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i was confused , because it says "pick negotiate" and doesn't say anything about the dialogue.
i thought i did something wrong when the negotiations "failed", but apparently that's supposed to happen.
Lulunarde says "Failed" because she doesn't know the satchel's importance to Albano.
Your character right after tells her about the true Satchel's importance to Albano. It's supposed to stop him from picking up the flower.
I explained why it was confusing and you think it was perfectly clear, but i don't. there's so many ways this sequence can be screwed up, i just wanted to make sure i did it correctly
I merely stated because you misunderstood because it wasn't your first language so I just went in to tell you why. If that's the response for telling you why, I can see why other people hate you. You keep misunderstanding things.
Luckily, because English isn't your first language I will let it past. And no, I didn't say it was perfectly clear nor did I state it was perfectly clear. I just told you the "What" and the "Why".
then made a response post that never mind, i'm not confused anymore.
next person responds, "english must not be your first language, because you have a lack of reading comprehension" and that's a perfectly appropriate and "neutral" response?
how TF is that not antagonistic? i'm the one being baited here.
"everyone hates him". . .yeah, right. i'm the toxic one, when none of you even respect people's identities.
"all i do is argue"? because you people are always arguing with me, being hostile, always telling me i'm wrong. like when i made the post about the wisdom thing, everyone against me, telling me i'm the wrong one.
i presented a sound and logical position for my opinion.
I'm not mad that the game is hard. I'm mad because i'm being told it's not.
.......Maybe, just maybe, try to not being combative and defensive toward every single thing people pointed at your comment? From my little browsing here, it kinda clear that pople start being combative because you always being defensive toward your opinion and comment (maybe a habit to avoid blame or such? Idk) and kinda combative at times.
But anyway, i'm sure you are aware of it by now, but the negotiation are supposed to be failed and the next step for saving Albano will reveal itself later on in story (and if you did all of the request early, you should aware which one)
5th floor, on the warped ones' nest. The other big room that is not where you fight the scorpion boss (the one where you fought white warped ones in scripted encounter)
yeah, okay. i came in here originally,with the incorrect assumption that people would be hostile, so i had my guard up. i'm not as bad as ya's all think I am.
i said it in my second post in here. i said "apparently, that was supposed to happen".
and then person starts insulting me.
and then they are playing all innocent "oh i just made a neutral statement, you're just having poor comprehension"
and the next guy calls me a troll and says i'm baiting for points
and everyone is telling me the game isn't hard, but then they say "well the game doesn't handhold you and bosses don't screw around, you need to farm for weeks to get the gear you need" and those things are contradictory.
either the game is not hard or it is.
like, i make a post "help i'm confused", then immediately say "never mind, i'm not confused anymore", only to be told that i have poor reading comprehension and i'm not supposed to interpret that hostile?
which is why i got mad.
i'm not mad that the game is hard.
i'm mad that people say it's not when it is.
the letter is why i got confused. but i thought it was the negotiations that i screwed up.
I thought i screwed up the negotiation, but it was because i handed over the letter.
Well technically both statements are right in a sense. WV:D is hard for newcomers, but compared to other Wizardry games (both available and not available globally) it is not on the level of 'Wizardry 4' level of ♥♥♥♥♥♥♥♥ (funny thing, Blade & Bastard does have cameos of Wizardry 4 heroes team, albeit with some makeover).
WV:D has some features and modern touches that does scale down the difficulties by a bit. Game will still kick your arse regardless
And that is fine to be on the receiving end once in a while. Very rarely gacha openly punish player's unprepared ass, and that kind of engagement is good.
Its honestly easy to fix as long as you remember which story segment to jump to with Cursed Wheel. Once you experiment with it, you can just jump to particular junction and fix your choice.
Otoh......
- Yes, game does give you rewards(bondmate, crystals, and guiding light) for saving everyone properly, but also
- No, saving Albano properly is not needed to progress to 2nd abyss.
and after googling wizardry 4, "The Return Of Werdna" apparently i somehow missed that one, I never played that one.
I played "legacy of lyllgamin", which i thought that one was 4, but it was 3.
i have 6,7 and 8 in my steam library, but haven't gotten around to playing 6 and 7.
i'm used to obtuse puzzles and riddles in the the DRPG genre.
it's just that mobile f2p games punish the player severely for failure, by not letting them play anymore for hours and hours after a failure and it discourages me from wanting to figure it out through failure as i don't want the game to tell me "oh you failed? well, try again in 8 hours"
i want to be able to jump right back in and try again, but when the stakes are so high that failure can mean, i have to wait a whole day just for another chance, it makes me want to just read a guide.
okay, that doesn't fully apply here. i realize that failing this doesn't kick thenplayer out of the game, but it does cost the player hours in time having tomreplay the chapter over and over until they get it right. . this albamo thing was just a non essential secret side quest, which can be solved by using the curse wheel enough times. but i got annoyed there, because i thought i did everything right and screwed it up (because i gave the letter to the commander) and somehow missed the optional dialogue to "talk it out with him imstead and find out about his uncle"
going through abyss 2 now, i see the game is getting more devious with this stuff, like the drowning puzzle that literally kills the whole party if you don't figure it out fast enough. . where the "solution" is to attempt to walkmback into the current that carried you in there and it's not obvious at all that you have to do that. Some folks might think that's good puzzle design, but I don't think killing the player because they didn't walk into a specific square, without givng the player fair warning or adequate clues to discover this is good design.
i know there will be people who think differently, like "oh this game doesn't screw around. it doesn't hold your hand. you don't want it easy, do you? isn't it more satisfying that way? oh , you just want us to tell you how to win. ."