Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
That was EXACTLY the situation when I played it, after too many gameovers I got so frustrated and it was so late I banged it down to Easy and it was such a cakewalk it was almost insulting.
Yup, I spent an hour, hour and a half repeating that fight ad neuseum, whacked the difficulty down and finished the game in 5 minutes when I finally got bored of it.
Ended up doing the same. Doesn't really feel good having to lower the difficulty but my current party was just 100% unable to win that fight.
Example:
Unit 1: 5 armor damage on Bellower
Bellower: Kills Unit 1 (or screams)
Unit 2: 3 armor damage on Bellower
Bellower: Kills Unit 2 (or screams)
Unit 3: 3 armor damage on Bellower
Bellower: Kills Unit 3
Unit 4: 5 strength damage on Bellower
Bellower: Nearly kills unit 4
Unit 5: (hard hitter): 10 strength damage on Bellower
Bellower: hit unit 5 for minor strength damage
Unit 4: some armor damage
Bellower: kill unit 4 (or hits unit 5 for minor damage)
Unit 5: major strength damage
Then my axe wielder could 1 hit most of them and I just lured Bellower down where I barraged him with arrows. I had the armor break item on one of my archers, so he did 6 base armor damage every turn, but could up it to 8 with will power. Bellower went down pretty quick.
For part 2, I basically did the same thing and then my axe wielder walked up to Bellower and did a whopping 18 strength damage in one hit. The next archer attack killed him.
I only killed 1 or 2 of the enemies that spawned with him. Just left the rest injured or ignored them completely.
I did this on normal, btw. Never lowered the difficulty.
Party (in turn order): Mogr, Hakon, Rook, Alette, Oddleif, Yrsa.
Phase 1: Set up formation on the left side and start advancing towards Bellower (as opposed to camping in the corner and waiting for him). Weaken enemies along the way but DONT KILL ANYTHING. If your silver arrow bearer has decent strength, and your party has decent armor breaks, it should only take 3 characters breaking Bellower to make him hittable with the silver arrow.
Phase 2. Set up on the right side this time and advance. Just like last time (and every fight ever), weaken enemies on the way but don't kill them. Bellower WILL ♥♥♥♥ up your front line, but it's fine, just keep smashing his armor. By the time you've lost your tanks he should have little to no armor left. At this point Oddleif's arrow trap skill is godlike, and since the archers gain a total of +10 str damage from all the armor Bellower has lost (just remember not to move), they should have little trouble finishing him off.
Hakon (lvl5) + 3 str gloves (20 strength)
Rook (lvl5) + 3 armor break gloves
Mogr (lvl 4) + 1str/arm/will
Yvar (lvl 4) + movement feather
Ysar (lvl 3) got stunned/killed in both fights (didn't fire a single arrow)
Alette (lvl 4( (fired one silver arrow)
Setup: Close to the enemy, yarl/smallguy/yarl/small guy/yarl + Alette somewhere back.
XyXyX
---y---
1st fight: Hakon hits one of the strength 20+ guys first
Rook + Mogr break some armor and advance a bit
Yvar advances and pushes the other strength 20+ guy back
I hit the big guys for a bit trying to get Rook, Mogr, Ysar + Yvar in position.
On turn 3 or 4 I was able to reach the bellower with Rook (8-9 armor damage) + Yvar (3+2 armor damge) Since the bellower had lost some armor because of splinter, this was enough to hit him with the silver arrow.
2nd phase is really easy. Keep Hakon in the back and sacrifice everyone else to get Bellowers armor down. If Hakon hit the Bellower first, it's a victory.
My issue is mainly philosophical at this point. I have had to repeat 0 fights up to this point. Took me six to figure out the first half of the fight (not knowing there was a second part...story wise the second part makes little sense). Now I can finish the first fight easily. Then, finding out there is a second fight, I find that Bellower is basically the same as before, except now he shouts (and thus moves everyone away) every time he is hit. And since the game rewards having less people on your side (never liked the 'my turn your turn' system), I'm just not feeling like bothering.
A game that i was loving is suddenly tedious. A game that had such a nice even difficulty curve to suddenly make me feel like it is punishing me certainly doesn't make me want to spend time figuring out something that feels like it was designed to be annoying.
2nd phase took some doing. Same idea, weaken the Dredge up front so that they can't really do much damage, get Bellower in range to do armor break but keep him behind the weakened Dredge for as long as possible since his retaliate will oneshot most of your team. Once in range, armor break, armor break, armor break, damage, damage, dead.
Finished on hard with pretty meh group and gear...
Rook 5 (+3 strength)
Iver 4 (-6 health from prior injury, +2 armor)
Hakon 4 (+3 armor break)
Alette 3 (protect from death unless str 1)
Oddlief 3 (+1 armor break)
Nid 2 (10% chance 2x damage Str)
I agree with almost everything - except about the second part of the fight. That part is discussed in your dialog with the mender lady before the fight. The idea of the fight is that the silver arrow will make Bellower believe he can be killed, and then you kill him.
I found the Shieldbashers' ability (knock back the target through other people) extremely useful at that point too, because you can severely impact Bellower's armor while still keeping him out of range (he has to bypass his own units). My shieldbasher had 7 armor break, and I also took Iver who had 3 exertion, allowing some huge armor damage in only a few moves. And if you take Ludin or the bonus character with you it's even more of an interesting combo since 1 damage + 1 for each square moved maims the boss pretty bad.
One thing I'd add that may not be obvious is : DO NOT kill anyone. Since Bellower acts everytime you strike, there's no point in Pillage. Plus, even those nasty Dredge shieldbangers sometimes will weaken Bellower's armor.
Or you can do what most people do the first time they fight this battle and turn difficulty to easy, no shame in that.
http://steamcommunity.com/sharedfiles/filedetails/?id=219063216
"A game that i was loving is suddenly tedious" Yeah. ALL OF THAT. I'm beginning not to care if they never reach the end. It's becoming just a chore to return to, tbh.
Aye it really sucks to have to wait all the way to the end before you realise your party can't deal with the only truly failable battle in the game. Especially when most battles leading up to him are relatively easy, they make you feel like you're on track for an easy victory