TRIBE NINE

TRIBE NINE

View Stats:
What's everyones opinions of the difficulty of the first repeatable boss?
https://www.reddit.com/r/TribeNine/comments/1ius615/spoiler_the_first_boss_fight_was_super_fun_and/
Just some gameplay of me doing it if you wanna see lol.
I thought the difficulty was good. The mechanics of the boss were good and the design was really fun. I personally hope all future bosses carry the same difficulty or more. Maybe more aggressive attacks. Since this one liked to do 1 attack that stunlocked it for a good while and let me swing for free.
< >
Showing 1-6 of 6 comments
Nov Feb 21 @ 12:11pm 
took me a couple of tries to understand how the bomb part worked, after that I started farming it for the tension card. I'm up to 36 shark fin and 0 tension card, assuming it's a reward, the drop rate is pretty low.
Shylaar Feb 21 @ 12:26pm 
I don't like how quickly the rushing fin attack comes out but otherwise it's not too hard once you figure out the mechanics, which took me a few tries. I think he has a bit too much HP, though.
Hinamina Feb 21 @ 1:36pm 
Difficulty are really nice to have. I hope they wont nerf things down the line, would be a real downer.
That fight was the first time I died. And I died a good 5 times before I understood how that darn bomb part worked! But funniest of all is that it wasnt the fight that gave me a clue on how it worked, it was the stamp's description. Not doing that ♥♥♥♥ again. It stressed me waaay too much. MAYBE later, when Ill get better at using Enoki, but for now, nope. Im staying far away from that darn aquarium!

EDIT: Forget what I said. After writing my message here, I tried the boss out of curiosity. I was expecting to lose miserably but my gosh!! That mechanical seafood is insanely easy to beat once you know the trick behind its bombs... Got 3 of its dropped items and its card on the first try! Me happy! Now Im gonna beat the heck out of it 14 more times to get the achievements and 10 enigma entities!
Last edited by RPGLover88; Feb 21 @ 3:21pm
Kalim Feb 21 @ 2:44pm 
Having a bit better indicator of the timing when it does that "underwater" lunge attack (when the music goes quiet) would be nice. I ended up just switching to Saigo every time it did it and tanking it.
Originally posted by Kalim:
Having a bit better indicator of the timing when it does that "underwater" lunge attack (when the music goes quiet) would be nice. I ended up just switching to Saigo every time it did it and tanking it.
I memorized the timing of the attack but it is an instakill move so maybe a better indicator would be good.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Feb 21 @ 10:56am
Posts: 6