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It's all about the journey, not the destination.
This is a survival game like Raft, to the theme of a space trucking sim.
The main challenge is that you've got a bunch of different ways to die, and a bunch of different systems to keep track of. If the player fails to keep everything in order then they miss their delivery requirements and lose income.
Regardless of the why, the game focuses on the how. Survival for survival's sake. How much money can you rack up before the cold grasp of mistress space finally takes you into her infinite embrace.
If by "Might take a while though" you meant 20 years from 2024, I would tend to agree with you.
I was about to say the same. Since shifting Teams and focus from Squadron to PU, the development velocity is beginning to increase! Fingers crossed that momentum will now remain, as unlike most studios across the industry, they are actually actively recruiting :)
I literally drive trucks coast to coast irl, you basically just described a typical day for me lol
I've heard logistics companies are driving you all into the ground with tighter delivery deadlines, that true? If so, how are you coping with that? Also, if you're late, do they just dock you some of the fee or all of it? Just wondering how harsh it really is...
Are you talking about Star Citizen? a "game/telethon" still in "alpha" after half a billion dollars?
You mean the game I have been playing for the past 8 years, have probably hundred of hours on, have been playing with friends for years and that although it definitely has its issues with bugs, and way too long development still has more content than most big space games?
Yes, that one.
But instead of doing the sheep and repeating what everyone says, the game is free for one week currently, try it for yourself.
Early Alpha, but enjoyable nevertheless.
You sound like a folk who 'cried blasphemy' when Musk first exclaimed that he would land a booster on an 'X'. And what did he accomplish in the end? 3 boosters landing on their respective 'X' in-sync with one another in close proximity... :)
My company pays me in percentage, which means I get X% of whatever the overall cost of the load is. (so if a load costs $1000 to ship, I get $270 of that into my weekly paycheck) I've delivered loads up to 2 days late due to mechanical or weather issues before, and still got the same exact pay as I would have if I had gotten there a day early.
But then again I'm a company driver. For owner ops its a bit different. Usually theres late fees and such, but its been that way for decades really.
As far as the actual deadlines tho? I haven't seen any change in those since I started driving years ago. It really just depends on the cargo type, and how badly the customer needs it. Most of the stuff I haul tho is usually fairly open ended flexible in terms of delivery windows.(mostly construction materials going to hardware stores, like , steel, lumber, shingles, and sheetrock)