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You shouldn't be getting hit very much. What is your resolution and refresh rate set to? There were issues with this in the Y3 remastered but I haven't heard of them now. I feel like the dodge is way OP in this game.
You're not missing much, the combat system is just not great. Defending isn't delayed, you need to get re-guard ASAP and it feels like you can only block hits from the front at a 30° angle. You can also "parry" with specific heat actions and a skill only usable in extreme heat mode in Agent style, and you can shove people off mid-attack while you're blocking in Yakuza mode if you buy another skill, that's pretty much it on that level unless I'm missing something.
Though I could be biased after beating Kurohyou and having an unpleasant time with Kurohyou 2.
Lmao you must be playing a different game. So far I've found that not having any kind of dodge-cancel means every trash mob who walks up behind Kiryu gets an almost guaranteed free hit since 30% of the time Kiryu is wasting energy on silly, flashy movements with long animations that can't be cancelled. You can't dodge at all without focusing on an enemy with R1, and you can't see people running up behind you when you're focusing like that, so it's just unavoidable. Not to mention boss fights which are just such a slog in this game. Dodge all you want, they're just going to hit you anyway. It's like the dodge just doesn't matter a good 50% of the time and the boss will hit you anyway. And don't even get me started on their "poise" or whatever you wanna call it. The bosses don't even react to being hit most of the time. No stagger or anything.
You're going to get hit literally constantly. It's unavoidable, unlike in Lost Judgement or the more recent previous Yakuza games. Somehow Gaiden's combat has taken several big steps back.