Star Trucker

Star Trucker

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[RawFury]Rarmeister  [developer] Feb 5, 2024 @ 9:31am
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Put game feedback and bugs here!
Breaker breaker come in, this is Rarmeister calling in from the pit stop.

Please add your feedback and bugs in this thread.
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Showing 931-945 of 2,007 comments
danzig Sep 5, 2024 @ 3:16pm 
Better Gps system.
Rebind keys option.
Toggle Strafe for vehicle optional.
LupisLight Sep 5, 2024 @ 3:28pm 
So I'm sitting here in Tanktown with a just-in-time delivery that I am 45 minutes early to drop off. There is no way to avoid this wait because gate transit takes ~2 hours either way, so If I try to use the gates to pass time, I'd be late for sure. I either have to sit in Emerald Junction where I picked up the load, or wait here in Tank town for the delivery time to arrive.

There was no other route that could have brought me here on time, I don't think. (There is a second path I could have taken via Medusa Six and Gamma Valley, but that would have gotten me there even faster, which means more waiting.)

And the clock runs in real time when not gate-jumping, so that is 45 minutes real-time I have to wait. I don't mind since I'm on lowest difficulty settings so my batteries don't drain much, and the payout for this job is just over 6k, so I am considering it marginally worth it.

That said, a way to skip time would have been nice.
DangerNewdle Sep 5, 2024 @ 3:48pm 
Like others have said, the colored containers that you pick up on the Moon Baby quest are bugged. I just 6 power cells, 3 air filters, and 6 UCC's. Hours worth of game time to buy all that....just gone.
Miran Sep 5, 2024 @ 3:48pm 
The pay for hauls is small and dull at first,gets okayish at mid-game then it becomes okay at end-game,hauling cargo should be the main money maker in game not just salvaging are contraband,game is Star Trucker not Star scavenger nor Star Smuggler.Should increase salvage beacons chance to appear more or so,just random RNG is not gonna cut it out.And babysiting a big rig is never fun should've added just minimal maitanance or so the power cells being nothing more than dispensable batteries is bad.Add atleast one more Radio station please,songs start repeating themselves at one point.
Uhdeets Sep 5, 2024 @ 3:58pm 
Only about an hour and a half in, but some immediate feedback I have is that it would be nice if;
- I could look at the star map in the job menu so that I could see the route i would take. I'm not sure if I'm just dumb and didn't see a map button in that menu, but I didn't notice one.
- When using a shop and closing the menu, I could go back into the shop without having to unhitch/rehitch my truck to the port.

So far I'm enjoying the game, and I'm sure I'll find other little things as other people requested, but these are what stuck out to me. Thank you!
Konseq Sep 5, 2024 @ 4:08pm 
Climate Control Panel closes itself on a regular basis. All other panels stay open if you don't close them yourself.
Astrowizard Sep 5, 2024 @ 4:11pm 
Feedback: playing on recommended difficulty and payouts feel way off.
Just did a 3-jump valuable cargo with $1790 base pay - there are shorter jobs that pay more (and other long hauls that pay less)! Cert bonuses were: $60 valuable load and $30 long haul job - while other bonuses were $250 for careful driving and $285 for early delivery.
Careful driving is independent of distance, thus making longer jobs less profitable.
Overall, the way how basic bonuses prevail over cert ones discourage me to take a JIT cert, because I expect it to cut into delivery window and early delivery bonus.

Suggestions for the future: 1) more trucks with their own quirks, like an 18-thruster that would have lateral thrust (strafe-like) capability for those inclined to 6-DOF, or Drive Assist off
2) A shower curtain? Something to keep the boxes within the rear cab instead of bouncing all over the place.
3) For the promised keybinding: make truck functions bindable to keys. As fun as it is to poke around the interactive dashboard, some things would be nice to have on quick toggle.
Exsilium Games Sep 5, 2024 @ 4:51pm 
[BUG][Quest][Progress Blocking]

In the mission where you have to run that guys sign around, in one of the steps, step 7 i think, i ran out of Oxygen. Now I have no idea where the trailer is and the current quest marker only shows where to put the trailer that I cant find.
Wakko Sep 5, 2024 @ 4:55pm 
It would be great to be able to open the map while looking at the job board, so we could see the route before deciding if we'll take the job.

It would also be great to use the bed to sleep and pass the time, for example: in case I arrive to a "just in time" job too early (batteries will still drain as normal).
This is because one time I arrived 30 minutes too early, and I couldn't use time dilation with a gate, because leaving and coming back would have made me miss the time, so I had to wait 30 minutes in real time, and only then I could finish the job.
guba goba Sep 5, 2024 @ 6:13pm 
Got a game breaking bug here. On barrows green for green when i entered haze way i hit an asteroid and loaded a save. But after, the trailers were disconnected and free floating but still registered as connected. When i entered new aspen the trailers where connected but it glitched and flung me to the end of the map. The gate travel sound effect continues to play and i cant use the gates, the animation plays but it doesn't send me anywhere. So i think it still registers me as traveling through the gate.

EDIT: okay so the gates not working has happened outside of the green for green mission.
Last edited by guba goba; Sep 5, 2024 @ 6:25pm
Sir Galahad Sep 5, 2024 @ 6:26pm 
we need to be able to cage off supplies so they don't fly all over the place, it's annoying having to pick that ♥♥♥♥ up every 5 min.

You can strap down modules of the ship, you're telling me that they haven't thought of securing cargo in space?!?, what a stupid design choice.
Last edited by Sir Galahad; Sep 5, 2024 @ 6:28pm
avidan2006 Sep 5, 2024 @ 6:36pm 
*BUG*

Right now I'm having an issue where other trucks keep running into me. They will U-turn right into me, or they'll be coming from the opposite direction and head *right* for me at high speed, or move into my lane from the opposite lane and hit me head on, and the game fines me for it, and of course now I have to repair my truck.
Last edited by avidan2006; Sep 5, 2024 @ 6:37pm
Marmot Sep 5, 2024 @ 6:36pm 
I've got two, if you have more than one trailer attached in haze way all the ones after the first disappear and then return after leaving that system but in such a way as to make it impossible to drive anywhere with them since the one(s) that disappeared are trying to occupy the same area as the other(s)
Konseq Sep 5, 2024 @ 7:39pm 
Bug: Dusty Bear mission dialog for the mission "Dead Weight" plays every time when you hitch or unhitch any trailer even if it is not a Luna Link trailer.

The dialog says something along the lines of: "Hey, why did you unhitch from that trailer. If you forfeit this mission now it might take a while until another Luna Link mission comes up."

This dialog clearly should not play unless it is actually a Luna Link trailer.
Last edited by Konseq; Sep 5, 2024 @ 9:02pm
Konseq Sep 5, 2024 @ 7:41pm 
Originally posted by Marmot:
I've got two, if you have more than one trailer attached in haze way all the ones after the first disappear and then return after leaving that system but in such a way as to make it impossible to drive anywhere with them since the one(s) that disappeared are trying to occupy the same area as the other(s)
To add to this, there is another bug related to Haze Way: If you have multiple trailers attached in Haze Way save the game and then reload the game, all trailers unhitch except for the first trailer.
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Date Posted: Feb 5, 2024 @ 9:31am
Posts: 2,007