TRIBE NINE

TRIBE NINE

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What do you think about the Tension Card changes?
I've really enjoyed them in opening up the game a bit- although my main layout of tension cards really didn't change much- besides replacing MASTERMIND with the DESTROYER Card.
Miu still one-shots bosses (even better with the changes) so I have little reason to divert at the current moment to try out anything else...

Has your Tension Card line-up changed? Were you disappointed?
I'm sorta curious to know.
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Showing 1-9 of 9 comments
I've been experimenting with some builds. I originally thought Detonator isn't great because it still had a Tension Cost (2 now instead of 10), however after it speed clear through bosses faster than my original set up I'm now trying to build around it!

Also I've placed Kazuki's TC in my set up now because it's just so busted :zaglol:
Last edited by I HATE 15%; Mar 14 @ 9:04am
Pathetic Mar 14 @ 11:52am 
Overall there is additional build options available which is nice. The best builds are still building around the better ults and getting one launched as soon as possible, but you can also gear towards survivability with energy steal which might be useful in later chapters.

I think the devs massively underestimated how strong some characters become with the sort of multipliers in play so we'll see which direction they go in with chapter 3.
Zinvue Mar 14 @ 12:28pm 
Originally posted by SEMBA SIMP:
I've been experimenting with some builds. I originally thought Detonator isn't great because it still had a Tension Cost (2 now instead of 10), however after it speed clear through bosses faster than my original set up I'm now trying to build around it!

Also I've placed Kazuki's TC in my set up now because it's just so busted :zaglol:

Sounds cool. I'll have to give it a shot.
Zinvue Mar 14 @ 12:28pm 
It makes more builds viable. Sounds like a W in my book.
SkamX Mar 14 @ 5:48pm 
after realizing how good some cards are now after the changes, i realised how fun it actually is looking at them and making a build. before i didnt really bother with them at all tbh so its another W for the developer which they collect in masses with every patch in my book
HomongUS Mar 14 @ 6:29pm 
Tension card change is definitely good for build variety. Will say the healing characters in general has way less value now that you can easily heal with tension cards, not to mention the one shot comps and clears.

Personally in favor of lowering the 200 tension gain from enemy engagement than nerfing cards tensions. Game feels a bit like jokes now but maybe that's their intent since Kazuki can full clear round start every single time.
Bishop Mar 15 @ 5:24am 
Originally posted by HomongUS:
Tension card change is definitely good for build variety. Will say the healing characters in general has way less value now that you can easily heal with tension cards, not to mention the one shot comps and clears.

Healing cards eat slots though. And slots are very limited. Assuming that most people probably still run Full Party + Strike Zone and there is very little reason not to run "Things to hold on to", we kinda have two slots to fill the rest. And for example Pulsating Life + Stimulation combo makes healers pretty damn good in these Ultimate setups.
HomongUS Mar 15 @ 2:38pm 
Originally posted by Bishop:
Healing cards eat slots though. And slots are very limited. Assuming that most people probably still run Full Party + Strike Zone and there is very little reason not to run "Things to hold on to", we kinda have two slots to fill the rest. And for example Pulsating Life + Stimulation combo makes healers pretty damn good in these Ultimate setups.

Exactly what I mean. Having half of the required Critical rate covered by 1 card and 1 character is insane value and opens room for attack damage and Critical DMG Multiplier. The game just launched so hopefully, there will be more to it in the future.
Last edited by HomongUS; Mar 15 @ 3:15pm
I think the change would not really have been required if the way to gain tension would have been different and not only during chain attacks.

I mean the enemies tension constandly grows and increases also if you get hit what makes you wonder why our chars do not gain tension with their attacks and abilities as well.

So with more way to gain tension a change of the tension card system would not have been required but i don´t really complain as like others already have mentioned the removal/reduction of tension consumptions opens to try different loadouts now.
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