Wizardry Variants Daphne

Wizardry Variants Daphne

Some tips you might find useful for the start
Positioning matters. Somewhat.

This game works with a stat that is not shown, and that is weapon reach: A sword can only attack enemies effectively in the enemies frontline. If your character attacks a enemy in the enemies backline he deals reduced damage, and has lower accuracy.

It is important to note that your backline also suffers from weapon reach: Using a character with a sword in your backline suffers the same penalities as if you were attacking the enemies backline. There are only 2 weapos with above average range: The bow, which can attack any enemy no matter the position of you and the enemy.

And the spear, which you can use in your frontline to attack the backline without penalty, or in your backline to effectively attack the enemies frontline.


Do not sleep in stables.

Your characters won't like it, and there is a high chance you get robbed. Pay the 200 gold for an economy room, getting robbed is more expensive.


Have at least 1 thief in your party.

For obvious reasons: They are good at opening chests, and they can deal with traps better than anyone else. They are prime candidates for using a bow, which is always helpful.


Characters can gather EXP above their current max level.

No EXP gets lost if a character reaches their current max level. They keep on earning, and that means characters can jump several levels at once if you earned enough.


Dying is not the end.

You will die. You will fail. You will get beaten up and trashed by bosses. It's not the end of the world, though. If your main character falls, the battle is over. But you get 3 flames of resurgence, and using these you get brought back with the same status you had BEFORE the fight. These flames regenerate every few hours

If a character other than your main falls, you can revive them in battle. Doing so costs them 30 fortitude, and if you fail the minigame you have to revive them in the church, which gets expensive the higher level a character is.


Your Main Character is THE main character.

He is present in every battle and therefore the most important character. Give him the best gear you have, he turns into an absolute powerhouse and will be your MVP. he has the same restrictions like characters, but you can change him later on into nearly every class, and therefore gather tons of skills on him.

He is also the prime target for inheriting nearly all skills. Making your MC stronger is ALWAYS a good idea.


Try to only strengthen 3-star gear.

Gear with 3 stars has gets some decent stat gain from enhancing. if you find a good green or even blue gear with just 1 or 2 stars you should absolutely use that, though. The stars come only into play if you aim to enhance gear at the blacksmith
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Showing 1-15 of 34 comments
What are your thoughts on auto-allocate stats?
Haven't used it myself yet since it just... spreads points out evenly. Prolly better to set points yourself. For example, for a dwarf you want to put your points definitely into speed since they are hella slow, and some more points into vitality for elves since they suxx there
Sleep spells are typically worthless in games like this, but I recommend using and abusing the Katino spell, especially in the first two dungeons.
- Katino has a nearly 100% success rate on non-boss enemy warriors and thieves.
- If the entire front row of the enemy is asleep, there is no penalty to attacking the next row back with a close-range melee weapon.
- You can give sleeping enemies a "rude awakening" for double damage.
- Costs less MP than a direct damage spell.

Get some action speed on your team's mage and blast off Katino quickly to own random mobs before they even know what's going on. Just don't bother trying to use it against undead, slimes or gases.


Early game, defense is helpful, but as soon as you can upgrade gear consistently, evasion becomes king. Getting evasion high (80-100+ for first two dungeons) will mean the only things that character has to watch out for are breath weapons and spells. Many players prefer dagger thieves to bow thieves due to evasion and because daggers' crit scales with dexterity. Bow damage scales with strength, and thieves are sorely lacking in that as the game progresses.
JayKaye Mar 9 @ 2:20pm 
Originally posted by ❛❛Véntea❜❜:
What are your thoughts on auto-allocate stats?
Generally a bad idea. It's one of those times where having a bad plan is better than having no plan, because while most stats are useful for each class, some stats useless for each class.

STR boosts ATK, which every physical class wants
IQ contributes to Detect and Magic Power
PIE contributes to Divine Power, Resistance, and Magic Defense
VIT contributes to Defense and Resistance (the HP isn't technically a lie but it's like 5 vit to 1 HP or worse).
SPD contributes to Evasion and Action Speed
DEX contributes to Disarm Trap and Accuracy
LUK has a lesser effect (like half of the other stats) on Disarm Trap, Accuracy, Detect, and Evasion as well as determines the proc rate for Followup and Counter Attack, and passives that give a chance to reduce incoming damage. Maybe more stuff, it does a lot.

None of these are 1:1, and the ratio changes based on your class. Mages, for example, get almost nothing out of strength.
Last edited by JayKaye; Mar 9 @ 2:26pm
Also... those non legendary unit some people deemed worthless actually more that what seems to be
They are most powerful thing in game for inherit skill
While only some legendary worth for inherit cause most of their skill nerfed if learned by other character.
The only useful legendary inherit i can think is Alice, and redbeard. Other than that they only resonate with themshelf.
The non legendary on other hand give you easy access to some skill like Heavy attack.
Having more skill level on character better than having full party of legendaries.
Even the generic can clear any content.
So play with character you like. Focusing feed them with one kind of skill and you will be ready to get tackled by any content. Hey its wizardry... of course the enemy going to kill you again and again
Last edited by リュータ; Mar 9 @ 8:38pm
1 - Start off as Neutral; if you don't then you'll have issues with formations with specific (Legendary) characters and their special abilities activating properly; Neutral is the easiest/best and you're gimping yourself if you don't do this.

2 - Read a guide; it sucks but this game is 100% a 'RTFM' (read the flossing manual) type of game. You need to read guides, wikis, and so on ahead of time so you can avoid a 'soft-brick' of your account.

3 - You get 1 guaranteed Legendary Pick of your choice at the start, read a guide and choose wisely. Best characters are Alice (Evil Priest) and Ekatarina (Mage with SkullGuy). Debra (Thief) is also great to have. What I'd do is grab all your freebies from your mailbox (don't Claim All you want to save that free 3 day passport for later) and spin the gacha wheel for all your units before you get your Legendary Pick so you don't end up with a dupe.

4 - Jewelry Shop sells 11 bones for the cost of 10. Always get it there instead of doing direct rolls as the bonus rolls add up.
Last edited by Daedalus007; Mar 9 @ 7:53pm
Orpheus Mar 11 @ 1:04pm 
This is a great thread.

I have a weird noob question. How many characters do I need, I been playing with the same 5 since the start and trying out a slot for the 6th one.

Should I feed/inherit them with skills from the "no name" characters? What about all the other cool named characters? Are they worth keeping or leveling?

Thank you.
Last edited by Orpheus; Mar 11 @ 1:05pm
Originally posted by Orpheus:
This is a great thread.
I have a weird noob question. How many characters do I need, I been playing with the same 5 since the start and trying out a slot for the 6th one.
Should I feed/inherit them with skills from the "no name" characters? What about all the other cool named characters? Are they worth keeping or leveling?
Thank you.

The best spot for answering these questions is community wikis and discords, but I'll take a jab at it anyways. Prepare for a wall of text. Anyone who can't handle reading should probably go play a Hello Kitty game instead ;)

You only 'need' 5 characters, any others are extras or fillers for specific situations and boss fights that benefit from specific strategies (again this is an RTFM game). You can do it with a basic team: knight tank, fighter dps, a priest, a mage, your MC (preferably in the back), and then 6th slot is a 'flex' slot that you can use for anything from a thief/ninja for farming chests or a second mage for nuking mobs faster for exp gains. At bare minimum you need someone to tank and someone to heal, the rest are technically flexible but a thief to open chests is extremely helpful unless you're late game grinding exp.

Skill Inheritance and Discipline is a bit difficult to explain. It is up to personal preference and there are of course 'meta' picks but for me personally I name all my disposable units 'trash' and unequip them to sell their basic gear before I consume them for skills. Easy 'free' 200+ gold from doing so per character. This only works if you 'register' them at the Tavern to give them a name and distribute stat points first.

For what I did, I ignored the meta and just fed everything into my main character and nobody else. After all, if I die then the game is effectively 'over' and I only have 3 'lives' per day. Everyone else can be expendable.

There's a crapton of hidden mechanics like the hidden affinity counter/system, the resurrection (rez) mechanic, and much more. Again a RTFM type of game.

For the rez mechanic, if you rez someone under 50 fort (fortitude) they have a chance of turning to ash, if you try to force-rez them while they are still under 50 fort as ashes there's a high chance they can be perma-dead if it fails. They still recover fort while ashes so just wait until it is above 50 before trying again. In combat if they die 3 times in a row (worst I've had happen is twice in a row due to bad RNG) then it is best to leave em there and head back to town to use the temple if their fort is above 50, otherwise wait until it is above 50 before making the attempt. Rezzing is expensive, the best bet is do it in combat and then flee if possible or the enemy is too powerful.

Vorpal Bunnies on Level 4 will tear your entire party apart with an instant one-shot-death mechanic. There is zero way to work around this without excessive level grinding and outspeeding them. I soft-locked my previous account on mobile because of that garbage (and another was soft-locked due to a bug they never fixed) so this time around I put every 'bonus' point I could to get everyone's Speed stat to start with at least 18 or higher. Then I'll level grind a bit and I should be able to get first-turn on those stupid vorpal bunnies to kill them before they kill me.
Last edited by Daedalus007; Mar 11 @ 1:19pm
Originally posted by ❛❛Véntea❜❜:
What are your thoughts on auto-allocate stats?

Don't do it! All that does is assign 1 point to every stat until they run out. Really bad that's even an option but it is a classic newbie trap.

You may want to read this wiki[wizardry.fasterthoughts.io] and make it your best friend; this is very much one of those 'RTFM' kind of games.
  • STR only for Physical DPS Classes; Mages should ignore this stat entirely
  • IQ is Magic Power and only for attack-damage spells; priority is Mages
  • VIT determines your HP and Defense; priority is Knights/Tanks but 4 VIT per HP makes it less useful than you would think
  • DEX is Physical Attack accuracy; Thieves also use this for Disarm Trap
  • PIETY is Divine Power; priority is Priests
  • SPEED is your #1 priority to get up to at least 16 or higher on every character so you can survive the Vorpal Bunnies on Level 4 that will one-shot any character if they get the first move with no way to counter/dodge/prevent it otherwise. I'd avoid leveling or using any Dwarf characters because of how low their base SPEED tends to be; it isn't worth the hassle tbh.
  • LUCK is your lowest priority stat; just ignore it as it has a significantly-reduced effect on a handful of substats that get a bigger boost from DEX or SPEED instead.
  • Consult the wiki page I linked for the full details. Aside from making sure your party has enough SPEED to survive the Vorpal Bunnies on Level 4 you can do whatever else you want with little issue. STR for Knight/Fighter/Thief, IQ for Mage, PIETY for Priest, DEX for Thief/Knight/Fighter, SPEED for all.
Last edited by Daedalus007; Mar 11 @ 1:53pm
Odzianna Mar 11 @ 1:49pm 
Originally posted by Orpheus:
This is a great thread.

I have a weird noob question. How many characters do I need, I been playing with the same 5 since the start and trying out a slot for the 6th one.

Should I feed/inherit them with skills from the "no name" characters? What about all the other cool named characters? Are they worth keeping or leveling?

Thank you.

Adding to this, you can stick with the same 5 characters throughout the entire game if you feel like it. Legendary characters aren't much better than regular characters, which I still find quite surprising.

It's not like other gacha games where the rare banner characters have vastly different skills and mechanics and are a must have.

Legendary characters like Lana or Alice have their unique passives and more personality, but if you prefer Barbara or Marianne instead? More power to you, they do the job just as fine.

The only real unique class right now is Ninja since they have their own skills and weapons, and the main character can't switch to that class.

That said, it's absolutely worth having a full second or even third party all equipped and leveled up so that you can send them on dispatch missions, these take level and equipment into account and take several hours, so it's not exactly a job for your main team.

About the No-names: You can safely feed them for their skills or dismiss them for guild tags. You get a lot of No-names, and you certainly don't need them as adventurers, but they can still serve as gap filler if one of your characters need to recover fortitude.

And the regular, named characters? If you don't plan on switching your main team out, it's still worth keeping more characters around. You might find that certain characters are a better fit for certain tasks. In the 2. second abyss, for example, you want to have adventurers of a certain element in your team.

Mages also have different element spells that depend on their main element, so it's good to have a variety around. If you have, like, 3 or more copies of one character, though? Yeah, feed them to your main first since he is always there and the most important
Orpheus Mar 11 @ 2:09pm 
Originally posted by Daedalus007:
Prepare for a wall of text.

Great read, thank you =]

Also thank you too @Odzianna, you guys help a ton. 😻
Aside... Anyone know what the heck Daedalus did do to get banned? Definitely not trolling.
:Emoticon_Kokonoe:Me, running around and never having a Thief in my Party. She's only used for Dispatch.
Originally posted by acslacker:
Aside... Anyone know what the heck Daedalus did do to get banned? Definitely not trolling.
Could be a dispute from another forum. Sometimes you don't get banned for trolling, you just need some sensitive asshats that will report you and if enough people don't like you because of differing opinion, you will eventually get banned. Seen this enough in Elden Ring Forums or Hogwarts Legacy Forums.

Although that's just me 2 cents.
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