Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I never even heard of this game before today, and I’m sure I’m not the only one.
Perhaps if Extraction sees a revival of interest, Ubisoft will double back to it and consider developing new content.
Anything’s possible I guess. Just look at what happened with Siege.
I distinctly recall that when Siege released it was not received very well by a vocal portion of the target playerbase. People were PISSED that they just abandoned the narrative driven, singleplayer tactical shooter style for a multiplayer-only model.
Then somewhere around 6 - 12 months after release it appeared to have this SURGE in popularity - streamers were all over it, clips were constantly being posted on social media platforms, and it quickly became the go-to game for people looking for a modern multiplayer shooter that was slower paced, more tactical, and “required more skill” than the COD or Battlefield series.
Now Siege is considered one of the most successful and popular multiplayer FPS titles in recent years - undoubtedly doing better than Battlefield, but still behind the seemingly too-big-to-fail COD juggernaut and maybe Overwatch (though I can’t say how Overwatch 2 is doing these days, I recall there was some serious backlash on the sequel and Blizzard for shutting down the first game).
Extraction is a generic zombie shooter with huge identity crisis. There are much better alternatives out there, like Back4Blood, which is also dead btw.
Rainbow Six Siege has not kept on improving. The narrative structure of full of plot holes, dropped plot points, elements that don't make any sense, etc. Not to mention that the devs still to this day try to push awful balance changes that aren't necessary from time to time.
Extraction is not a generic zombie shooter. You're not even fighting zombies to begin with my guy. It's a tactical co-op alien horde shooter that favors patience and teamwork over arcady shooting. Comparing it to Back4Blood of all things is a horrendous false equivalence.
I'm really not trying to argue about the difference between both games in this comment section, so let's end this discussion here.
Okay, if you want actually good tactical horde shooter game, try Killing Floor. Time much better spent than Extraction, and the playerbase is still alive.
They literally don't act like zombies, more like living beings thriving in an ecosystem of their own design like ants as mentioned in the lore, but okay pal.
I've already played this game since day one, stuck with it for over a year and a half now, bought it three times now, nearly leveled up all my characters and almost have all of the trophies on PlayStation, and still find myself able to play it for hours on end with low queue times. Thanks, but I'm not going anywhere pal. I'm sticking with this game and community till the very end.
No one cares about the "narrative" or "plot" in Siege and I wish the developers understood that as it just comes off as cringe. I mean where exactly does the plot become relevant when you step into a match?
Obviously not every gameplay change is going to turn out correct, but people who think the game has not considerably improved in terms of gameplay since launch suffer from extremely selective memories.
Actually, you'd be wrong about that. I and many other people do actually care about the narrative and plot in Siege and only find it "cringe" when it stops focusing on counter terrorism and replaces it with high school musical tier drama. Many long term Rainbow Six players outright hate the act that Siege abandoned the story element just to focus on multiplayer.
I do think that overall the game has made considerable improvements. Especially compared to Year 6. But I'm not going to pretend as if they've only been a hot streak of good ideas lately either.
Now please, I made this post to discuss Extraction. Not Siege.
and ubi would decide to continue adding more content to it.
but man, lot of salty comments on discussion when they've never played it at all (and if they do, hopefully in neutral mindset not playing it because to look for something to fuel their hatred).
ps: this is on alternate universe of siege where alien zombie happened. not canon story of siege
I did say that it would be a long read you know. There's a lot more to the story than just that. Besides, the news came from Ubisoft tech support, not anyone from the actual dev team who actually worked on the game.