Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
with that said best 1st person turn based dungeon crawler in Wizardry vein I've played, i've played many of them at this point..even a some of the japanese and console ones.
btw you don't need to pay to play this game (not pay to win), at least thats been my experience so far, ive seen ppl say that changes much later in the game.
And the f2p currency drip feed is extremely slow. You get a whole 3 pulls every two weeks! Every other popular gacha on the market at this point gives you AT LEAST triple that in the same amount of time, usually even more than that.
I have played the game for a while now and can definitely see that f2p is viable, you get lots free stuff if you progress the game. And the vanilla legendaries are already top-tier to have and they don't cost cash.
At the current state of the game most vanilla legendaries are useless to the point that some of them (like Gerulf) are used just to dismiss them for tags. because on their own they suck and their inherited skills also suck. Even Debra isn't immune because the chests get scaled so hard elf wizards become the best chest openers, and again, you can just use thief mc which will be the best thief you can currently get by default with the exception of the newest one because of astral break which is op as hell. Not only that, with the advent of some new gacha-only skills the balance has completely shifted because Tzalik and Astral Break have no damage caps unlike vanilla skills. And even then if you want to actually become able to beat Guarda you WILL need many dupes of several named characters to get skills like Latumofis 3 and Heavy attack 3. The design is outstandingly predatory. Sure, the first two abysses were fine but with the current fighter and crossover events as well as Guarda I hope you like paying mucho money for characters and their dupes or you will experience nothing but pain and frustration.
that's how the pity system works in gachas, you gotta do a lot of failed pulls to earn the "pity".
an f2p player is not gonna get that many pulls without paying.
also, yeah, the amount of free pulls it gives is ridiculously low, but there's a special location called the mausoleum and you can earn pulls from there. l after paying a fortutude tax. like, it costs 50 fortitude every time you attempt it and there's a risk of encountering an enemy that can kill you in 1 hit automatically. i did it twice and earned pulls and never encountered the enemy, but yeah, then i gotta wait for fortitude to refill
And unlike other spark systems, the currecncy doesn't carry over, so either you save for 100 pulls or go ♥♥♥♥ yourself.
and that's why i said "technically". because it has the same end result.
pity just gives you the character after enough failed pulls.
this system gives points to trade for the character.
it's technically the same end result.
and yeah, i realized that pretty quickly, gotta save up for 100 pulls, dunno how lomg that's gonna take. ii have 6900 green gems right now, it would have been 11k but i spent 4000 on 22 pulls from lanavaille banner on my first day and got lucky.
and i also spent 100 on an amnesia potion to remove a bondmate from someone.
Spark systems nowadays use a currency you get by doing pulls, it sometimes (most of the time nowadays) carries over to other banners. It doesn't here.
A pity system is a counter that tells you that you are guaranteed to get a legendary, S tier, whatever character after n pulls. The counter does not reset between banners and only resets when you get a legendary. There's also usually a 50/50 when you get a legendary for it to be the banner's one, wit hthe second one being a guarantee. This system doesn't exist here. You are not guaranteed at any point to get the character at the banner from pulls.
You get an amnesia incense for free by dismissing a bondmate.
I'm just seeing it and many other players than you say it's viable to play as f2p. Though I'm still pretty early in game. You maybe made some valid point, I will keep playing and see how worse it becomes. I also don't like if there is some serious paywall that is completely dead end otherwise.