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Trading requests for request with 1 friend probably makes things easier for all the playerbase.
Being able to see who challenged us would be nice too, in case I want to spot any holes in my team or change up the formation.
Both first packs offer a bit more than either contract costs.
Here's some more feedback after 50+ hours:
- Incorporate patimon loadouts to make it easy to change between different builds for characters and include a way to separate potential levels for XB matches and general combat. Some characters may want to invest differently depending on the scenario
- Have more events in the game to give more content besides farming, XB, and doing fractal vice and these should give generous rewards like more enigmas
- Give a retry option for the Fractal Vice boss if gifts for character ranks continue to be locked behind the boss. It can be frustrating and tedious to redo all the floors only to fail again. If this can't be implemented, then it would be nice to at least give a practice mode/area for the boss. This would allow players to learn enemy patterns and improve at the boss before giving it a real go in Fractal Vice
- A way to "sweep" rifts and spend multiple boosters to get more rewards in one run. Saves time and could be available after clearing each rift x amount of times
- Price of skins could be reduced. Saving 120 tickets for one of Semba's skins when clearing the Vice rewards only give 6 tickets is pretty rough
- Gaining exp to go from level 40-50 is starting to feel really slow. The gains from enemies could be buffed
Fractal's boss: Yes I understand the game is meant to be difficult and I enjoy that it focuses on that and story unlike other gachas, but unlike the other bosses, your retries are spaced out. At least for me, it is more difficult to get into the flow of that battle after many attempts.
Additionally, I am unsure if this is intended but the 3 star card "Chaotic Order" has a mechanic where "When the operating character takes damage, increases tension by x" and has a negative effect where enemy tension is generated twice as fast. However Enoki taking damage from her effect does not seem to trigger this effect. I would want to ask the developers to revise the descriptions of the Tension Cards to have more detail about their effects and what triggers them. Maybe go the Star Rail route and have a "Detailed Description" option, not to overwhelm more casual players when they read.
I overall love the game, the characters, the stunning visuals, XB, and the story.
Edit: yeah just ignore basically all of this I wrote it while really tired, and missed the button thats already there. I guess that just means it's not obvious enough or something?
Please change it so I dont have to change rank upgrade after swapping team comp.
I'm really enjoying the game and I have some suggestions for some QoL changes:
-Add a button that lets you autocompress gear when you pick it up (similar to the lock one that already exists).
-Make all buffs and debuffs visible in battle (those from tension cards too) along with timers and stacks.
-Make all skills with casting animations cancellable with dodge or counterattack.
-Create an enemy list that shows the location and all the drops and drop rates of every enemy fought. Some lore for each enemy would be appreciated as well.
-Give the choice to spend more boosters before entering a dungeon to get that many more rewards (including from chests and gatherables too). For example, if someone spends 5 boosters for a single run, they should be able to get x5 the rewards not only from the final enemy but also from each chest and gatherable in the dungeon.
-Create checkpoints in each(or maybe some) floor(s) of Fractal Vice that let you move straight to that floor so that it's faster to farm all chests. They could unlock when you reach that floor or after clearing the final boss.
-Have the location of all opened chests marked on the map and have them greyed out if they haven't respawned yet.
Thank you for creating such an amazing game and looking forward to more updates and features!
At the very least add some other sources of getting tier 8 gear until something is done.
as well as a filter function AND search function for the tension cards and patimons
Within these pulls I hit 3x 3* items, containing 2x Enoki Yukigaya and 1x 3* Tension Card.
I pulled the first Enoki hard pity, the second Enoki 20x pulls after (so 20/80 pity) and the Tension Card the next 10x pull after (so 10/80 pity).
I also heared from others who pulled even 5+x 3* items within their 120x Standard banner pulls, containing 5+x 3* characters...
I think in the end it's just luck I guess, it is what it is mate.
Kind Regards