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Fordítási probléma jelentése
So NO. If you put vertical thrusters on the CAB, it will rotate AROUND the trailer, making a clock hand...
And let me REPEAT the question, that you did NOT anwser.
Where would the vertical thrust GO on the cab? Please, show me the screenshot of the truck, and point where it goes. I'm WAITING.
And let me emphasize this once more. This is a trucker game through and through, in space. It's not about mobility, it's about difficult sluggish movement.
If you don't like this, then this game is not meant for you. Stop trying to change the devs' vision and just move on.
Literally the game. Precision movement is literally the point of the game. And you want to remove that.
And so what if it's 3D? In any TS you have a much tighter environment. In this world so far you do not, because, you guessed it, you can move in all 3 dimensions.
Movement complexity is balanced with open spaces. You're trying to make the game unbalanced.
No, it does not, and I've properly supported why several times now, read back. I'm not repeating myself for the third time.
Correct! It's not. It's what adds to the fun. In this type of game anyway. It's about getting good at tedious things, just like driving IRL.
Now you get it! Play more, get better at it, and you won't make small mistakes anymore.
This is literally the difficulty curve of the game. And it's a ridiculously easy one at that.
No, me saying that is to point out that there's a ridiculous amount of people on here that think they can make games and think it's easy. And when they throw out ridiculous ideas like this one, it makes it all the more obvious that they have no idea what repercussions their suggested changes have.
Backseat game designers are absolutely some of the dumbest and worst people out there. If they got their right every time there'd be hundreds of games out there sterilized from fun and wouldn't be remotely as successful.
You think it's constructive, I have pointed out time and again that your changes will be destructive. This is not the game you think it is, stop trying to make it that.
And yes, you're literally advocating for changes of the game so you can enjoy it more. That's the definition of selfish.
Sorry, but this immediately shows how shortsighted you are. Trailers have thrusters? Then how do you fuel those? Everything is mag locked, there's no cables. The point is that it's just a box that you move, nothing more, nothing less. We're in space capitalism where the cargo is secure, but we're not going to spend additional money on making it easier for the rookie drivers. Just learn to drive, or let the drivers who know what they're doing take over, that's how it'd work.
Adding thrusters to the trailers makes absolutely zero sense in a multitude of ways. Haven't heard a good argument for it.
You literally just have to do the same thing, but twice. That's all there's to it. Handles 2 seperate axes while driving in an incredibly spacious place. Normal trucks also have this limitation in a single axis, it doesn't move sideways. Surely this can't be hard to understand.
If you're already doing this, and you have easy mode on, then why this complaint at all?
Is it that you want vertical and lateral control when assist mode is off? Because again. This is a trucker game, not a space game. In actual space you'd need to counterthrust every movement, which would be neigh impossible with actual dead weight and magnets. It's not real space. You don't need vertical or lateral movement. I just don't understand why you can't fathom this.
Don't drive offroad? Basic trucking skills.
Also, the rest is literally the game. Why are you trying to style on the game now?
The more you talk, the more I hear someone talking about how they don't like this type of game. That's fine. Move on. Stop trying to change it into something that other people won't like.
Backing up into spaces is movement. What are you on about?
It seems to me that you think that this shouldn't be a trucker game. Trucks are slow, sluggish, and hard to control. You're advocating for maneuvering a speedy quad through a minefield.
What is this argument even? You're asking for additional maneuverability in empty space, why?
And a complaint about the crosshair? Really? What's next, a complaint that you can have a view from outside of the vehicle? Why are you even here?
This is quite an importrant topic though, so let us discuss like civilised people here.
Wether you want full elite-style lateral and vertical movement or not, currently it is the actual game's intention that you drag and pull the cargo, like a truck or boat. (In fact boat is a better analogy here in space)
So let us first investigate HOW you'd add the lateral movement.
SilverDiamond really does have a point- where are you putting the thrusters?
So as I suggested elsewhere, you need thrusters on the ass-end of your container stack. So one option is the ability to purchase a "caboose" that goes on the end, that has thrusters on there. You'd now have full lateral control, but you'd lose time attaching and detaching it, and maybe a penalty to top speed and fuel use or something.
Though another idea might be, the addition of a "docking UI" where your centre-of-mass gets shifted to the very end of the container (the bit you'd want moving up and down during docking) and your computer works out on its own where the cab needs to shift to, to push that ass-end in the desired direction.
It could be a toggle button that enables this at any time, shifting your COM to the back end. This would also mean that, if you press this without a load, you'd actually get full proper lateral movement.
I find this to be a very good compromise between the two camps. Don't want laterals?
Don't push the button. Need help docking? You get simulated lateral at no compromise to the game's model. Thoughts?
Don't want to shoot people in this FPS? Just press this button to kill everyone around you.
The movement is the gameplay. There's nothing wrong with it, it's explicitly the way it is for a reason, it doesn't need changing.
And putting thrusters on trailers still makes no sense. What would you think would happen sooner? Putting thrusters on trailers, or finding better drivers that don't need them?
Oh and to make this shouting match even more fun, let's be clear, people aren't just asking for vertical movement, they're asking for lateral as well.
Anyone answer me this. What's left of the game after you get all this additional movement? What fun remains? Just getting from A to B? Looking at pretty space? Seeing a number go up?
I'm waiting for legitimate arguments, but so far people are just arguing for the sake of arguing because they think they're right.
But I don't want a caboose, whereas I could easily ignore the dock assist autopilot thing.
Only downside for me is, whatever time the programmers spend on implementing some form of this to please the people in this post, they're not spending on adding cool things and finishing the game I want to play right now :D
I'm just pursuing, for sake of argument, IF something gets done, how'd they do it.
(If I were a bit ruder and less inclined to discuss options, I'd say, go play elite, get yourself an Anaconda, and put the containers inside)
Bold of you to assume you KNOW the dev's vision clearer than anyone else. Next you're going to tell us you are actually one of the devs for the game? You've taken a look at a demonstration they released to the public, compared it with a few trailers, and made a decision on what the game should be.. Guess what? Everyone else here has as well. It is up for interpretation and you of all people should know that game design is a fluid process that requires iteration and change. I am hard-pressed to believe that adding another axis to movement fundamentally destroys the game. Maybe you disagree, but plenty others here agree with me too.
And just like flying and maneuvering spacecraft as well. No one starts an expert at either and as we discussed, tedious does not add fun or enjoyment to a game. We're saying the same thing on different sides of the coin. It is the movement that makes the game fun. What is so bad about getting extra movement/ways to interact with your vehicle? It doesn't make it any easier than the system we have now. Never have I heard the opinion that driving a truck is harder than flying a spacecraft. And then you'll say: "Well it is a truck".. Yeah, in space.
This is sort of the defining line between two types of audiences I'm seeing here. The people who have come from canonically established space sims where they play as space truckers, and the crowd coming from Euro/American Truck Sim who were looking for a space DLC.
And yet again, calling people dumb and being the worst doesn't help prove a point or make an argument any more compelling. You lack the ability to understand that people have opinions and are entitled to them. Feedback is the number 1 tool a dev can have and hey, crazy idea: devs DON'T have to listen to feedback. At the end of the day, they still have creative control over everything. That doesn't always mean the player base is going to be happy with the decisions they made at the end of the day.
"Offroad" - we're in space. Not roads. The more I hear you talk, the more it confirms that you just want dedicated highways in space. You want to move from point A to B with "road" signs telling you every which way to go. Another thing, not ever gate you get to has a connecting junction or "highway" to get there. You have to go off the beaten path and through empty, debris-filled dark to bridge that gap. So what, the devs put in debris fields and other hazards to just straight up avoid? Wasted artifacts floating around that wont ever see the light of day? What is the repair mechanic used for then? We're gonna hit into things regardless. And if someone wants to take a shortcut in what is depicted as an open-space game, who are you to say they should abide by your principles of "free" movement?
Hey, here's a fun little thing I found while driving today.
https://imgur.com/Bu7SyOX
Notice how the Trailer has no cargo container on it? See all those little wheels at the bottom? Now imagine if they were replaced with thrusters instead. To the comment asking how we would fuel these - again suspend disbelief in a sci-fi setting and imagine something as simple as fuel lines running down the underside of the trailer. However you want to imagine that, do as you please.
Regardless of all that, this was one suggestion I made to incorporate vertical thrusters while maintaining the truck aesthetic. If you don't like it, that's fine. You don't have to. It was a suggestion, nothing more, nothing less. All I've heard from the opposite side is how dumb of an idea it is, and that it wouldn't work.. Way to add to the conversation and give alternatives guys, keep it up!
Very few people have descended into argument, you're among the minority of those who have. You constantly tell people they're dumb and wrong and use your self-proclamation as a game designer as some weird internet badge of authority.
You have clearly stated in previous responses that the fun of the game is in the movement itself. So I ask again, why is giving more movement to the player a bad thing? If you are trying to say that preserving the current state of movement is what is important to you, and driving a space truck like an earthly-truck then fine. That's your opinion, your take, your feelings towards the game - NOT FACT.
Hi Sven! I like you, you're objective. This still wouldn't work with the current system we have since the cargo pivots. Rotating 90° and using the side thrusters would only yaw the vehicle on it's new axis, the cargo would still tilt downward. What I'm proposing is moving the cab and cargo as one cohesive unit.
At this point, I think I've said all I can. We've had some who disagree, most who do. At the end of the day, I don't care what the devs decide, as someone pointed out earlier, the space sim/space truckers will be the ones left playing the game as we're there for the aesthetic and the fun of hauling cargo. I've always seen the space trucking in the space sim genre as a nice parallel to the euro truck sim crowd, but clearly there is a dividing line in how we should operate our vehicle. One side would like to see an addition, the other would like to see preservation of games they are coming from.
An argument can even be made that this is a hybrid of the two to bridge the gap, but that doesn't mean that suggestions and additions to the game can't be made.
Number 1.
""Offroad" - we're in space. Not roads. The more I hear you talk, the more it confirms that you just want dedicated highways in space. "
Offroad is just a TERM for safe, and unsafe "driving space".
A trucker CAN drive offroad. But he will get stuck, damage truck or load, etc... Same here. Offroad means an area that is not made for safe movement. There is no police, no fuel stops, nobody to call should you encounter a problem. It's not about dedicated highways. It's about "roads" being maintained enough for safe EVERYDAY use. Trucker can use any road, even at the risk of traffic james, as long as he, his truck and his CARGO is delivered IN TIME, and UNDAMAGED. I mean, it IS SPACE, there are possible millions of fast routes, however, not ALL of them will be SAFE for "driving".
Number 2.
"Hey, here's a fun little thing I found while driving today.
https://imgur.com/Bu7SyOX "
Wheels. That's your first argument where this is just WRONG. Wheels are NEEDED to let a TRUCK PULL the trailer. Imagine trailer withOUT wheels. Yeah, not much usage, lot's of wear, bot the trailer, and trucks gearbox.
Now, let's go to space. There is no FRICTION... You don't NEED wheels there. Wheels on OUR, EARTH trailers are NECESSITY. Then, we are talking THRUSTERS. Those are POWERED AXLES. Apart from one specific RUSSIAN OFFROAD truck
https://youtu.be/c2FC-AJ-P_Y?feature=shared
See how there is a DRIVESHAFT, going back to the rear wheels of the TRAILER? This thing was made SPECIFICALLY for HARD OFFROAD. Fuel economy is BAD on this thing, SPEED is bad, COMFORT is bad.
Now, what do companies require of truck and driver? Be CHEAP, bring MONEY. SPEED and ECONOMY is the name of the game. Thrusters on the trailer will take a lot of MONEY to be MADE, and INSTALLED on THOU... No, not thousands. This is space, were are talking galaxies here. BILLIONS of trailers. They will need to be fixed.
As someone else said, what will companies do? Cater to a bad trucker, or just fire you, and hire someone, who doesn't mind?