TRIBE NINE

TRIBE NINE

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TRIBE_NINE_Antonio  [desarrollador] 20 FEB a las 20:50
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Launch Feedback Thread 2/20
Greetings, all!

While I've been on the quiet side since regaining my handy [developer] tag, I assure you I've been BUSY. Lots of helpful feedback:

• SSR rates combined with Enigma scarcity causing frustration/stress
• Exploration and opening chests doesn't feel as rewarding (without the Enigma Entities)
• Wanting a Skip button
• The mouse cursor bug

and more.

While I definitely will be combing through... a TON of threads and reviews, I'd love for people to add on to this thread with helpful, actionable feedback. Note that harsh, vague feedback like "awful garbage" etc. is valid for sharing, but can end up sounding like static. The more specific you can be with concerns, the easier that can translate to reports for the team to review!

*Brevity and bullet points are also appreciated, but I won't fault anyone for wanting to vent. Just know that I have to ultimately translate the feedback (which is ultimately translated a second time), and I would hate to see some important nuggets of feedback get lost in the process!

*I'm going to start a second pinned thread for bugs, too. Please stay tuned.
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Mostrando 16-30 de 287 comentarios
Nagito 21 FEB a las 5:42 
Gacha games have a daily system for a reason, so why not implement quick daily missions that provide a steady income of gacha currency? I agree that all chests should grant currency, along with other one-time methods, but those are inherently limited. Please consider adding daily missions for gacha currency and more recurring systems to ensure a consistent reward loop. Moreover, the battle system feels tedious to repeat endlessly. A skip or auto function is necessary, quality-of-life improvements are badly needed. This is a gacha game meant to be played over a long period, grinding the same battles 100 times a day is an awful idea. I want to log in, do my dailies (which is why stamina was a better system than whatever you replaced it with), and be done in 10 minutes, then repeat until new story content drops.
Yanagi 21 FEB a las 5:47 
-Less censorship
-More income and better gacha rate, use Wuthering Waves as a reference
-More XB contents
Oh come on now, you know the problem... the devs know the problem and the publisher for sure knows the problem. It's the terrible rates alongside the godawful pull income. Why on God's green earth would you think rates lower than genshin alongside currency that is few and far between would be a good idea?
Kyoterra 21 FEB a las 6:15 
Combat still has way too many slowmo & pauses, making it clunky & not smooth/fluid. If you already reduced the difficulty, at least make it feel like an actual action game instead of whatever this is.

Please add playstation button prompts & make it a manual option, not auto-detect. That doesn't work half the time.

For the love of gods please let people fast-forward SMS messages. Whatever your excuses for the story is, I don't care. SMS is pure meaningless filler. Forcing people go thru it won't work. We just alt-tab to youtube & web until it's done. If the game ain't gonna respect my time, I ain't putting more into it.
Please, optimize mobile version. Combat so bad, it is nonexistent compared to PC.

Also flow of combat feel very clunky, it doesnt feel like im controlling characters, but rather tapping on skills in turn based game
Última edición por Гроза Ботов; 21 FEB a las 6:18
VahnSeru 21 FEB a las 6:26 
-Can we get a fix for shop currency amounts? 207/486/1396 are extremely awkward numbers that feel like they were randomly selected.

-a way to access the exchange shop from the gacha screen for easier access to the monthly enigma

-like others have said a way to instantly kill weaker enemies whether it be an item or tension card or for free

-a way to preview skins in the skin shop without having to go to the character archive

-I might’ve missed this one but a way to know how much graffiti is left in a city

I trust the devs and this post combined with their recent tweet is a step in the right direction.
POEGuY 21 FEB a las 6:40 
Too much hitlag especially enoki so annoying and clunky to play
Última edición por POEGuY; 21 FEB a las 6:40
JKArtorias 21 FEB a las 6:42 
Every Gacha game will be compared to Genshin. This is standard now. If you make a gacha it has to either look better or be better than Genshin to be greedier than it. This game is not. Why is it greedier?

You have a good story, writers with competence it seems, the characters are a variety of appearances with actual personalities being shown CONSTANTLY. That's great! I'm lovin the game. Just beat the first thing the game classified as a repeatable boss and it was super fun. An actual boss fight. I'm loving everything that is a part of your game. But your ♥♥♥♥♥♥♥ gacha is the greediest i've seen with the pull income.

You have a great game being ruined by the worst gacha imaginable.

Anyways. No i don't care for a skip button. The dialogue so far has been good. I'm having a good time reading them. Now if the quality dropped i'd like a skip button.
NyaaDev 21 FEB a las 6:44 
Add the ability to play previous XB's again
XXYXX 21 FEB a las 6:44 
We appreciate the game: its story, the dub, the mechanics and, since the beta, many of us have wanted to support it to become one of the great titles of the gacha genre, capable of competing with the best. However, we have received a hard blow.

A game without advertising is an unknown game, and this is compounded by a key problem in gacha: obtaining in-game currency. Currently, there are almost no viable ways to get it, which greatly hampers the player experience. I'm willing to spend money on a battle pass with skins, and would even gladly do so, but to do so I need to first obtain the character in question. I understand that in a gacha it takes some effort to achieve this, and that's part of the dynamic, but herein lies the problem: it's simply not possible.

The great gacha's that have lasted over time have carefully calculated how much a player can get just by progressing through the game. They know that items like the battle pass or the monthly subscription represent that extra boost we're willing to pay on an ongoing basis to get the characters we want. But in this case, even with the pass and subscription, the lack of free resources makes it unfeasible to maintain long-term interest and thus keep investing money in the game.

There will be no organic growth without solving these problems. We already had a complicated launch and very little initial enthusiasm. It is critical to invest in advertising and adjust the economics of the game so that it has a sustainable player base. The gacha community is an extremely lucrative market if handled correctly, but otherwise the service will shut down in a short time.

We don't want this to happen. We want to support Tribe Nine, but we need a better Tribe Nine. If they can improve these aspects, financial support will follow.

Edit: I play the game since its release yesterday on my cell phone but not on my steam account, I clarify this because I have several hours invested in the game already, but not on this account.
Aldath 21 FEB a las 6:51 
1) You already adressed it in the main post, which I hope is good news but... yes, both the gacha rates and currency drops for EVERYONE (not only for F2P, whales have no cushion in which to fall back) are just bad. Either you boost the rewards to at least let players get one featured every other banner (just like Genshin and the other Gachas that use this same rate and model), OR, you keep being stingy with pulls but give players a way to purchase characters through playing/ adjust the gacha rates accordingly.

2) Three banners on launch day with no beginner banner just makes you look stingier. It takes some games a long time to even start using double banner, and it's usually featured + rerun.

3) I like the story so far, and I appreciate the effort put into it and why the devs wants us to experience it, but being honest... there's plenty of people that are here to collect characters and fight. Having a skip button isn't an excuse to have no content; ZZZ and WuWa both have skip buttons and a substantial ammount of things to do.

4) Combat needs to be just a little harder, or at least add an optional hard mode. I've heard the demo was brutal and it drove away casuals, but now it's too easy, to the point one barely has to pay attention or engage with the mechanics. It's very boring to go around battle after battle against things you will defeat by just spamming attack.

5) On that note, if battler do get harder, then reduce enemy density to compensate. We should have a better way to repel them or even better, being able to kill low level enemies in the overworld without engaging them.
Kumagawa 21 FEB a las 6:57 
Feedback 2/21/2025

Combat Gameplay

Combat is generally fine however I felt the game tried going too much in a lot of aspects to be unique which isn't bad, but does not feel good compared to other ARPGs in the market like WuWa and ZZZ.

Combat feels unresponsive at times and playing melee characters really hamper a good portion of the experience as you are punished heavily due to animation lock.

Also I feel there might be a memory leak in the PC port because I am able to run combat fine in the mobile port of Tribe, but not the PC port that has freezing issues during specific instances of countering or dodging.

Gacha/Economy

Despite beating the proverbial dead horse. The gacha system is the awful part of this game.

I get wanting to copy the success of Hoyo, but there's a reason to why they made their gacha system the way it is. They balanced out the economy of their games to ensure that players do not get too much, but get enough to either roll on the current banner halfway to pity to cover whatever is left by buying currency if they are unlucky or save for next banner in hopes to get lucky for characters they want.

Drying up the foundations to expect people to pay right out the bat is not a good look especially when ZZZ on release was 10x more generous during their launch in ensuring players got a taste of how the game was going to be.

Give players incentives to stay on the game. Players will pay and play longer down the road if the economy is balanced.

If you are not willing to change the economy, then change the god awful gacha. I used to play FGO when it first released, now I main ZZZ where I actively collect characters because the game is fun and the economy is balanced. You want to have people enjoy the content you bring without having to worry if they have to go all in pity because of 0.3% rates and not have some semblance of way to gain partial of a pull.
tomato 21 FEB a las 7:06 
really i am fine with you guys not adding anything in chests as long as you guys give out enough in other way in the end. like events end games or farming . or story progress. you don't really have to do thing others way. i really enjoy story and gameplay.
Skellington 21 FEB a las 7:09 
Please fix enoki gameplay its so clunky right now
hehehahaha 21 FEB a las 7:12 
I finished the main story so far.
tldr: game good farm fun pls add more 2d sprites.
  • I'm certain this is one of the better coded unity game as I had a great time running it on unix through proton and a controller. I only had an error once that needed me to relog (retrying did not work) when I checked out the fashion store on the hotel B1 for the first time but that's it.
  • The OSTs still have that wacky and comfy feeling to them. I adore them!
  • I wish there were more 2d sprites. The edgy despair and friendship writing that I never grew out of feels a bit lacking without the flamboyant sprites, even though I think the current 3d models are fitting (the nekomaru model was especially funny, and I like the overreacting animation loop a lot, *cough ichinose).
  • The exploration was my favorite part. I never had the feeling about parts of the map being 'same-y' and the puzzles are quite fun to redo. And I'm pretty sure a number of chests respawn so there is another reason to re-explore the map besides to complete leftover sub-quests and graffiti. The enemies in later parts of the map straight up dropping better materials (of the same kind) and gears (also of the same kind) at the moment but I'm not sure if a level adjustment like the shark being buffed to lvl.30 somewhere during ch.2 with added higher tier drops , is necessary.
  • Different boss fights' different uniqueness impressed me, I hope this is something that is maintained in future content. Combat do not feel repetitive as different enemies have different attack timings, this is something commendable for me. I wouldn't mind it if the controls were more unforgiving regarding greeding light and heavy attacks but that might be a bit biased for someone who do not game on mobile.
  • I'm sure that every fights are doable for as long as you are able to press parry on time. That's why I have yet to touch the 'gacha' system (I will later for that one post-ch2 function). Hence I will not comment on it.
  • I like the tension cards a lot especially the fact that you can farm for a number of them. Doesn't impact combat as much as the ability to press parry on time but I think it'd be joyful to grind for and play around with them when I start some of the post-ch2 contents.
  • I personally don't find the paid contents enticing but I do look forward to future patches and hope this game lasts for a long while as I had one of the best weekend for far this year just playing it. Cheers.
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