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Also I've placed Kazuki's TC in my set up now because it's just so busted
I think the devs massively underestimated how strong some characters become with the sort of multipliers in play so we'll see which direction they go in with chapter 3.
Sounds cool. I'll have to give it a shot.
Personally in favor of lowering the 200 tension gain from enemy engagement than nerfing cards tensions. Game feels a bit like jokes now but maybe that's their intent since Kazuki can full clear round start every single time.
Healing cards eat slots though. And slots are very limited. Assuming that most people probably still run Full Party + Strike Zone and there is very little reason not to run "Things to hold on to", we kinda have two slots to fill the rest. And for example Pulsating Life + Stimulation combo makes healers pretty damn good in these Ultimate setups.
Exactly what I mean. Having half of the required Critical rate covered by 1 card and 1 character is insane value and opens room for attack damage and Critical DMG Multiplier. The game just launched so hopefully, there will be more to it in the future.
I mean the enemies tension constandly grows and increases also if you get hit what makes you wonder why our chars do not gain tension with their attacks and abilities as well.
So with more way to gain tension a change of the tension card system would not have been required but i don´t really complain as like others already have mentioned the removal/reduction of tension consumptions opens to try different loadouts now.