TRIBE NINE

TRIBE NINE

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Should Fractal Vice be reworked?
So before anyone wonders, no I don't struggle with it at all and have been clearing the bosses for weeks.
My issue isn't the difficulty, or the way the dungeon works by design, but rather the repetitive nature of it.
As you all know, the dungeon consists of roughly 300 chests and multiple paths, which ultimately lead to a super boss version of either SHARK, or the Robot boss (Soltaire).
The chests and item crates are only aquirable once and the dungeon resets weekly.

Now my issue with the dungeon is, that if you want to collect every chest in it, you have to go through EVERY path once, meaning that you will clear some rooms a ridiculout amount of times, only to take the other route this run, to get 3-4 more chests.

This is NOT a fun design. I don't mind clearing a dungeon. I don't mind fighting bosses and enemies, if I'm not capable of sneaking past them. But wasting half an hour to get 4 additional chests is in my opinion not the way to do it.

Now I think there are a couple of ways to "fix" this. The easiest way would probably be to simply make the teleports that let you get to the next floor not be one direction only, meaning allow us to go back and forth between floors, WITHOUT respawning already defeated enemies. This way, I could take an afternoon, sit down and explore the whole dungeon to get all the loot and be done with it. It would make the dungeon more fun to do and actually encourage more people to explore it, because currently a lot of people don't fully clear it, because it just takes to much time without being fun.

Another although harder to implement way of doing this would be to re-work the Fractual Vice to be more like a challenge run, where you fight through different fight rooms and get rewards (after each fight just give us a treasure room to loot chests/item crates).

Alternatively just make the dungeon more linear with more floors, where you can either go to the next floor or tackle the boss.

The way it is currently designed just isn't exciting and doesn't invite players to actually 100% clear it each week.
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Showing 1-7 of 7 comments
I know what you mean and if not working with something to keep track of what routes you already have taken and cleared it gets even more painfull as each device shows the total remaining chests of every floor that follows and not just the chests of the floor we go to as i was always wondering why the 1st device shows 99/108 chests for the next floor even when i have already raided it from every chest that is there.

Also annyoing is it if you only have the fractal boss left but have to go through all 4 floors just to reach it for another attempt and if this fails have to do it all over again.

I´m all in for keep the floors cleared from enemies that have already been beaten as we can all agree the XP the enemies give are not really worth to go for.

I would maybe even go a step further and place a device at the start of fractal that can only be used when the boss has floor been reached at least once in the current fractal round and so does send us directly to the last floor so that another attempt can be done quicker IF an restart button should not be a thing for fractal bosses for whatever reason.

As much as i know that fractal is the current endgame mode as much i do hate it to attempt it every week mainly due of the pointless battles (don´t have a nuke team that can deal with enemies in seconds) and the low XP reward and also knowing that i have to go through all the floors and battles again when i have messed up the boss attempt.
Lintaur Mar 20 @ 7:47am 
I wouldn't mind the difficulty if there was a retry when we get to the boss. I have a lv 47 Yo, 44 Enoki and 43 Tsuba but still haven't been able to beat any of the bosses and it's annoying that I can't just retry in order to learn the fights, I have to run aallll the way back again only to fail. It's demoralizing and honestly makes the mode imo not fun.

If I could retry the boss to my heart's content and then decide when to quit and have to do it all over again, I wouldn't mind it so much.
i really do want dev improve the vice , right now it feels like a chore/tedious. Yes we can walk past enemy but it still take time especially we need to go from start again to go other route
Bishop Mar 20 @ 8:52am 
I think they know about problems. It just takes time to do any serious changes.
Shin Mar 20 @ 4:20pm 
Also while we're at it, I think it would be nice to have a feature to toggle on/off the weekly increased chances for stats. Like the current week, I really don't care for Aoyama's skill nor Defense on my gear, so it motivates me even less to farm Vice because of it
HomongUS Mar 21 @ 4:04am 
I do understand the fractal vice being the current end game, but could be more simplified like route based. The way it's implemented is incredibly tedious and time consuming. I'm going back and forth just to find the right route. There's like 0 reason to run the thing if they don't have the stats available to farm.

Kinda agree with op. The fights being room based would easily fix this. Could up the difficulty based on the path along with the reward.

If fractal device was based on the provided map, I'd probably miss exploring but it's not much of a view since it's all gray an red.
Bishop Mar 21 @ 12:39pm 
The one thing that absolutly should be reworked is ♥♥♥♥♥♥♥ par. Not only it clearly rigged (has about 70-80% to trigger useless third stat) it's also consumed by purple t8 trash for no reason.
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Showing 1-7 of 7 comments
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