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The permadeath is more of a scare tactic. It should never happen. You can only ash a character by attempting to revive them at the temple with less than 50 fortitude, which recovers over time even while dead, and you only permakill a character by trying to revive the ashes with less than 50 fortitude. And if for some reason you absolutely can not wait the 6 hours to revive this character, you can pay gems to guarantee success.
play to win
those grinding wont be any easier with money
Accumulating tons of Org gems has been pretty easy. They're useful for getting legendary characters as long as you save up and don't go after every single one.
So far, no content has been locked behind a paywall, but the endgame has yet to be created. They could decide to lock the very final dungeon behind a paywall, but honestly, if I stick with WVD for that long, I'd be willing to pay a bit to complete it.
Players spending a lot of money - right now the only advantages they're getting over F2P are duplicate legendary characters (could be useful for inheriting their legendary skills with other characters and for discipline) and "gacha equipment" which is of dubious value because it cannot be fully upgraded to +20. Maybe whales don't need to grind for equipment as much, but as for me, the grind goes with the dungeon crawler territory.
How do you grind bones?
Ancient Mausoleum's Crucible floor resets and rotates its 5 named adventurer bone inventory every 2 weeks.
Spoilers
https://wizardry.fasterthoughts.io/appendices/respawning-bone-locations/
These are just the ones found so far. Abyss 3 hasn't been out long enough to thoroughly investigate.
First abyss you can beat with anyone with little preparation, second is harder but if you employ earth based team and grab some earth weapons/armours from Earth den then you should have no big problems, 3rd abyss is much harder and grinding exp take much more time.
You can get some character dupes from crucible(all regular characters), crucible refresh with random regulars every 2 weeks.