Star Trucker

Star Trucker

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Mangopat 6. úno. 2024 v 8.36
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We NEED Vertical Thrusters - Controls and Movement need ALOT of work
I've spent all of an hour trying for the life of me to figure out how to smoothly fly the truck and it's pretty bad. Coming from hundreds of hours space trucking in ED, and SC, I've come to expect a somewhat comparable flight experience. Needless to say, I don't want to spend any more time with a system that lacks the depth of space flight.

First off, we don't have access to any vertical thrusters. It would have made adjusting height much easier than tilting up and down like a plane. That being said, space bar to move forward? Make SPACE and CTRL for your vertical thrusters. W and S for forward and backward. Mouse to pitch and yaw or A and D for yaw is also fine.

Something as simple as controlling your height makes it imperative for a majority of the tasks you're expecting players to do. i.e. docking with space ports, lining up at jump gates, or even dropping off cargo at bays.

I found myself smacking the top of the truck into the cargo dump area or into other npc's more than I care to admit. Lining up with the space port is a chore because you have to turn around. Thank god for the alignment camera or we'd never dock. Even debris fields are a mess to navigate and then cause me to have to get out, make repairs, check power cells, etc. - taking more time away from the main purpose of the game: space trucking, hauling, flying, w/e.

Without the ability to move on that vertical axis, there's almost no point to support HOTAS setups because these controls have been so simplified.

Also, make it so that we can have a cruise control or set some sort of speed. I'm assuming there will be control to adjust hotkeys in the release of the full game, but for the demo, not being able to change anything - save for inverted pitch controls - is a bit of an L.

As a result of the above, the rest of the controls feel out of place and wonky. "Turning" right and left end up rolling the ship, which leaves the actual roll control just for correcting your initial turn.

This game could be SO good if some simple changes were made to the way we interact with our ship.

TLDR;
If you wan't us to abide by principles of flying in space, give us the proper controls to do so.
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Zobrazeno 121135 z 153 komentářů
Zero 18. zář. 2024 v 9.52 
General Dakka původně napsal:
Yeah I don't get why people make space games with out directional thrusters. Its the first thing I noticed.
man, those NASA astronauts must live in rage since none of theirs or spacex rockets have any of these things...
Zero původně napsal:
General Dakka původně napsal:
Yeah I don't get why people make space games with out directional thrusters. Its the first thing I noticed.
man, those NASA astronauts must live in rage since none of theirs or spacex rockets have any of these things...

Are you saying those NASA astronauts dock with the ISS using the main drive thruster alone? That the lunar lander was able to dock with the command module using only their main thruster during the Apollo missions? That there aren't any directional thrusters to help the pilot line up the two docking ports? Or to help slow them down? I wonder how the space shuttle managed to roll onto it's back once in space, and roll again before re-entry. Or how the SpaceX rockets can flip end for end while coming through the atmosphere before they land on their ocean platform.
Yes, Up and Down thrust in the near future please, would be very much appreciated.
Overall this game rocks and ime loving it so far!! 👍🙏
Indeed, i refund it for the reason that the Handling is not very good.
Sure i CAN Handle the Truck, done quests etc but its not fun to "drive".
It was strange for me at first but it actually is very easy to drive/fly the truck around without the need for strafe controls. Plus if you came into this game expecting some kind of "simulation" then you are clearly barking up the wrong tree and need your eyes tested.
It is designed this way to present a challenge. Either git gud or git gone i guess old bean
MonkeyGamesVR původně napsal:
Yes, Up and Down thrust in the near future please, would be very much appreciated.
Overall this game rocks and ime loving it so far!! 👍🙏

This would ruin the game, unironically ruin the game. The game is about driving a truck in space. Not a spaceship. If i wanted to fly a spaceship in space and haul goods i literally have 15 games I can do that on right now. This is the only one where i can drive a peterbilt around space like i've modded american truck sim too much.

I can't fathom why you'd want to remove the only thing that makes this game unique. Just play a different game that already has what you want. Don't ask devs to literally gut their project.
Zero 18. zář. 2024 v 15.15 
Bagpipe původně napsal:
It was strange for me at first but it actually is very easy to drive/fly the truck around without the need for strafe controls. Plus if you came into this game expecting some kind of "simulation" then you are clearly barking up the wrong tree and need your eyes tested.
It is designed this way to present a challenge. Either git gud or git gone i guess old bean
Challenge? The game is super easy as it is, you don't even need to back up to drop off the trailers, it is just point-and-go type of deal on 99% of the time.
Mangopat původně napsal:
Coming from hundreds of hours space trucking in ED, and SC

found the problem.

trucking in space does not require nor need 6dof. 40hrs in on hardcore mode haven't had any issues that make me wish i had 6dof. you literally do not need it, at all, there is not a single storyline mission or docking area in which you need it.

i suggest you put a few hours into a driving simulator, it's literally driving with one extra axis.

edit to add: you are not space trucking in ED or SC. you are hauling crap inside your single hull ship. Not the same.
Naposledy upravil Awesome Possum; 18. zář. 2024 v 15.36
Please, Devs, add 6DoF in the next patch. Thank you.
We NEED Vertical Trusters thats true AND a better K.I. concerning the other truckers... because they often fly into you WITHOUT reason and you get a penalty even though you are not to blame for the accident but the stupid AI that flies into you. The pathfinding definitely needs to be worked on and improved. Also, you don't get a penalty if you were NOT at fault for an accident.
CasePB původně napsal:
Zedd původně napsal:
The nature of this ship, dragging long cargo containers like a train, would make vertical thrust impossible- the containers do not have thrusters on them. It's a train. Part of the challenge and fun is that it isn't shaped like your conventional space ship.

Now, an argument could be made for vertical thrust control when you don't have cargo attached.

We need vertical thrusters specifically to dock with cargo.

Exactly; Make the translational thrust available ONLY when the tractor is unhitched. I agree with Zedd, too; translational thrust is USELESS with an articulated mass like a trailer maglocked to your cab.

It would be super useful for not only lining up with a trailer, but also for lining up with a docking plate for the job board, or shops.
ChozoSR388 původně napsal:
CasePB původně napsal:

We need vertical thrusters specifically to dock with cargo.

Exactly; Make the translational thrust available ONLY when the tractor is unhitched. I agree with Zedd, too; translational thrust is USELESS with an articulated mass like a trailer maglocked to your cab.

It would be super useful for not only lining up with a trailer, but also for lining up with a docking plate for the job board, or shops.

Yes, and I also don't think it's unrealistic to add movement to the trailers themselves. I mean, here on earth, when you properly connect a trailer to a rig, you also connect power so that the trailer's brakes and lights can work. In a universe like this, where space trucking is the norm, is it really outside the realm of possibility that these trailers would have at least rudimentary directional thrusters that are attached to the cab when you connect?

I said this another thread, but it's relevant here too: one of the frequent arguments is that this isn't meant to be a simulator, it's just meant to replicate an earth-style truck stuck in space, for some reason. I really don't feel like that argument holds up, because earth trucks can't pitch up or down at will without a road underneath them, and yet we accept it here as a necessity for the game to work and no one has an issue with it. Why is that okay, but something else that makes absolutely perfect sense in a world where space flight is common isn't? The truck quite literally has thrusters on all sides, and you can watch them work. It jsut makes no sense, and no, it's not a skill issue - it's a common sense one.

I see no reason why they can't implement an alternate control scheme - one as-is, and one with more realistic flight controls for those who want it. It's a win/win.
You're driving a truck, not a spaceship. Go play Elite the Dangerous if you want to drive a spaceship, we already get way more freedom with movement than with a regular truck. Or give them directional trusters only in the easy difficulty and togglable in custom. Off when in regular difficulty.
Naposledy upravil Alialun; 19. zář. 2024 v 10.38
Alialun původně napsal:
You're driving a truck, not a spaceship. Go play Elite the Dangerous if you want to drive a spaceship, we already get way more freedom with movement than with a regular truck. Or give them directional trusters only in the easy difficulty and togglable in custom. Off when in regular difficulty.

Yes, we're driving a truck - one which can fly through space and pitch up and down, which is already impossible on an earth truck, but is apparently perfectly fine here (as it should be). Why then is one more step, one that would be absolutely critical for any spacecraft and make perfect sense, unacceptable?

It just doesn't make any kind of logical sense.
ᛈᚢᛒᚲᚱᚨᛚᚱ13 původně napsal:
Alialun původně napsal:
You're driving a truck, not a spaceship. Go play Elite the Dangerous if you want to drive a spaceship, we already get way more freedom with movement than with a regular truck. Or give them directional trusters only in the easy difficulty and togglable in custom. Off when in regular difficulty.

Yes, we're driving a truck - one which can fly through space and pitch up and down, which is already impossible on an earth truck, but is apparently perfectly fine here (as it should be). Why then is one more step, one that would be absolutely critical for any spacecraft and make perfect sense, unacceptable?

It just doesn't make any kind of logical sense.

Well to me and to many it doesn't make any kind of logical sense from game design standpoint to introduce this. It literaly drives like a truck but on 3 axis which is the entire point of the game, you literally want a spaceship instead of truck.
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Datum zveřejnění: 6. úno. 2024 v 8.36
Počet příspěvků: 153