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For example, one of the opening puzzles where Grime Soul Andy is walking on eggshells for Renee, while managing so many things before he can get to the luxury of doing his homework, showcased quite a lot.
Another really cool one was evading Ashley’s eyes after Andrew started dating Julia, to show how the rumors started getting shut down as a result. It also felt like yet another scrutiny Andrew had to dodge.
Really loved the pink/yellow flower clash metaphor, where the pink ones (Ashley) grew like weeds and would kill the yellow flowers (Julia), which had to be specifically tended to or they’d die.
While some puzzles were more simplistic, they still snuck in relevant dialogue between solving them, like Ashley revealing she dropped out of high school while they advanced up the tower. The ones with the giant Renee/Julia/Ashley background looked so dang cool.
It’s more the puzzles that didn’t add much, such as the puzzle gatekeeping the Soul Playground, or breaking Andrew’s Talisman lock (solutions weren’t the most telegraphed, felt I got lucky in solving them) that I’d consider a skip function for on a replay.
I still like minor puzzles like the campground mazes, or rummaging for a makeshift bridge to get to Leyley. Some puzzles worked as better breaks than others, or felt better implemented for being an active part of the story sequence.
(I’m nostalgic for Pokémon HM04 Strength puzzles, so I’ll fight on the boulders being fun for me lol. Man, we even had HM05 Flash for a second with some basement candles getting lit :3 Oh hey Ashley also had HM01 Cut when chopping those little trees down with the ax!)