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Edit: Keep the clown awards coming. I'm right and you know the mainline games are gonna remain turn-based, and for a good reason, until they figure out how to make a good real-time brawling combat system.
And this was announced like, 2 years ago
https://www.ign.com/articles/the-yakuza-series-will-be-a-turn-based-rpg-series-fully-going-forward
Should make literally the only annoyance I had in Yakuza: Like a Dragon much more fun and manageable now :D
Great to hear ! This and the fact that enemies used to not show what element they were weak to before the patch used to be my only problems, seems they're gone now. Honestly can't wait until January.
I just hope that the "dungeon" they set aside for grinding in Infinite Wealth has some real heft this time. It was super deflating that you could be done with the whole thing in 5 minutes in Like a Dragon, since this is supposed to be the part where completionists rinse and repeat. I'm not asking for a randomizer (because I HATE THOSE), but I am asking for a dungeon with some meat on it. If I can be in and out in under an hour, that's a problem.
Things like letting the English localizing team dictate harebrained schemes to bring in e-celebs wherever they possibly can.
Things like minimizing or gutting staples that carry the threat of offending some idiot in the West. Like how the cabaret content in Like a Dragon is so simplistic that it can be played in about 10 seconds.
And of course things like bringing in a US location. Even though there's frankly nothing about Hawaii that could possibly serve as a surrogate for the minigame-filled locations the series is known for. And really not even anything to satisfy virtual tourism either—you go to Hawaii for beaches and volcanoes. That's it.