TRIBE NINE

TRIBE NINE

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TRIBE_NINE_Antonio  [developer] Mar 3 @ 10:33pm
[Ver 1.05 UPDATE] Feedback Thread
Greetings, all!
https://x.com/tribenine_en/status/1896809610809692498

That old thread was EXTREMELY helpful, but it definitely went off the rails a bit T_T

Seemed like the perfect time to get a new one going. Make sure you've updated to the latest build before posting. Additionally, please check the "known issues" notice in-game.

We hope you enjoyed your second chance with those Enigma Entities.
*Kindly keep your amazing new pulls out of this thread ;)

Any persistent issues, concerns, major issues, or just feedback to the changes we've made–feel free to share them here.

NOTICE: Please do not feel the need to debate someone else's feedback. Y'all are allowed your complaints. Don't let this become about personal attacks, and keep in mind no massive sweeping changes are being made as a result of one lone Steam discussion post!
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Showing 76-90 of 244 comments
We need to add substat filter for patimon inventory. Without filter, looking for patimons in your inventory is an atrocious process.
Fractal Vice is already feeling like a chore, the exploration is fine but the amount of normal enemies is absurd, you can't avoid them and can't instakill them. Please just let us instakill those enemies if we are stronger than them, is not fun fight the same easy enemies over and over again.
Lock Mar 6 @ 8:43am 
Could it be possible to make it so we can request items from followers 3 times, like how they can take 3 requests.

Trading requests for request with 1 friend probably makes things easier for all the playerbase.
pkang Mar 6 @ 9:27am 
I love the xb matches! Casual matches are fine but was really hoping for some revamps or more fleshed out mechanics when the ranked matches drop. It would be great if they could make it a bit more competitive or somehow balance it so that it's not so player favored.

Being able to see who challenged us would be nice too, in case I want to spot any holes in my team or change up the formation.
Bishop Mar 6 @ 4:26pm 
Originally posted by Vesperion:
Is there any chance to see an adjustment for paid Enigma or the armed/advanced Support Contract?

If we want to purchase the armed/advanced support contract the paid Enigma we get always need do be made with at least 2 payments after the double bonus was used.

Either adjust the amount of Enigma and increase the price accordingly or make it like in many other games to give us a direct purchase option like 10 bucks for armed and 25 bucks for the advanced support contract.

The current way more looks like a way to bring players to buy the larger Enigma packs instead of 2 different ones just to get a bit more money from your players as a larger pack costs more then 2 smaller ones to unlock the armed/advanced support contract
They sell different amount via web store: https://webstore.tribenine-game.com/
Both first packs offer a bit more than either contract costs.
Last edited by Bishop; Mar 6 @ 4:26pm
Really loving the game and keep the changes and updates coming!

Here's some more feedback after 50+ hours:

- Incorporate patimon loadouts to make it easy to change between different builds for characters and include a way to separate potential levels for XB matches and general combat. Some characters may want to invest differently depending on the scenario

- Have more events in the game to give more content besides farming, XB, and doing fractal vice and these should give generous rewards like more enigmas

- Give a retry option for the Fractal Vice boss if gifts for character ranks continue to be locked behind the boss. It can be frustrating and tedious to redo all the floors only to fail again. If this can't be implemented, then it would be nice to at least give a practice mode/area for the boss. This would allow players to learn enemy patterns and improve at the boss before giving it a real go in Fractal Vice

- A way to "sweep" rifts and spend multiple boosters to get more rewards in one run. Saves time and could be available after clearing each rift x amount of times

- Price of skins could be reduced. Saving 120 tickets for one of Semba's skins when clearing the Vice rewards only give 6 tickets is pretty rough

- Gaining exp to go from level 40-50 is starting to feel really slow. The gains from enemies could be buffed
Last edited by niklas23; Mar 6 @ 5:58pm
Feedback:

Fractal's boss: Yes I understand the game is meant to be difficult and I enjoy that it focuses on that and story unlike other gachas, but unlike the other bosses, your retries are spaced out. At least for me, it is more difficult to get into the flow of that battle after many attempts.

Additionally, I am unsure if this is intended but the 3 star card "Chaotic Order" has a mechanic where "When the operating character takes damage, increases tension by x" and has a negative effect where enemy tension is generated twice as fast. However Enoki taking damage from her effect does not seem to trigger this effect. I would want to ask the developers to revise the descriptions of the Tension Cards to have more detail about their effects and what triggers them. Maybe go the Star Rail route and have a "Detailed Description" option, not to overwhelm more casual players when they read.

I overall love the game, the characters, the stunning visuals, XB, and the story.
Karis Mar 6 @ 10:13pm 
I dont know if its been said yet, but I would love "loadouts" for Tension Cards, so that we could easily switch between card setups. As we get more characters, maybe a way to save team compositions would be good too.

Edit: yeah just ignore basically all of this I wrote it while really tired, and missed the button thats already there. I guess that just means it's not obvious enough or something?
Last edited by Karis; Mar 7 @ 6:13pm
icantsee Mar 6 @ 11:05pm 
The current team loadout doesn't save your rank settings which makes no sense due to every character having 2 different playstyle based on what passive and upgrades they use.

Please change it so I dont have to change rank upgrade after swapping team comp.
First of all, great job on improving the game and listening to player feedback!

I'm really enjoying the game and I have some suggestions for some QoL changes:

-Add a button that lets you autocompress gear when you pick it up (similar to the lock one that already exists).

-Make all buffs and debuffs visible in battle (those from tension cards too) along with timers and stacks.

-Make all skills with casting animations cancellable with dodge or counterattack.

-Create an enemy list that shows the location and all the drops and drop rates of every enemy fought. Some lore for each enemy would be appreciated as well.

-Give the choice to spend more boosters before entering a dungeon to get that many more rewards (including from chests and gatherables too). For example, if someone spends 5 boosters for a single run, they should be able to get x5 the rewards not only from the final enemy but also from each chest and gatherable in the dungeon.

-Create checkpoints in each(or maybe some) floor(s) of Fractal Vice that let you move straight to that floor so that it's faster to farm all chests. They could unlock when you reach that floor or after clearing the final boss.

-Have the location of all opened chests marked on the map and have them greyed out if they haven't respawned yet.

Thank you for creating such an amazing game and looking forward to more updates and features!
Last edited by HellxBunny; Mar 7 @ 5:46am
AlexZ Mar 7 @ 6:36am 
Please make the enemy search areas brighter and add a full search enemy circle with a fainter shade when the character is running, so that it would be more obvious
Bishop Mar 7 @ 10:01am 
Fractal Vice is in desperate need of changes. Going through damn binary tree over and over again just for a small chance to get correct gear piece getting boring really fast. It wouldn't feel that bad if it was at least faster.

At the very least add some other sources of getting tier 8 gear until something is done.
2 forkss Mar 7 @ 10:18am 
We need a training mode to test out team comps and cards
as well as a filter function AND search function for the tension cards and patimons
Theroden Mar 7 @ 10:48am 
Originally posted by Bishop:
Hit hard pity twice in a row, never did before this update. The gacha seems worse now that it was before? I was consistently able to get something in 50-70 pulls before the update, now it goes straight to 80 every single time. I will see how the new banner goes but I'm starting to regret spending 150€ on this.
I pulled 120x Bounty medals around 2 days after the "Synchro-Patch" hit.
Within these pulls I hit 3x 3* items, containing 2x Enoki Yukigaya and 1x 3* Tension Card.
I pulled the first Enoki hard pity, the second Enoki 20x pulls after (so 20/80 pity) and the Tension Card the next 10x pull after (so 10/80 pity).

I also heared from others who pulled even 5+x 3* items within their 120x Standard banner pulls, containing 5+x 3* characters...

I think in the end it's just luck I guess, it is what it is mate.

Kind Regards
Last edited by Theroden; Mar 7 @ 10:52am
Lemiru Mar 7 @ 12:50pm 
The more I play XB matches the more I feel like this aspect of the game needs improvement. At the very least it needs more unique animations for characters (at the very least 3* ones if not possible for every). I know characters do have unique skills but I'm talking about standard actions as well, it really doesn't feel right seeing everyone performing exact same moves and fighting exact same way. For example, Semba should be flying instead of running, Todoroki should be visibly tired when running and look exhausted when reaching a base, things like that. It really gets old really quick to see the exact same animations that don't even fit for many of the characters.
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