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Báo cáo lỗi dịch thuật
The change to JRPG style didn't make it any more complicated but like I said, at the very least, now it works 95% of the time and I have more fun that way. If I just wanted to watch a movie, I wouldn't have quadruple the amount of time spent in 7 than in most other Yakuza games.
I'm gonna ignore that you implied I'm ♥♥♥♥ at the game "without being mean" because I happen to disagree on what constitutes a good combat system, but even if I was, I personally have no reason to try and exploit a game to its maximum if I neither have any incentive to do so, nor does the game force me to get good at it in order to progress even in its most difficult mode, and I have to fight its most basic systems like the lock-on and the camera the entire time. Cool with me if that's your jam, I see no issue with that, but it's not mine. I'll do a fancy juggle from time to time and then the game will inevitably bug out, got no patience for that.
You're free to think that I have this opinion because I suck at it, it's fine, I don't care, I'm not discussing this any further. No point to continuing this without pulling up videos and agonizing over every incriminating frame. I just prefer my inputs to result in reliable outcomes. Yakuza's brawler combat is fine if you just wanna bash something and see its teeth fly off.
My favourite games in the franchise are 0, Judgement, Like a Dragon, and Lost Judgment.
3 is my least favourite, to the point where I'd rather replay Lost Paradise unless they get around to remaking it.
as much as it pains me to say this, since they want to keep the series getting larger and larger they have to appeal to more people and going turn based is *it*
I mean, we're lucky that this is what ended up happening, but in an age where even Final Fantasy is ditching its turn based combat in favor of a spammy real time action combat system, it was a ballsy move to switch from action to turn-based. I doubt they did it because they knew it'd sell more.