TRIBE NINE

TRIBE NINE

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What Stats does XB consider?
I'm trying to build a team for XB, yet Im not sure what stat affects what while in XB.
I figured that "Defense is for defending in bouts" and the like, and that each character that fits a certain role (like pitcher) naturally having a high stat in what will directly help them out in the XB Matches.

I started believing that may not be the case as Yo and Roku focus on Offense and Defense respectively (If ranking them up giving benefits to their main play style is atleast correct)- but both are CATCHERS. You can probably build Yo as a Tank for CATCHING only, but I do not even know what having their "ideal position" gives. I'd presume stats or higher play potential?

I'd assume Pachimon sub-stats such as "Decrease Damage Taken" or whatever doesn't amplify core-stats to probably be useless while playing XB, but I'd really be curious if someone could clear this up for me!
Originally posted by ✨Nutkun7993✨:
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.

All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.

Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick which is used to batting and go on offensive.

Potential increase the chance of Super Play activation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399

Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him because at the same cost, Tsuki can extremeplay two times in row, but Gotanda can block the use of enemy factor at higher tension cost etc).

Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that buffing all player by catching the ball
Senju is base man, he has extreme play related to base defense.
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Showing 1-15 of 24 comments
Zinvue Mar 1 @ 9:35pm 
I'd also like a more comprehensive guide
I guess no one really knows?
As far as I know do Patimons not matter in terms of XB at all.
Only the characters LvL, Rank and Potential points do matter.

In the end there are several characters with their certain roles, or better said pref poisition as you already realized, but if you got no Runners, like me for example, such as (Enoki Yukigaya and Jio Takinogawa) then you can just use Yo or Mita for example and adjust their Potential points to smh fit into the position.

In the end it just depends on Super Plays and special Status Effects, such as "Breakthrough Factor" and such.
I would recommend to build your team that way, to have access to atleast every "Factor" and then you should maximize the superplay potential based on your characters position, so you at best, always got a chance to perform a Superplay every round.

I did test that several times with some AFK XB games so far, and managed to set the game 5-0 within just 1-2 innings, which is quite good I suppose.

Kind Regards
Deworx Mar 3 @ 5:45am 
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

Wasn't it mentioned somehwere in the game that Patimon do matter ? Base stats (like atk and def DO matter, hp probably as well)
The author of this thread has indicated that this post answers the original topic.
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.

All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.

Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick which is used to batting and go on offensive.

Potential increase the chance of Super Play activation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399

Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him because at the same cost, Tsuki can extremeplay two times in row, but Gotanda can block the use of enemy factor at higher tension cost etc).

Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that buffing all player by catching the ball
Senju is base man, he has extreme play related to base defense.
Last edited by ✨Nutkun7993✨; Mar 3 @ 6:01am
Originally posted by Deworx:
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

Wasn't it mentioned somehwere in the game that Patimon do matter ? Base stats (like atk and def DO matter, hp probably as well)
Hmm as far as the Tutorial in the story, and the Tutorial at "Bar Close Play" said, no.
But I may be mistaken, there is no reason to not equip your characters Patimons.

If Base stats matter, then equipping a full set of Tier 8 Patimons no matter the substats might be the go to decision in terms of XB I suppose?

Kind Regards
Originally posted by ✨Nutkun7993✨:
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.

All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.

Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick.

Potential increase the chance of Super Play activation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399

Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him, but Gotanda can block the use of enemy factor at higher tension cost etc).

Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that support all player by catching the ball
Senju is base man, he has extreme play related to base defense.
Well ty mate, you cleared some things up for me.
Totally overread the Patimon part.
Well then I gotta grind some more Fractial Vice I gues.

Kind Regards
kenfox Mar 3 @ 6:03am 
Originally posted by ✨Nutkun7993✨:
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.

All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.

Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick which is used to batting and go on offensive.

Potential increase the chance of Super Play activation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399

Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him because at the same cost, Tsuki can extremeplay two times in row, but Gotanda can block the use of enemy factor at higher tension cost etc).

Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that support all player by catching the ball
Senju is base man, he has extreme play related to base defense.

I learned more from you than from the game itself.

I hope the developers make a proper tutorial, because for me XB is a set of cutscenes in which I somehow lose, despite the fact that I activated the skill and the opponent did not.
Originally posted by ✨Nutkun7993✨:
Originally posted by tnenjoyer:
As far as I know do Patimons not matter in terms of XB at all.

They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.

All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.

Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick which is used to batting and go on offensive.

Potential increase the chance of Super Play activation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399

Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him because at the same cost, Tsuki can extremeplay two times in row, but Gotanda can block the use of enemy factor at higher tension cost etc).

Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that buffing all player by catching the ball
Senju is base man, he has extreme play related to base defense.

The only unanswered question I have- do Support Points matter for things such as base-running and passing- and does MOVEMENT SPEED matter for base-running?
Originally posted by Jeremy Hauk:
The only unanswered question I have- do Support Points matter for things such as base-running and passing- and does MOVEMENT SPEED matter for base-running?
I can't answer the Movespeed question, but Support does matter ALOT.
I played quite a few matches vs Minato Tribe and I was very surprised about the outcome of several innings.
Literally every match was absolutely different in terms of results and process.

I can't really go behind the math, because it's very hard to figure, overall tbh.

But I realized that it's smt not wise to just use Super and Extreme plays as soon as they show up, because an Extreme Play ain't a 100% guarantee for the Pitcher to strike the Batter out for example.
Same goes with Passing, or Bouts, the enemy can use 1, 2 or even 3 Superplays within one round, and my Senju still managed win the bout on base, without him using any Superplay.

So I realized, that you must analyze the enemies team, the position of his characters, enemies Batting order, and also the overall abilities, strength and potential of all characters, so you can plan how and when to use your Tension.

If you just waste your Tension without any strategy, you will loose.

Anyways I can absolutely confirm, that Support is extremely powerful and impacts the Passing/Baserunning scenarios outcome by alot.

But ngl It's really crazy, I played like 15 rounds vs Minato Tribe so far and all of these 15 rounds been a completely different experience.
Can't wait for the XB Event to finally start, I'm so hyped.

Kind Regards
Last edited by tnenjoyer; Mar 4 @ 9:37am
The Nue Mar 5 @ 9:30pm 
What about character ability levels? You know, like how non-Fractal gold rarity patimons will give a certain character a level in one of their four skills?

This is my biggest concern at this point, as in most cases it’s a “one or the other” in terms of maxxing stat bonuses or getting their bonuses (since Fractals don’t seem to give these), so I’d love to know which should be a priority.

Though I wouldn’t mind knowing of anyone has seen evidence (or lack thereof) of other traits (crit rate, crit dmg, recovery boost, damage reduction, shield resistance, etc)
Last edited by The Nue; Mar 5 @ 9:32pm
Deworx Mar 6 @ 12:08pm 
Originally posted by The Nue:
What about character ability levels? You know, like how non-Fractal gold rarity patimons will give a certain character a level in one of their four skills?

This is my biggest concern at this point, as in most cases it’s a “one or the other” in terms of maxxing stat bonuses or getting their bonuses (since Fractals don’t seem to give these), so I’d love to know which should be a priority.

Though I wouldn’t mind knowing of anyone has seen evidence (or lack thereof) of other traits (crit rate, crit dmg, recovery boost, damage reduction, shield resistance, etc)

Getting to gold rank, all my matches ended 5-0 (before there was a switch) [Well i got my chars to lvl 50 and rank 5 minimum (4 are EX, 1 is EX1)
My enoki, using my atk+crit+crit dmg gear, almost always the only one who get's taken out, so yeah.. crit/crit dmg doesn't seem helpfull.
I reached Extreme rank in XB with 370 points within kinda 3hours or smth.
I build my characters mainly based on DEF, ATK, HP and Support.
Also I adjusted the potential to fit their strength and their role.

I'm sure that just these 4 stats do matter, I'm not sure about Max Stamina if it does matter too, cause it's very hard to test it.
The actual Skill LvLs of characters do not matter.

So in the end just the "Potential" and the actual value of total ATK/DEF/HP and Support does matter and is what you should look out for if you want to build yourself a strong XB team, so if you get a Patimon with "IV ATK, IV DEF and II+ HP" for example, then this is a strong Patimon part for XB.
I mainly collected these last week to prepare myself for ranked, and tbh I'm a bit sad that it went so well.

I kinda speedrunned Extreme rank, with 98% matches being 1 inning 5/0 matches.
I only had 3x matches where my opponent actually was able to get a point, so I won 5/1 in the end.
The best and longest match was a 3 inning which I won 8/3.
All in all I didn't loose a single match which is ok I guess, but also didn't really feel like real ranked tbh, it felt like reaching Iron to Challenger in LoL within 1day, without a single loss.
Kinda meh tbh.

I also saw alot players with a team of LvL 1 chilling at Plat3, I don't know but I'm sure that XB Ranked is still in a prototype version, cause it just was way too easy, or maybe my team is just too strong, don't know.

Would be glad if others could share their rank and experience with XB ranked so far.

Kind Regards
Last edited by tnenjoyer; Mar 6 @ 12:59pm
I reached Plat 3 before I stopped, I got Level 1 teams even close to my final promotion match in Gold 1, and kinda called it quits seeing that there were no rewards and I got kinda sick of winning my games with many, MANY 5-0's, though I will state I followed your advice and did have farmed Patimons with the 4 important stats, so that may have been a big factor in that.
I had two battles where my game went on longer- and they were pretty nice games- though they too ended in 5-0 or the like of still having 5 point advantage.

I feel like I could reach Extreme if I cared, and I might just go for it- but with there being zero reward except a badge and bragging rights- I am extremely disappointed of the Event in general. A month long event, for not even a half-pull, a few gambling boxes for skins that can be finished in 30 minutes... feels incredibly weak.
Hark Mar 6 @ 1:40pm 
I got to plat and then stopped, since I was starting to run into people with fully leveled and equipped level 50's. My team is mostly around level 40, with some outliers like the business duo at 30. I remember some hint about patimon stats mattering so I loaded my characters up with whatever I found at Tier 8 that had atk+, def+ or support. Its interesting to have it confirmed that HP also plays a factor.

I thought it was weird to see so many teams that had level 1's in them, just sitting in the field, but I guess if you finish a match 5/0 straight away, those don't factor in.
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