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Only the characters LvL, Rank and Potential points do matter.
In the end there are several characters with their certain roles, or better said pref poisition as you already realized, but if you got no Runners, like me for example, such as (Enoki Yukigaya and Jio Takinogawa) then you can just use Yo or Mita for example and adjust their Potential points to smh fit into the position.
In the end it just depends on Super Plays and special Status Effects, such as "Breakthrough Factor" and such.
I would recommend to build your team that way, to have access to atleast every "Factor" and then you should maximize the superplay potential based on your characters position, so you at best, always got a chance to perform a Superplay every round.
I did test that several times with some AFK XB games so far, and managed to set the game 5-0 within just 1-2 innings, which is quite good I suppose.
Kind Regards
Wasn't it mentioned somehwere in the game that Patimon do matter ? Base stats (like atk and def DO matter, hp probably as well)
They're in fact matter by a lot. The in-game tip make sure to state this important info when you go to have a XB match with other player for first time. You can quickly test this by unequip and go have a match, you will notice the decrease in performance.
All three basic status plays main role in status content against opponent when they're clashed, whatever it's pitcher vs batter, batter vs fielder, and base offense vs defense etc. This mean that any PAT with all three stats, which is terrible in most content, is a godtier in XB Match PVP.
Both HP and DEF were used to defend or catch a ball from enemy. Lack any of that and you will be overwhelmed by ATK stat stick which is used to batting and go on offensive.
Potential increase the chance of Super Play activation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3437727399
Also if you want to see what is character excel at. It's their "Extreme Play" skill, the right most skill with gold border. They all use universal icon for it. Not to be confused with Super Play which is a universal purple skill and can be used by all character, Extreme Play is a golden skill, unique character specific skill with special animation, require not only factor, but also compatibility position (with an exception of Batter), the larger the effect of Extreme Play the larger tension consumed (Tsuki consumes much less than Gotanda, make her a better Defense factor generated than him because at the same cost, Tsuki can extremeplay two times in row, but Gotanda can block the use of enemy factor at higher tension cost etc).
Yo is the bat, he has extreme play with batter.
Tsuki is pitcher, she has extreme play with throwing.
Koishi is fielder, he has extreme play that buffing all player by catching the ball
Senju is base man, he has extreme play related to base defense.
But I may be mistaken, there is no reason to not equip your characters Patimons.
If Base stats matter, then equipping a full set of Tier 8 Patimons no matter the substats might be the go to decision in terms of XB I suppose?
Kind Regards
Totally overread the Patimon part.
Well then I gotta grind some more Fractial Vice I gues.
Kind Regards
I learned more from you than from the game itself.
I hope the developers make a proper tutorial, because for me XB is a set of cutscenes in which I somehow lose, despite the fact that I activated the skill and the opponent did not.
The only unanswered question I have- do Support Points matter for things such as base-running and passing- and does MOVEMENT SPEED matter for base-running?
I played quite a few matches vs Minato Tribe and I was very surprised about the outcome of several innings.
Literally every match was absolutely different in terms of results and process.
I can't really go behind the math, because it's very hard to figure, overall tbh.
But I realized that it's smt not wise to just use Super and Extreme plays as soon as they show up, because an Extreme Play ain't a 100% guarantee for the Pitcher to strike the Batter out for example.
Same goes with Passing, or Bouts, the enemy can use 1, 2 or even 3 Superplays within one round, and my Senju still managed win the bout on base, without him using any Superplay.
So I realized, that you must analyze the enemies team, the position of his characters, enemies Batting order, and also the overall abilities, strength and potential of all characters, so you can plan how and when to use your Tension.
If you just waste your Tension without any strategy, you will loose.
Anyways I can absolutely confirm, that Support is extremely powerful and impacts the Passing/Baserunning scenarios outcome by alot.
But ngl It's really crazy, I played like 15 rounds vs Minato Tribe so far and all of these 15 rounds been a completely different experience.
Can't wait for the XB Event to finally start, I'm so hyped.
Kind Regards
This is my biggest concern at this point, as in most cases it’s a “one or the other” in terms of maxxing stat bonuses or getting their bonuses (since Fractals don’t seem to give these), so I’d love to know which should be a priority.
Though I wouldn’t mind knowing of anyone has seen evidence (or lack thereof) of other traits (crit rate, crit dmg, recovery boost, damage reduction, shield resistance, etc)
Getting to gold rank, all my matches ended 5-0 (before there was a switch) [Well i got my chars to lvl 50 and rank 5 minimum (4 are EX, 1 is EX1)
My enoki, using my atk+crit+crit dmg gear, almost always the only one who get's taken out, so yeah.. crit/crit dmg doesn't seem helpfull.
I build my characters mainly based on DEF, ATK, HP and Support.
Also I adjusted the potential to fit their strength and their role.
I'm sure that just these 4 stats do matter, I'm not sure about Max Stamina if it does matter too, cause it's very hard to test it.
The actual Skill LvLs of characters do not matter.
So in the end just the "Potential" and the actual value of total ATK/DEF/HP and Support does matter and is what you should look out for if you want to build yourself a strong XB team, so if you get a Patimon with "IV ATK, IV DEF and II+ HP" for example, then this is a strong Patimon part for XB.
I mainly collected these last week to prepare myself for ranked, and tbh I'm a bit sad that it went so well.
I kinda speedrunned Extreme rank, with 98% matches being 1 inning 5/0 matches.
I only had 3x matches where my opponent actually was able to get a point, so I won 5/1 in the end.
The best and longest match was a 3 inning which I won 8/3.
All in all I didn't loose a single match which is ok I guess, but also didn't really feel like real ranked tbh, it felt like reaching Iron to Challenger in LoL within 1day, without a single loss.
Kinda meh tbh.
I also saw alot players with a team of LvL 1 chilling at Plat3, I don't know but I'm sure that XB Ranked is still in a prototype version, cause it just was way too easy, or maybe my team is just too strong, don't know.
Would be glad if others could share their rank and experience with XB ranked so far.
Kind Regards
I had two battles where my game went on longer- and they were pretty nice games- though they too ended in 5-0 or the like of still having 5 point advantage.
I feel like I could reach Extreme if I cared, and I might just go for it- but with there being zero reward except a badge and bragging rights- I am extremely disappointed of the Event in general. A month long event, for not even a half-pull, a few gambling boxes for skins that can be finished in 30 minutes... feels incredibly weak.
I thought it was weird to see so many teams that had level 1's in them, just sitting in the field, but I guess if you finish a match 5/0 straight away, those don't factor in.