interstate highway and into local downtown traffic at 80 miles an hour? If so I'd hate to be responsible for your insurance premiums...

Higher speed IN the highways, but when you approach the end slow down BEFORE you get there and you can usually safely dodge any nearby debris.

I do agree that it would be an improvement if things were recoded so that gates either had a "forced clear" area that guaranteed a safe exit from the gate until you can retake control, or at least ensured that nothing bigger than minor debris could spawn there- the equivalent of the truck in front of you on the highway pitching a piece of gravel with their tire and whacking the windscreen. But no large chunks, nothing that guarantees a breach at speeds over 5, etc.

And the invisible blockage incident you mentioned was just bloody weird. Best guess there was a glitch that caused it not to do a visual render or trigger the debris sensor for a random chunk-o'-junk, but the object tracking still recorded the collision.
Zero Sep 6, 2024 @ 12:04pm 
I have played for 10h + another 5h or so in the demo, never once I have seen debris anywhere near the gates.
Zedd Sep 6, 2024 @ 12:07pm 
There's some near an exit in Atlas I believe. You know, that stuff you slow down for and easily fly around. nowhere near the dense clouds like in... whatsitcalled.

So logically, yep, that shouldn't be there.
Gameplay wise? Keeps things from going stale too quickly. see it like potholes in a busy road you need to use every day. you've complained 5 times to the government but they just won't fix the pothole.
you'll find that some sectors are much tidier and more professional in their upkeep than others- it's kinda cool :D
sl.eyozin Sep 6, 2024 @ 12:21pm 
It gives me the feeling I'm not alone on the road there. There are other drivers, accidents happen, debris remains in space, other drivers collide with debris, create even more debris...

To address the issue itself: The game already has a fantastic menu to adjust the game to your liking. I don't understand, why the debris-density isn't an option there.
If you believe the game is to easy, fine... add more debris to have fun. If you are annoyed by it, why shouldn't you be able to reduce it? You already can adjust nearly every aspect of the game. Why is this part missing?
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Date Posted: Sep 5, 2024 @ 1:25pm
Posts: 19