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As it was already suggested in another post is to
a) remove the respawn for enemies in Fractal until the weekly reset takes place
b) Give us a retry option for the Fractal boss as not everyone has a nuke team to kill bosses within seconds like it was shown already place a device at the start or directly or
c) Place a device at the start of Fractal that directly sends us to the last floor to the boss when having reached it at least once for another try without the tedious go through all floors and fight enemies again.
In case of the rewards it´s of course debatable as we have nothing from Patimon with stats or ability increases that we don´t need cus either the stat is useless in general or we don´t have the character who could benefit from the skill increase (where stats are still worth more).
I would rather change the system here that in Fractal we get a resource that can be used to re-roll/lock stats to get the "perfect Patimon" and so takes the rndm factor a bit out as it´s no fun to get the xth Patimon with useless stats that i can only trash and convert and hope another Patimon has better stats.
For XB i have only lost 1 game and since then never lost any game again and have no idea how i managed it as my chars are mainly around the lvl 20 area and i don´t even go the hardcore XP farm route to max them all out. Did the required 15 plays for the enigma rewards and point rewards and since then left the XB mode after having reached Silver 2 or so as the mode itself currently has no real incentive for me to try and reach higher placements as i don´t really mind/care about the medal and as long it not becomes part of a fullmark requirement i´m fine with with.
Maybe change it that on a weekly or bi-weekly basis we get a reward based on the placement but then again i don´t know how the game works if we lose a match against other players that challenge us if this affects the score as i never did see a change happen in my placement.
About the events, they had a really bad launch, and are working in trying to fix their mess (this is why the 1.0.x got extended by 2 weeks to the 17 of april), I suspect they might have launched the game "early" because they were in a similar situation to Kuro Games, in another words, they needed cash badly (they have another game that will release soon, it appears to be similar do Fire Emblem somehow, and they said the future of the studio is in danger if that game doesn't do very well).
they also released a survey, they may plan the future events according to the results, they listened to the community so far. so i hope these will get better after the next update, also yeah, the rewards were atrocious, 250k kane can be farmed in under an hour if you have a good team, that should not be the reward for a week long patch.
Being able to infinite grind is not usually a gacha game thing, because they usually are limited to a stamina system that regenerates daily, this is actually a good thing, i hate to have my playtime limited by some stupid time-gate.
Here is what you need for EX4 if anyone is curious.
https://images.steamusercontent.com/ugc/59215726155584476/B1260E22CABC6C129C95C25B823760B7A885AAA4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Gacha genre is also mainly not for competition nowadays. The direct has long since changed when study suggest the profit that can be made from casual exceed those of hardcore ones and healthy environment eventually lead to longevity as proven by Chinese taking over industry in gacha genre in recent year. To draw those people in they make a game look as friendly as possible and create an environment where player interact with other no more than discussion on social media. The nickname Chinese and Japanese and even Korean give to gacha game nowadays, is a "social" game because the genre opposes the idea of competition or tournament and encourage discussion in community to make progress in a game together, it's also the fact that it requires much less time to play in those game. TRIBE NINE falls under this catalog because daily reward is biggest, and any form of infinite grind is minimum at best. The worst competition type you can get nowadays is ranking system and reward which allocate accordingly to player rank, existing only to powercreep and increase incentive of pulling new stronger tech all the while PVE part of game can still be cleared by old unit; XB could be that one of the game but apparently dev is still indecision whatever to do that or not because player side gets massive boost in their winning chance so even lv 1 can destroy lv 50 in XB rank match, not to mention reward exact same amount regardless of win or lose.
Due to mention in previous paragraph. The End Game also short and simple, the roadblock applies only to casual at best but anyone that put even slightly of time and effort, engaging in social media to find META, they will beat it any time of day. The most challenge you can even get from this type of end game is to be that one guy who's somehow a "No pull, F2P only" out of these content and the reward is to become famous on youtube and earn money.
Maybe Dev could introduce brutal gauntlet boss battle mode to satisfy the need of hardcore/fully built account player but I'm definitely doubt that would even be a case in future because in current trend of gacha social game is not to introduce challenging content but create the content that introduce FOMO and incentive to get a new shiny stronger tech only available in limit gacha all the while allow such player who go that far to fast clear said content to have some form of satisfaction of investing, not in form of hard earn sweating ones. No one is immune to FOMO, see that shiny new Kazuki crit card with massive crit bonus while also start at phase 0 tension that open whole lot of tech combo and stuff, yummy don't you think?
I understand you want a game to be like...game and could made different and I agree with all of you say as the game can be different than that come before or even better. If we feedback our voice hard enough maybe it can happen but the chance is so slim when the based skeleton of such genre is like that and it definitely contradict their target audience or their goal with the game genre. The best case would be they increase the reward by large margin since the farming is infinite, it doesn't matter if the reward is bigger anyway. Longer event can and will happen if the game survive long enough to justify such length of investing/developing. But I wouldn't expect the content that created specifically to grade your full fledged team and making you're on edge the entire attempt that kind of content in any time soon (Note, not even Hoyoverse do that despite a powercreep and content tuned specifically to kill old unit/sell new unit in Hi3 and HSR or Kuro Games with PGR).
I agree with your points around fractal enemies to a degree, if they did amend fractal enemies to not respawn, they'd need to massively increase the polyhedral drops as you need hundreds of them to level 50 your cards. I think removing enemies you've killed would make everything much faster while keeping everything else the same.
I'm not too sure what you mean by not having the means to make a nuke team. Yo and Tsuki are free and really all you need to nuke bosses. Yo is a great breaker, Tsuki is genuinely one of the best characters in the game, boosts tension, boosts crit rate, 2nd passive gives her ultimate massive numbers on par with Enoki and Miu. Everyone can make a nuke team because she's free.
You get tons of chances at good patimon each week as it is already with PAR, It's just difficult to feel like that's what is happening because of how far apart getting bursts of tier 8 gold patimon can be.
I also think ranked XB should have been weekly rather than the frankly insane 50 day season this first one turned into. Though I don't think it needs to be placement based, just giving 5 amazon boxes for 10 games played per week would be fine then a final placement reward at the end of the season.
I moreso meant that you won't really care about building a team besides your nuke team (E.G. A Team you will run 99% of the time) due to the fact that the only reason you'd farm for other characters is if you were gonna use them for XB, but XB is EONS LONG and can be beaten so EASILY, with a really, really bad line-up for meager rewards (I don't think getting Skins/Skin Tickets is a worthwhile endeavor for spending your hard-earned Kane and farming boosters/rifting for ten years).
The main "issue" is, that the game is simply too young. The game released only a month ago and already had a lot of (good) patches, but since it's new, we're are rather quickly starved with content.
Kinda reminds me of Genshin's launch, just with the difference, that here, I can still do a lot of stuff and am not bound by stamina. The only "limited to farm" thing in this game is T8 Equip.
My honest suggestion would be, to either max your other chars, or simply take a break/slow down with the game.
But yes, I do understand the frustration, I just finished leveling my whole XB team to 50, got my main party to EX2 and my Kane is gone haha
Then why is "get 3 characters to Rank 6" one of the achievements for the game on steam at launch instead of "Get 3 characters to Rank 5"? I would think that is at least a thing that shows they assumed that people would grind at least their main party to that extent with what is available in the game at launch.
Because it's an optional achievement that's comparably easier to do compared to say EX2 and above. In the same game where characters at the most want to be at rank 5 if you want to do everything with little issue. EX and above is just mostly hyper optimization and not a requirement to get anything done.
This is literally OPTIONAL and more or less an achievement in the game itself, which is why rank 6 wasn't even available, unless you finished the Vice boss in week 1. Only because so few people managed it, was when they decided to lower the requirement for the stamp by "only beating 15 encounters in Vice".
So yeah, rank 6 was LITERALLY a reward for clearing the hardest boss in game
Tho yeah, i'm also a big grinder, with multiple 3* cards at 50, some 2* and in total 11 cards at 50. The most annoying part for that was not farming the boosters (for kane/tp), but farming fractal vice for the Polyhedral Codex, so yeah a higher drop on those with limited enemies is fine to me. Just give the boss a Polyhedral drop (multiple at once or Poly II would work).
Right now i'm abit exhausted and kinda want to chill.. on the other side, when i heard about those ridiculous medals/badges, where'd you gotta kill a Boss 30k times for the highest quality, i was like : wtf ? I kinda DO want such a medal.. but the grind xD
If those fights would start at 2 tension or they'd make a consumable that let's us start at 2 tension [a craftable !!]. then i may do it.. but at current point it would completely kill my joy.