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As a side note, you could've been playing it on PC since the beginning since Android emulators work fine. Lots of people have been doing just that. It simply wasn't on Steam.
Also FOMO people don't matter, they're pathetic and have forgotten how to have fun like a normal person.
It's a single player game, not a competitive MMORPG. Grow up.
The whole genre is built upon FOMO so that is quite a weird comment to make. Yes it's a single player game but with time limited events and banners and so on. Don't make it sound like it's a normal single player game.
Only the main dungeons matter. It's basically a normal single player game.
Considering Girls Frontline 2, Snowbreak Containment Zone, Reverse 1999 also had their release long before coming to Steam.
Stop acting entitled if you think Region Licenses is easy business to apply onto Steam and International Ratings Board.
The PC version was announced before the game even released on mobile though.
GFL2 Released on same day PC and Mobile, it was only the steam client that was delayed for some unknown reason. Granted most major titles seem to launch at same time since they know that few people would want to otherwise jump in.
Exactly. This was always the plan and I'm surprised it hit steam so fast. I assumed it would take closer to a year to get here.
I really like the presentation/art of Daphne, but that is a big statement.
They really need to improve the PC port for it to get more traction though. They didn't even add a Quit option to the menu. And there's no reason for the image to look worse than on my iPhone. Cloud saves, achievements, even point shop stuff and trading cards (given they have such great art assets) - all of these things will add up to giving this game a chance on Steam.
https://steamcommunity.com/sharedfiles/filedetails/?id=3439611505