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As an ETS2 veteran and Star Citizen backer, Star Trucker feels underwhelming. Strange design choises a lackluster tutorial, and what really killed it for me was the restart after player death.
I was very eager to play the game, but sad to say, it's a pass for me.
- fuel consumption/price is way to high. So i get a delivery job for 300$ and the fuel alone costs that? Sure, there are also jobs for 1000$, but i got a hefty fine for reckless driving and damaged goods, even when the display said that the cargo is at 100%.
- Temperature makes no sense. In one second i was cooking at 100+ degrees, while the aircon was set to full. Temperature still kept rising. 2 sectors later (purity) i froze to death while approaching the station, with the heater on max.
- unlocking a skill doesn´t seem to change the offered cargo types. Refreshed 3 times, by undocking/docking (btw. why do i have to do this, instead of just refreshing after the current jobs timed out?) and still no fragile cargo jobs.
You say temperature makes no sense. So you noticed the temperature wasn’t working as expected, the temp kept rising or falling regardless of temp setting correct.
So did you get out of your seat and go and check on the temp components?
If you did, were they all green, or had the fuse tripped or a component burnt out showing a red light.
I’ll place money on the feature was working as intended, BUT the temp component had failed in your rig.
Plenty on your rig that could go wrong, granted the game doesn’t tell you this, and it’s a step learning curve for all of us, but it’s surprisingly in depth. And the rig is rather temperamental at the moment as I’m guessing you start with a shed and work your way up.
Your climate regulator is broken. That's why you were cooking in hot system and froze in cold system. Your aircon was offline.
You don't have to undock, if you left the job menu, go to airlock door, close it if it's open, and you will be able to view the job list again.
My frustrations mainly lie with the lack of ingame explanation for mechanics, I feel there should be more ways for us players to learn in-game rather than having to seek assistance elsewhere. I understand we live in the era of modern technology and can always google things, but I'd prefer the game itself teach me rather than having to leave and check discussions, wikis and video tutorials to understand the many mechanics in the game.
Now on this run, i couldn´t deliver the second cargo. Cargo space was green, released the cargo and nothing happend.
Still some bugs there.
People forget how demos used to be. Games used to have demos that would purposely end/kill the player after a certain point lol, this is really nothing new. They aren't meant to provide endless play.
I just thought it important to pass on my thoughts, playtesters get paid to do so after all, and I tried the demo as I thought the premise was really cool, I'd like to see the game improve to the point that I'd want to buy it.
Moving directly vertical or horizontal wouldn't work here though - there's no thrusters on the containers, so your truck would just spin cab first. Your center of thrust and center of gravity are waaaay off each other in a container hauler set up like this. It's more like a real life rocket, where you have to rotate to re-align your engines, then burn to change course.
This also makes it handle more like a real life truck - a big part of the challenge of parking correctly is thinking ahead, because you can't just slide to get perfect alignment every time.
You go to interact with the containers to put them onto the shelf, and you'd see "right click to open", showing you that you can open them, which would then show you they contain more of the things you need.
For the panels you need to open, have you seen the breaker box? It has nice little symbols on each breaker, along with the name of the system that breaker controls. The panels also have one of these symbols matching the system in that panel.
All it takes is looking around and paying attention, something you should be doing while flying a truck at 150mph through space.