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Rapporter et problem med oversettelse
I really hope the devs address this issue quickly because it is a bit of a game killer.
(you maaaay be better off restarting unless you like the challenge)
When the game starts, you're actually in a bit of a deficit. Air filters are expensive but function optimally when you have 4, so your first two will wear down faster than normal.
You also start with a few batteries already close to dying, so your first priority is to earn some money and buy more of these cells- ideally the cheaper "100" ones. You should be doing this as soon as the tutorial ends- get to it quick. Check the shops you pass by.
Shops can have more than one- there's just different kinds of shops. I just bought 4 cheap ones (they were on sale too!) and they still had some of the bigger ones too.
And on top of that, the early jobs will only juuuust pay you enough to be able to afford fuel and cells and brake even. Just. Assuming you don't have any accidents.
The good news though- once you unlock the first few cargos, it becomes easier. Just in time and fragile cargo pays a bit more, enough to start building up some reserves.
I've made it to level 5ish, and have a box of 6 cells to spare, all filters full and one to spare, and a box of 3 spare electronics. The cells don't discharge too fast IMO, they're just a bit expensive.
There's just no pleasing some people.
They literally let you customize it and you're not happy with either option? I can't believe they forgot to make a specific option just for you and your incredibly specific tastes.
The demo had much faster discharge than 1.0 on recommended, by the way.
In my humble opinion, once you've built up a comfortable reserve of parts, I find the discharge rate about spot on. I'm just still a bit concerned about the steep cost of things- there doesn't seem much leeway for accidents at the start.
Make them behave like...you know...like in real life.
As a side note, the worst thing about the demo was the lack of strafing controls. Real sad to hear that it's the same in the final game.
You can look at the stores for market values of goods too, so buy cheap somewhere and sale at a higher price somewhere else! It won't make an amazing amount of money but its more than nothing.
This is a very stressing Battery ands resource management game with small bits of trucking in between. The battery discharge rate is too high, the replacement battery prices is too high, the battery availability to purchase is too low, the jobs pay is too low, but the infractions and damage costs is way too high.
You need to be very careful, but going slowly depletes the batteries, thus costing you more than you make from a delivery job.
And on the opposite side of the spectrum, if you go fast, cut corners or don't abide by the law, you get close to nothing (or nothing) for delivering the job, but you still need to constantly repair the truck and buy new batteries. Which are not widely available, nor cheap.
I don't know, I feel its very punishing to truck stuff around... in this trucking game.
The vibe and art is fantastic, I love it. I just dislike the gameplay, sadly :(
__
Also, on the controller, half the buttons don't do anything, so let me bind the honk, and most importantly, let me some control on translation, not only rotation. The visibility outside the truck is very low, don't, manoeuvering sideways (left righ, up or down) is a pain. Rotating and advancing inch by inch is not practical in most scenarios. We need translation movement.
Also, in the docking screen, there are quite a few numbers shown on the screen : all kind of rotational and offset values on all axis, but the most important one is missing : the relative speed. I don't care about yaw offset in degrees, I can see that with my own eyes : but I do need to see how fast I'm backing in, lads.
Love your channel, big fan.
I agree. Since making this post I’ve had to restart my game and go hell for leather on finding energy cells to make sure I can do some deliveries and get my cash reserves up.