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-More income and better gacha rate, use Wuthering Waves as a reference
-More XB contents
Please add playstation button prompts & make it a manual option, not auto-detect. That doesn't work half the time.
For the love of gods please let people fast-forward SMS messages. Whatever your excuses for the story is, I don't care. SMS is pure meaningless filler. Forcing people go thru it won't work. We just alt-tab to youtube & web until it's done. If the game ain't gonna respect my time, I ain't putting more into it.
Also flow of combat feel very clunky, it doesnt feel like im controlling characters, but rather tapping on skills in turn based game
-a way to access the exchange shop from the gacha screen for easier access to the monthly enigma
-like others have said a way to instantly kill weaker enemies whether it be an item or tension card or for free
-a way to preview skins in the skin shop without having to go to the character archive
-I might’ve missed this one but a way to know how much graffiti is left in a city
I trust the devs and this post combined with their recent tweet is a step in the right direction.
You have a good story, writers with competence it seems, the characters are a variety of appearances with actual personalities being shown CONSTANTLY. That's great! I'm lovin the game. Just beat the first thing the game classified as a repeatable boss and it was super fun. An actual boss fight. I'm loving everything that is a part of your game. But your ♥♥♥♥♥♥♥ gacha is the greediest i've seen with the pull income.
You have a great game being ruined by the worst gacha imaginable.
Anyways. No i don't care for a skip button. The dialogue so far has been good. I'm having a good time reading them. Now if the quality dropped i'd like a skip button.
A game without advertising is an unknown game, and this is compounded by a key problem in gacha: obtaining in-game currency. Currently, there are almost no viable ways to get it, which greatly hampers the player experience. I'm willing to spend money on a battle pass with skins, and would even gladly do so, but to do so I need to first obtain the character in question. I understand that in a gacha it takes some effort to achieve this, and that's part of the dynamic, but herein lies the problem: it's simply not possible.
The great gacha's that have lasted over time have carefully calculated how much a player can get just by progressing through the game. They know that items like the battle pass or the monthly subscription represent that extra boost we're willing to pay on an ongoing basis to get the characters we want. But in this case, even with the pass and subscription, the lack of free resources makes it unfeasible to maintain long-term interest and thus keep investing money in the game.
There will be no organic growth without solving these problems. We already had a complicated launch and very little initial enthusiasm. It is critical to invest in advertising and adjust the economics of the game so that it has a sustainable player base. The gacha community is an extremely lucrative market if handled correctly, but otherwise the service will shut down in a short time.
We don't want this to happen. We want to support Tribe Nine, but we need a better Tribe Nine. If they can improve these aspects, financial support will follow.
Edit: I play the game since its release yesterday on my cell phone but not on my steam account, I clarify this because I have several hours invested in the game already, but not on this account.
2) Three banners on launch day with no beginner banner just makes you look stingier. It takes some games a long time to even start using double banner, and it's usually featured + rerun.
3) I like the story so far, and I appreciate the effort put into it and why the devs wants us to experience it, but being honest... there's plenty of people that are here to collect characters and fight. Having a skip button isn't an excuse to have no content; ZZZ and WuWa both have skip buttons and a substantial ammount of things to do.
4) Combat needs to be just a little harder, or at least add an optional hard mode. I've heard the demo was brutal and it drove away casuals, but now it's too easy, to the point one barely has to pay attention or engage with the mechanics. It's very boring to go around battle after battle against things you will defeat by just spamming attack.
5) On that note, if battler do get harder, then reduce enemy density to compensate. We should have a better way to repel them or even better, being able to kill low level enemies in the overworld without engaging them.
Combat is generally fine however I felt the game tried going too much in a lot of aspects to be unique which isn't bad, but does not feel good compared to other ARPGs in the market like WuWa and ZZZ.
Combat feels unresponsive at times and playing melee characters really hamper a good portion of the experience as you are punished heavily due to animation lock.
Also I feel there might be a memory leak in the PC port because I am able to run combat fine in the mobile port of Tribe, but not the PC port that has freezing issues during specific instances of countering or dodging.
Despite beating the proverbial dead horse. The gacha system is the awful part of this game.
I get wanting to copy the success of Hoyo, but there's a reason to why they made their gacha system the way it is. They balanced out the economy of their games to ensure that players do not get too much, but get enough to either roll on the current banner halfway to pity to cover whatever is left by buying currency if they are unlucky or save for next banner in hopes to get lucky for characters they want.
Drying up the foundations to expect people to pay right out the bat is not a good look especially when ZZZ on release was 10x more generous during their launch in ensuring players got a taste of how the game was going to be.
Give players incentives to stay on the game. Players will pay and play longer down the road if the economy is balanced.
If you are not willing to change the economy, then change the god awful gacha. I used to play FGO when it first released, now I main ZZZ where I actively collect characters because the game is fun and the economy is balanced. You want to have people enjoy the content you bring without having to worry if they have to go all in pity because of 0.3% rates and not have some semblance of way to gain partial of a pull.
tldr: game good farm fun pls add more 2d sprites.