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1. Thank you very much for the feedback. Thanks to you I realized that illnesses isn't enablend on the first boot when selecting a new game. They are on when you create new game with the quick game button, but off in the new game UI.
2. Do you remember what job the worker was doing even though the wound was open? I'll check that out.
3. The mods in the foresters hut are just for prioritizing. If there's no empty spot left to plant, they'll start cutting down trees, clearing space and planting new ones. So they can keep producing instead of being idle. It's good to set a production limit so you don't get too much wood and fill up the storages.
Yes, probably the easier access to food sources changes the difficulty of the game a lot. Also sources being far from gatherers/fishing hut increases the time spent on the road and decreases the efficiency. Also being late in making tools results in 30% less food production.
Thank you for the feedback :)
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Fixed 1,2 and 4 with v1.0.19 :)
3. I thought that may have been the case. I thought I'd mention it as I didn't see them doing anything but planting in the previous version, I probably was too busy doing other stuff to notice.
Yeah, you're right, I overlooked the fact that I'd run out of tools.
No worries, I'll let you know if I find anything else.
Sometimes the yellow lines indicate the children/babies in a house actually point to a different house.
And in the occupations window, the tooltip for the 'Reset and optimize' says that you can optimize individual workplaces but there's no button for it.
Can you elaborate on your first point? I didn't understand because there is no mechanic in the game that shows children/babies.
As for the second one, you are right, I thought about putting it in the first versions. Then I added something that actively auto-optimizes itself, so I plan to remove the button in occupation.
Then when I clicked on each resident in that first house, the line that was pointing to the other house was one of the children/babies.
The first time I noticed it, it was at a house that was some distance from the town centre so I'm guessing it has something to do with the adults moving house to be closer to their workplace.
Although why that would affect the children/babies I couldn't say as I assume they don't move at all, unless the adults moving can force them out of one house and into another.
It's currently happening on the game I'm playing. The first house has one adult and three children. The yellow line for one of them is pointing to a second house with only three adults in it.
I'll post a screenshot if you need it.
Thanks, it was so descriptive that there was no need for screenshots. I will look into it, thanks for noticing and informing me :)
- In the options menu, length is spelt incorrectly.
- On the tooltip for bone fracture, it says: "...heals faster when treated inpatiently." Probably should be ...treated as an inpatient, or ...treated in hospital.
- After a few villagers died fighting some bears, the description in the cemetery said: "Kathrine (or whatever their name was) died at 39 of storage is full".
And is there any chance of an option to turn on/off the builder's progress numbers?
It's not a big deal if not, I just find it more immersive without them.
Thanks for your feedback for v1.0.24. I corrected the spelling errors.
I was considering merging building indicators with the resource indicators, but I might add a separate setting for that as well. It will likely be added with the next update.